tag:blogger.com,1999:blog-61860281139288444722024-02-19T08:59:32.854-08:00Nunawading Wargames Association Club BlogNunawading Wargames Association is located in the eastern suburbs of Melbourne. The club began in 1987 when two groups decided to amalgamate into a single entity.
NWA caters and encourages all variations of wargaming without prejudice and welcomes all prospective, current and returning members.
The club meets weekly at two separate venues and also participates in wargaming related exhibitions and events around Melbourne.Nunawading Wargames Associationhttp://www.blogger.com/profile/13613182093659202288noreply@blogger.comBlogger27125tag:blogger.com,1999:blog-6186028113928844472.post-65019860398219491312023-04-12T18:57:00.000-07:002023-04-12T18:57:52.642-07:00Grand Designs - DownUnderhive (Part I)<div><p><span style="font-family: verdana; font-size: x-small;">Having gotten back into Necromunda in a big way, I decided to tackle a table pretty early on, though it took me a while to figure out how to go about it. The newer version of the game operates on "tiles", with a game typically taking place on a 9 tile grid, but can be on as few as six, or even just one. Official tile sets are made by Games Workshop out of their typical hard plastic and retail for around $90AUD for four. I'm not a huge fan of these tiles because they are, for some reason, slightly under 12" and are fairly light and prone to sliding across the table. Cost is, of course, also a consideration, but I tend to think more around value than simply expense for my hobby projects. Wanting my table to be at least 3'x3' so it could be of use for other miniature games as well, I considered different options. <br /><br />I ended up settling on perspex sheets, 30cm square, which could be obtained for around $18 each from sign-makers, pre-cut and ready to go. There were other, even less expensive, options on the market, but I had worked with perspex before and knew it took glue and paint well with a little buffing and the weight of the plastic would keep the tiles in place during play. Thus far, I have built 8 tiles, finished painting four and have one partially built that I'm not truly happy with as it stands. The eventual plan is to expand out to enough tiles for a 4x4 grid and finally a 6x4 for really large games, but I'll also have the advantage of being able to mix up the tiles for different table set-ups, specific missions, and so on. </span></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD4cBRQ_bcCikeIppTxH8-MZ9t16QcHoI35CxtbhYf5matEMXMqhrh7p61-omPI8Rj-BIU2gacr4g0GY3UHmdD7m7sOxZ21H8IbVe_Nd2GdDqaeieYJC-xTZ0y8ej-sx19slyIIjyWYPxIC20KzcyYAcRIlEW4X_Wlz1ufaeTCtEkqI00Szga6FCFD/s4608/IMG_20230324_202627995.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3456" data-original-width="4608" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD4cBRQ_bcCikeIppTxH8-MZ9t16QcHoI35CxtbhYf5matEMXMqhrh7p61-omPI8Rj-BIU2gacr4g0GY3UHmdD7m7sOxZ21H8IbVe_Nd2GdDqaeieYJC-xTZ0y8ej-sx19slyIIjyWYPxIC20KzcyYAcRIlEW4X_Wlz1ufaeTCtEkqI00Szga6FCFD/w400-h300/IMG_20230324_202627995.jpg" width="400" /></a></div><span style="font-family: verdana; font-size: x-small;"><br />Currently, the tiles I have and am working on can be divided into three rough categories; Industrial, Settlement and Badlands. I'm using this concept more as a guide than anything, but I try to keep it in my mind as I build each tile. In that, each tile is also self-contained, with nothing overlapping the edges or sticking out at odd angles so that any two can be placed next to each other without fussing. The ground level "paths" don't always line up, but a sudden dead end in the Underhive is far from being off-theme. The only element I feel is lacking so far is a little height, but that's a tricky proposition, as too little can grant one team a major advantage and too much makes the floor a killing field. As a general rule, the better vantage terrain provides, the less cover at the top, which seems to work for most skirmish games. <br /><br />For one particular Necromunda scenario, players use a handful of gang members on a single tile to represent a bar fight. It's a fun little game that's not meant to be taken too seriously, but can make for some interesting terrain with the addition of tables, chairs and other assorted bar scatter. The idea occurred to me to make an entire bar complex as a tile that would work for the bar fight and also fit in with my other Settlement tiles. To start with, I picked up a couple of official Necromunda terrain sets, because whilst they are expensive, they have a solid construction and good detail, so will save me a lot of work as I'm going. Already having some Ash Waste buildings, I stuck with that theme, my bar would be raised up off the ground for extra play-space on the tile. <br /><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit2KRk-4rXgKs6sqPyRaMhkbTYgqZNIcjCHIGO6OA3Kc_PNNir_fT0dhejQXtHAFM8YXU8xzAGczTnCZ-qRRCV2poWFyxs7mYIZZg0231zLfYC7_7FB3hzkyRmnZvjYpzGFLW0xf9OR5DQ-qJLVLALcgByYXCfMen71kAo6qP2xceo_VlE5FznzcFM/s950/99120599048_NECTPExtendedHabModuleStock.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="950" data-original-width="920" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit2KRk-4rXgKs6sqPyRaMhkbTYgqZNIcjCHIGO6OA3Kc_PNNir_fT0dhejQXtHAFM8YXU8xzAGczTnCZ-qRRCV2poWFyxs7mYIZZg0231zLfYC7_7FB3hzkyRmnZvjYpzGFLW0xf9OR5DQ-qJLVLALcgByYXCfMen71kAo6qP2xceo_VlE5FznzcFM/w388-h400/99120599048_NECTPExtendedHabModuleStock.jpg" width="388" /></a></div><div style="text-align: center;"></div><div><span style="font-family: verdana; font-size: x-small;"><br />Much to the horror of many, I'm not really into precisely measuring everything before I get started. I do measure things up, of course, but I get a lot more out of just lining everything up and eyeballing it. I've always found it very helpful with miniatures and miniature scenery to actually put it down and take a good look at it to really get an idea of how much space it will be taking up on the table. To this end, I built the floor sections of some of my hab modules and came up with this; <br /><br /></span></div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaxkb3mSgDSjjkd4l1Oj8ADW4Im5_BbNydyzgO9_EmPd_k6OgM7ncuGkb7Vglc6UBLBL1ag81iKRMYhDi2LsKZjFuJHxzqbSXfnijbNim3cUd75JwNEi8extDnAGhIt_s1bcN1V2_h6eLGQTzwvoSHGCV9dxQnkUe2HObj2XX92ljPw3u6PER5zpPC/s4608/IMG_20230403_201010346.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4608" data-original-width="3456" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaxkb3mSgDSjjkd4l1Oj8ADW4Im5_BbNydyzgO9_EmPd_k6OgM7ncuGkb7Vglc6UBLBL1ag81iKRMYhDi2LsKZjFuJHxzqbSXfnijbNim3cUd75JwNEi8extDnAGhIt_s1bcN1V2_h6eLGQTzwvoSHGCV9dxQnkUe2HObj2XX92ljPw3u6PER5zpPC/w300-h400/IMG_20230403_201010346.jpg" width="300" /></a></div></div><div><span style="font-family: verdana; font-size: x-small;"><br />From this I could see that I could fit three modules on comfortably on the tile with room for more. Now knowing that my plan should work, I could kick on with the primary construction. Come back next time to see how I'm progressing. <br /></span><p></p></div>Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-47818678907057780482023-03-08T12:50:00.001-08:002023-03-08T12:50:52.512-08:00Gangs I'd like to see in Necromunda<p><span style="font-size: x-small;"><span style="font-family: verdana;">With a Necromunda campaign about to start at NWA (expect to see it covered here), I thought I'd do a little entry in the vein of my old one for the previous edition of Kill Team a few years ago. I played quite a bit of the classic Necromunda and I was honestly resistant to try Underhive, mostly because the changes seemed massive and the reviews I'd had from customers and friends were fairly negative. When a campaign was running at work though, I finally dived in and found a game I really enjoy, even if it is very different in many ways to the one I enjoyed previously. That said, there is plenty of room for some of the older elements to make their way back into the game, especially the gangs, and it is kind of baffling that Squats, Corpse Grinders and Enforcers made it in before Scavvies and Ratskins. Anyway, on with the listicle. <br /><br /><b><br />Missing Classic Gangs</b> </span></span></p><p><span style="font-size: x-small;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnTiJXPBjC2cQz3w404QOSWAvK90RejGTyvSTBM_x9UPsDa9TO8mIZmWe0_Bbu_pxAO281TiPLQDaeTUFT0yyiRV4EEuBmU1vM5iZukVeYhi3HuVmaZBxsnZeCweTDCKPG8fSX4nSRAqMp3JQQ31bKncFlUIodZzyANDSbnmV6kbIn8WnkPRBVwsPB/s4455/a540dfc3d8d09b46b58823d51c7f9044.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2032" data-original-width="4455" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnTiJXPBjC2cQz3w404QOSWAvK90RejGTyvSTBM_x9UPsDa9TO8mIZmWe0_Bbu_pxAO281TiPLQDaeTUFT0yyiRV4EEuBmU1vM5iZukVeYhi3HuVmaZBxsnZeCweTDCKPG8fSX4nSRAqMp3JQQ31bKncFlUIodZzyANDSbnmV6kbIn8WnkPRBVwsPB/w400-h183/a540dfc3d8d09b46b58823d51c7f9044.jpg" width="400" /></a></span></div><span style="font-size: x-small;"><span style="font-family: verdana;"><br />As mentioned above, I'd very much like to see the last of the classic Necromunda gangs back in the game. My huge collection of Scavvies are ready to get back into action, but it would also be great to see Ratskins, Spyres and Pit Slaves make a return with new models. Much as I enjoy my Corpse Grinders and Ash Nomads, their making it into the game before those in the old Outlanders supplement is a tad confusing. Scavvies and Ratskins especially are so iconic to the game and setting, it feels like they should have been in a long time ago. <br /><br /><br /><b>Arbites </b></span></span><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-kJXQv8KFkkV5lkKbO8t0LoKepmHCqQZ3A5YEV9xG4lgdNK_RLiHK44C_gPVvw77NcF6yri3GHzWkhPPBJzomYJ9uDiECO5O-tFA2hhJfczQzaUUIztKJfoGFRlDB96xb4uCA-g4EawH-XpSTILh20gEhiYLJJRk_ATt0E0jkiwvNZEX35Ofp8Inx/s1000/4LI6d1cisTjvuTdq.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1000" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-kJXQv8KFkkV5lkKbO8t0LoKepmHCqQZ3A5YEV9xG4lgdNK_RLiHK44C_gPVvw77NcF6yri3GHzWkhPPBJzomYJ9uDiECO5O-tFA2hhJfczQzaUUIztKJfoGFRlDB96xb4uCA-g4EawH-XpSTILh20gEhiYLJJRk_ATt0E0jkiwvNZEX35Ofp8Inx/w400-h400/4LI6d1cisTjvuTdq.jpg" width="400" /></a></span></div><p><span style="font-size: x-small;"><span style="font-family: verdana;"><br />With the Adeptus Arbites getting new models for the first time in close to 20 years, I really hope there's some Necromunda stats in White Dwarf soon, because, well, Enforcers are pretty lame, rules-wise. The new kit feels like a good opportunity to expand the options for Necromunda without designing and casting a new kit from scratch, as well as welcoming back classic gang that's been featured in every previous incarnation of the game. For my money, the rules from Fanatic were about the best the gang ever had, with a full "pool" of officers to choose from limited by the size of the opposing gang; it kind of felt the most like a response force rather than just a gang with different equipment. <br /><br /><br /><b>Spider Cultists</b><br /><br /></span></span></p><p><span style="font-size: x-small;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcNkmT74leW7sBUq89xmLZjuqpREr4er75t46AmbsD3dmT3SP_iH5oOfS-251m3jkOSmru8NX6GYPlqABnWO8DdmDWCjLhSoDw35gxv5qdEdxUT5_ZaeyMu-coWshFWnje_pnG3Ky8pSF5olSQm7HYDwMjbSgcRh0u7lHrKcMpZLttBs_0qU9-kGFH/s1200/20200728_215823.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="630" data-original-width="1200" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcNkmT74leW7sBUq89xmLZjuqpREr4er75t46AmbsD3dmT3SP_iH5oOfS-251m3jkOSmru8NX6GYPlqABnWO8DdmDWCjLhSoDw35gxv5qdEdxUT5_ZaeyMu-coWshFWnje_pnG3Ky8pSF5olSQm7HYDwMjbSgcRh0u7lHrKcMpZLttBs_0qU9-kGFH/w400-h210/20200728_215823.jpg" width="400" /></a></span></div><span style="font-size: x-small;"><span style="font-family: verdana;"><br />An element of the Necromunda fiction from the very first book, the Giant Spiders and those who worship them have never really featured as part of the miniature line from Games Workshop for some reason. I made my own versions using a spider-themed Warcry faction, which I play with the Cawdor rules, but it really does feel like these guys should make a proper appearance. Though the game is already replete with cults of varying kinds of cult, Spider Worshipers could have a variety of options beyond what is already in the game, from riding and herding spiders to being good at climbing thanks to webs and claws. Plus it would both add diversity to the game whilst paying tribute to the classic era of the setting. <br /><br /><br /><b>Shanty Dwellers, Guilders and other Necromunda Magazine Gangs </b></span></span><p></p><p><span style="font-size: x-small;"><span style="font-family: verdana;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><span style="font-family: verdana;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyaLeXKJL4lQZ7UFX-mqHkEVP2VA_7tqyf9UodYk10JQ9byy_71oOodxQEC_yyUWeD8S62W54Oblnuj3aGq0JwM_EQ32KLjz5joLHZbGzozth2dR7x_hKnKgBKysTpJhjfBJBkVWClRj-2oLLFjxLxi0pvMHgrVs-qNPKBZTkbqkBaACwq80yQwngF/s921/GuilderGang%20(1).JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="622" data-original-width="921" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyaLeXKJL4lQZ7UFX-mqHkEVP2VA_7tqyf9UodYk10JQ9byy_71oOodxQEC_yyUWeD8S62W54Oblnuj3aGq0JwM_EQ32KLjz5joLHZbGzozth2dR7x_hKnKgBKysTpJhjfBJBkVWClRj-2oLLFjxLxi0pvMHgrVs-qNPKBZTkbqkBaACwq80yQwngF/w400-h270/GuilderGang%20(1).JPG" width="400" /></a></span></span></div><span style="font-size: x-small;"><span style="font-family: verdana;"><b><br /></b> The short-lived Necromunda Magazine, and Gang War before it, introduced a great many new options for gangs, most of which were pretty miserable, like Vampyres and Brats, but there were a few that at least had excellent concepts. The pair that spring to mind immediately were Shanty Dwellers and Guilders, though both had major game-play issues if memory serves. Shanty Dwellers lived short, miserable lives outside of the hive, so the gangers had low Toughness, but fielded a wave of expendable Juves, whereas Guilders had a useless leader and well-armed mercenaries to protect his journey through the Underhive. Whilst both concepts do exist in some form in the current game, gangs that work around them could be a lot of fun and provide opportunities for unique new model lines. <br /><br /><br /><b>A better version of Venators</b><br /></span></span><p></p><p><span style="font-size: x-small;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBBr5g1Renl2NCBdMd8Z68lrIj3wmvD3eDRz0yIclj2xvo_ApgdZ6zsrIKcbAv2d98XtT-9qJBss2B7bk4TyWOSmgdx-9tRrUDLzJUZ8cT_vGSZZtiBFRFbtW2898lV0PLX--ENH7qFPurbQGuuLxmNygC7AED1KMWwgk1L_2-yNRgHmgSbCr1jwge/s1600/IMG_3642.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="734" data-original-width="1600" height="184" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBBr5g1Renl2NCBdMd8Z68lrIj3wmvD3eDRz0yIclj2xvo_ApgdZ6zsrIKcbAv2d98XtT-9qJBss2B7bk4TyWOSmgdx-9tRrUDLzJUZ8cT_vGSZZtiBFRFbtW2898lV0PLX--ENH7qFPurbQGuuLxmNygC7AED1KMWwgk1L_2-yNRgHmgSbCr1jwge/w400-h184/IMG_3642.JPG" width="400" /></a></span></div><span style="font-size: x-small;"><span style="font-family: verdana;"><br />Ok, so I'm not entirely sure what I'm strictly asking for here is too much like Venators in terms of how they play, but more like how they're described, as a team of bounty hunters operating like a gang. Essentially what I'm imagining is an elite team with better armour and weapons that aren't tied to a major allegiance. Now, this could be something like a Safari of Hive Nobles, Off-World Bounty Hunters, Inquisition Agents or a dozen other things suitable for the setting, but it would be a kitbashers dream. Maybe not so different from Venators as they are now or the Guilders above, but it is a niche I feel needs filling, though maybe as something unofficial and just for the real convertors and narrative players. <br /><br />Well that's my list, hope it sparks some ideas or at least discussion and hopefully you'll see some Necromunda campaign reports up on this blog sooner or later. <br /></span></span><p></p>Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-20264739570228662772021-02-28T15:43:00.008-08:002021-02-28T15:43:37.034-08:00Battleground General - Choose your own adventure WW2 Style. <p class="MsoNormal"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">Another
lock down here in Melbourne (sigh). The last 12 months has seen next to no gaming
however plenty of painting and modeling happening.<span> </span>Yes, there has been Zoom gaming but not as
much as we would all like. </span></span></span></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">To get my fix I bought the below book from Book depository for about $15AUD.<span> </span>If you looking for a history book on the
battle of Arnhem look elsewhere, this is a fun way to get fill up an hour or so
and you can do it more than once. </span></span></span></p><p class="MsoNormal" style="text-align: center;"><span style="font-size: x-small;"><span style="font-family: verdana;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoD-8rabS9bRjiVjkH0Pa_6Ee5cCrWVD2UVUCV7OHRyMtXrAEKMbZQlq8hK5DAgpIiOI8I99KDld3QNNbuKZU74iz_uCvvmGzHb88LpPBcSoP11ln1YlTx8yWYxnpgSP0eNQXPYSqlpgw/s2048/20210216_092316.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1536" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoD-8rabS9bRjiVjkH0Pa_6Ee5cCrWVD2UVUCV7OHRyMtXrAEKMbZQlq8hK5DAgpIiOI8I99KDld3QNNbuKZU74iz_uCvvmGzHb88LpPBcSoP11ln1YlTx8yWYxnpgSP0eNQXPYSqlpgw/w300-h400/20210216_092316.jpg" width="300" /></a></span></div><span style="font-size: x-small;"><br /></span><span style="font-size: x-small;"></span><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">You can
play (read) as Either Major General Roy Urquhart or the German General
Bittrich, I went as the latter for my first go.</span></span></span><span style="font-size: x-small;"><span style="font-family: verdana;"></span></span><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">There is a
short background history of the event then you are presented with the facts on
the ground that your character faces. You have to choose what you do just like
the old "Choose Your Own Adventure" books that you may have read as a kid.<span> </span></span></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0IK6AEbvBHYvGUSUgoDPvK2tGF3_GxZzgDllw-4-zcCJUhP-w8GHtlSsMXNQvapUF-vvEva3cGiEvDY0Qt_TdJRjRwr8v_0SI2TquTHfoguNS2LRi97MuCnraDPHv5-gi_QeepxhVIyQ/s2048/20210216_094258.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1474" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0IK6AEbvBHYvGUSUgoDPvK2tGF3_GxZzgDllw-4-zcCJUhP-w8GHtlSsMXNQvapUF-vvEva3cGiEvDY0Qt_TdJRjRwr8v_0SI2TquTHfoguNS2LRi97MuCnraDPHv5-gi_QeepxhVIyQ/w288-h400/20210216_094258.jpg" width="288" /></a></span></div><span style="font-size: x-small;"><br /><span></span></span><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">It took
about an hour to read through my first go,<span>
</span>alas for the German army it didn’t turn out well I took one or two decisions
that went badly and if I remember correctly (it was some weeks ago) I ended up
been court-martialed.</span></span></span><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">Overall,
it’s a bit of fun and might give you a gaming fix, there is also one or two
others in the series including from the same authors is ‘El Alamein’. </span></span></span></p><p class="MsoNormal"><span style="font-size: x-small;"><span style="font-family: verdana;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4f94sDcidTdwH32hcRk0DmcGOz1HJsvdrganEV1V35XGtuYx9vbOUZVvJntrRkv0jut8cIXMVzWn9irZVNP_NDXANYv7v1p-XfBjJvGabgNxrMQ2vU3p7g7OgMtr4gBXeY_QSTyuOiwA/s2048/20210216_094245.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1450" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4f94sDcidTdwH32hcRk0DmcGOz1HJsvdrganEV1V35XGtuYx9vbOUZVvJntrRkv0jut8cIXMVzWn9irZVNP_NDXANYv7v1p-XfBjJvGabgNxrMQ2vU3p7g7OgMtr4gBXeY_QSTyuOiwA/w284-h400/20210216_094245.jpg" width="284" /></a></span></div><span style="font-size: x-small;"><br /><a href="https://www.pen-and-sword.co.uk/Battleground-General-Arnhem-1944-Paperback/p/3197"><span lang="EN-US">https://www.pen-and-sword.co.uk/Battleground-General-Arnhem-1944-Paperback/p/3197</span></a><span lang="EN-US"></span></span><p></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">By Diane
Canwell, Jon Sutherland</span></span></span></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">Imprint:
Pen & Sword Military</span></span></span></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">Pages: 176</span></span></span></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">ISBN:
9781848844841</span></span></span></p>
Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-3625870402954187682021-02-07T00:59:00.001-08:002021-02-07T00:59:29.104-08:00Home Alone? Try Some Solo Wargaming<p>Over the past year most of us, including members of NWA have been stuck at home without much outlet for their hobby. Wargaming is very much a collaborative hobby and, as such, clubs like NWA enjoy a very social element. Club members don't always attend meetings to play a game. Sometimes they'll turn up for a chat as they sit and prepare armies for future battles.</p><p>However, this recent lack of sociability doesn't have to but a halt to your wargaming enterprises. There is always the lesser trodden route of <i><b>Solo Wargaming</b></i><i style="font-weight: bold;">!</i></p><div class="separator" style="clear: both; font-style: italic; font-weight: bold; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW3Sgn4-gCgaOMTC5FXvc7DIfgX04ZvUh3aBkJGTYdahLAeOz5iUJ9xIpT2dnGvrQF9ma71ZIqY_-M3CM_oxiJRzPijSpx-bB-mKtmM99xC6F12c766UJPO4PDTWOU6kEbxpc9CaKs9vY/s800/M2_S2_11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="569" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW3Sgn4-gCgaOMTC5FXvc7DIfgX04ZvUh3aBkJGTYdahLAeOz5iUJ9xIpT2dnGvrQF9ma71ZIqY_-M3CM_oxiJRzPijSpx-bB-mKtmM99xC6F12c766UJPO4PDTWOU6kEbxpc9CaKs9vY/s320/M2_S2_11.jpg" width="320" /></a></div>Most folks think that solo wargaming is difficult to achieve because there is a perception that you will have to try and out think yourself or that you need to try and dupe yourself. However, that needn't be the case. Over the past year I've played a few dozen solo games ranging from small skirmish level to massed battles. <div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOlyuTFHylkIH00vlXnAlcYG_6jhG-xNJ8fJu2EigKns3y7pVE-3ibC1Tn9zeA7pIWwP87Ca1aAUsJBBcdOIpAznTQcsO-Cqh2AYEoxVvpXeldNhyphenhyphenfqSrZ0JQ7fSJDJppWF1xwN56QB9w/s900/TTS+Test2_30.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="505" data-original-width="900" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOlyuTFHylkIH00vlXnAlcYG_6jhG-xNJ8fJu2EigKns3y7pVE-3ibC1Tn9zeA7pIWwP87Ca1aAUsJBBcdOIpAznTQcsO-Cqh2AYEoxVvpXeldNhyphenhyphenfqSrZ0JQ7fSJDJppWF1xwN56QB9w/s320/TTS+Test2_30.jpg" width="320" /></a></div><p><b>Skirmish Games</b></p>In the arena of skirmish level games we are lucky that there are several set of rules that are specifically designed for solo or collaborative play. These games will have an in built AI that controls the enemy. As the player you will operate your own group of characters and you'll also operate the opposition but your foes will act along certain strictures enforced by the rules. The main factor is to remain honest to the game. After all, you'll only cheat yourself if you don't.<p></p><p>Over the past year the skirmish games I've played are Rangers of Shadow Deep, my own home made zombie apocalypse game Infection Z and Frostgrave. Frostgrave is a popular game at NWA and, at it's heart, is a game to be played against an opponent or two, but there is a supplement (and various free downloads online) for playing the game solo. </p><p></p><div style="text-align: center;"><i>Rangers of Shadowdeep. A scene from one of the </i></div><div style="text-align: center;"><i>introductory scenarios in the main rule book.</i></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9s8EzxJ0mGtsqREsrZd3ACch4KIRXxWLfcPLC2ynIh9B4shGQDnXW9Su0Yvbtec52osu68qQSB5na0GAiUdaePsFk-GChWKooS3tFxvNWKv7bJxtKN3qGPc2RNc-eLuV_36xGvU3qCbQ/s800/M3_S1_17.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="546" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9s8EzxJ0mGtsqREsrZd3ACch4KIRXxWLfcPLC2ynIh9B4shGQDnXW9Su0Yvbtec52osu68qQSB5na0GAiUdaePsFk-GChWKooS3tFxvNWKv7bJxtKN3qGPc2RNc-eLuV_36xGvU3qCbQ/s320/M3_S1_17.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">Frostgrave ~ A solo effort of one of the basic scenarios.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ03T4nGhd-7gmTrDmp-eihMC7CReArRVBjBPIOlNflJC5QmosQVPAYGqMXqz5WBFe3cEXM4GA0I6ZlP1ZPJ_QfWUyBOpKhN3ALOJltacmvp0-CdH9QPk5sWMxQgyWeh4OL6Md8CqAFs8/s800/FGSolo1_6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="467" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ03T4nGhd-7gmTrDmp-eihMC7CReArRVBjBPIOlNflJC5QmosQVPAYGqMXqz5WBFe3cEXM4GA0I6ZlP1ZPJ_QfWUyBOpKhN3ALOJltacmvp0-CdH9QPk5sWMxQgyWeh4OL6Md8CqAFs8/s320/FGSolo1_6.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">Infection Z ~ The Zombie Apocalypse according to me.<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip0lVv4iHXgqRSoYhMpb7bSp7EH6WGQvTd8WwJrvmTkDT7lsJyVYkwBsMVxc8J04aQrd58hL1VW9Z-qtQuU8k9s8paMOUGIcqDb-ra-FvQozSkY0TiFNc4YILcSlggFuZgl9FxuvRi_4M/s1000/Day1_S3-11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="716" data-original-width="1000" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip0lVv4iHXgqRSoYhMpb7bSp7EH6WGQvTd8WwJrvmTkDT7lsJyVYkwBsMVxc8J04aQrd58hL1VW9Z-qtQuU8k9s8paMOUGIcqDb-ra-FvQozSkY0TiFNc4YILcSlggFuZgl9FxuvRi_4M/s320/Day1_S3-11.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJP2eUFCsK5ea-s7ffRPaelkrFUdtEUvTfOCWxPa34vc1WarHYYfVBv0CH3F8v6TdPw5DMeLKjR6mnf6Vx-mfsW3CUSSOB1upTEVyHDJoNJFZcwBdqspOntDleyZ2DXUvVb8DIXoujqRI/s800/Day1_S1-12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="496" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJP2eUFCsK5ea-s7ffRPaelkrFUdtEUvTfOCWxPa34vc1WarHYYfVBv0CH3F8v6TdPw5DMeLKjR6mnf6Vx-mfsW3CUSSOB1upTEVyHDJoNJFZcwBdqspOntDleyZ2DXUvVb8DIXoujqRI/s320/Day1_S1-12.jpg" width="320" /></a></div></div><p></p><b>Intermediate Sized Games</b><div><br /></div><div>By intermediate I mean large skirmish or small battle with 60 to 80 odd figures. I tried a few sets of rules to see what could be used for solo games. The first challenge was to find a game that provided a level of <i>fog-of-war</i> or uncertainty. The second challenge was to not take sides. I found this pretty easy. All the troops belonged to me and I'd like to see all my troops win, so whichever side won didn't matter. The best thing, I decided, was to play each side to the best of their capacity.</div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghzsFQ7ifrl5pSFpckKBR_FPrg_9H9f9g5lrZaNXXs3UlJ-B2vJrpUfR5RScQhIwrj-quyYnJ7LUDKqyWiPsWvgP-fs48Xk9E55qohyphenhypheniH3FhRLx6mQHRmm-mjbP2VJJOlLgLBkmn14S2s/s900/Jul20_22.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="770" data-original-width="900" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghzsFQ7ifrl5pSFpckKBR_FPrg_9H9f9g5lrZaNXXs3UlJ-B2vJrpUfR5RScQhIwrj-quyYnJ7LUDKqyWiPsWvgP-fs48Xk9E55qohyphenhypheniH3FhRLx6mQHRmm-mjbP2VJJOlLgLBkmn14S2s/s320/Jul20_22.jpg" width="320" /></a></div></div><div>Lion Rampant and Dragon Rampant worked well due to the activation system. In these games the best laid plans can be thwarted by poor activation dice rolls. Looking for something with a bit more meat on the bones I tried Saga Age of Magic. This set of rules also depend on a good hand of dice rolls but not to the extend of LR/DR. Saga AoM worked really well and made for some interesting games. <div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ0G55OSJpy81C9rapuj26w0j6FWktS8NvrXMz_fM9CIZmDHujT5iqQWLmsWubzUl2yau6xGM3JF4oUkusfXk7WFJGMD5lHINuSiW9TR6YrtnW6VMvCUcQOmocgaAueXTQjLJJK8nYmdA/s800/Game3_23.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="486" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ0G55OSJpy81C9rapuj26w0j6FWktS8NvrXMz_fM9CIZmDHujT5iqQWLmsWubzUl2yau6xGM3JF4oUkusfXk7WFJGMD5lHINuSiW9TR6YrtnW6VMvCUcQOmocgaAueXTQjLJJK8nYmdA/s320/Game3_23.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxhNGZrTMusyk9AzkByY5OuJhADDtoZHFZKnQpLdLCZsAVRPhFo9VOHIyyysn7d2ENKi_D4yo7RKWaHehC4QDU92j8Rc19kxDNQ08IcLW0LXa9i6WTHOgMIAmwe9p6fmwwPK7whyppeQ0/s900/Prac1_11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="540" data-original-width="900" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxhNGZrTMusyk9AzkByY5OuJhADDtoZHFZKnQpLdLCZsAVRPhFo9VOHIyyysn7d2ENKi_D4yo7RKWaHehC4QDU92j8Rc19kxDNQ08IcLW0LXa9i6WTHOgMIAmwe9p6fmwwPK7whyppeQ0/s320/Prac1_11.jpg" width="320" /></a></div>I also tried a free set of War of the Roses rules that came with a copy of Wargames Illustrated called Never Mind the Billhooks. (sorry no pics). Billhooks provided an interesting game due to the card-draw activation system. It created uncertainty because I never knew what would activate next. Using the philosophy of using both sides to their best ability was crucial here. It also helped that the WoTR was a pretty brutal affair so using everything possible to destroy your enemy made sense.</div><div><br /></div><div><b>Big Battles</b></div><div><br /></div><div>I considered many and tried a few big battle games: Sword and Spear, Mortem et Gloriam (MEG) and To The Strongest (TTS). I found this size of game to be the most difficult for solo play. Finding a set of rules that gave a good game without the need to try and outsmart myself was difficult. I tried Sword and Spear but they didn't work out, despite the random activation system. MEG was probably the least successful for solo play. It worked to a certain extent but then it just went wrong. The card activation system just didn't work for a solo game. It requires a level of resource management and degree of deception which didn't work well after contact (how do you fool yourself?)</div><div><br /></div><div style="text-align: center;"><i>Below: Rome v's Italiotes deployed for MEG.</i></div><div style="text-align: center;"><i>The game fell apart as a solo effort after the troops made contact.</i> </div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK1HMadgbLaLhH59mrzI-QSBpkgqVF2uyCHfEEdMrv2YaGPcxt-8-6nTs8kYCB_uKh6gosnDEaRJTBsexFiNBnV5ZYiYiJLCC5jbJ_GAMv41PLKYDvXBAqL4rdg26_Q9EXE9L2RV4yI8o/s900/Test1_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="562" data-original-width="900" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK1HMadgbLaLhH59mrzI-QSBpkgqVF2uyCHfEEdMrv2YaGPcxt-8-6nTs8kYCB_uKh6gosnDEaRJTBsexFiNBnV5ZYiYiJLCC5jbJ_GAMv41PLKYDvXBAqL4rdg26_Q9EXE9L2RV4yI8o/s320/Test1_2.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCOkY90tR1Exh61RaLOEka2GBcpfut_XHsw5wFJhOrrlaBZQKxBCXVKczw1Ob-Q7nhDBWx30gzx51F4sZNycPO-4chL9PyVURmuvC6OWmiiyrqeWMBqtMH2nr2XHiI8pIxtW8h00mniTA/s900/Test1_5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="588" data-original-width="900" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCOkY90tR1Exh61RaLOEka2GBcpfut_XHsw5wFJhOrrlaBZQKxBCXVKczw1Ob-Q7nhDBWx30gzx51F4sZNycPO-4chL9PyVURmuvC6OWmiiyrqeWMBqtMH2nr2XHiI8pIxtW8h00mniTA/s320/Test1_5.jpg" width="320" /></a></div><div style="clear: both; text-align: center;"><div style="text-align: left;">To The Strongest: TTS works off a grid system (no measurement you just move from box to box). I was initially sceptical. However, the author's basic premise that ancient tactics pretty much involved advancing toward the enemy until you troops met and started fighting proved to work well. With basic plans like that and another card draw (<i>I used chits</i>) activation system it worked well for solo play. </div><div style="text-align: left;"><br /></div><div style="text-align: center;"><i>The same troops deployed for TTS. The grid system is almost undetectable.</i></div><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4ILig4ywvqIjRRn838t5_9nrvwsCqjXIld5K3nVbbCWPo0VFGZmI2M5N9ocn2n1hnqCcWfGFggWy9ae9xf4udekiXHupMEU7vsT2HiVHnhJKb2pVNB5Qqv44NAvJAjuTsmdC6mpnnv-c/s900/Test1_4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="593" data-original-width="900" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4ILig4ywvqIjRRn838t5_9nrvwsCqjXIld5K3nVbbCWPo0VFGZmI2M5N9ocn2n1hnqCcWfGFggWy9ae9xf4udekiXHupMEU7vsT2HiVHnhJKb2pVNB5Qqv44NAvJAjuTsmdC6mpnnv-c/s320/Test1_4.jpg" width="320" /></a></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPfWWaavCdJfrhOLjGTmYJ9wzDMFZy-zHtwoc_UGDW9S8Z6yHnKoAJiAy4tJ8LsoXAuUyUiO9RcVHVFk7pK6xwhjrfienxTSDvrxuIg3d534LECoejmUwP_lBpLORV7XsIBE9r_ndPBLo/s900/Test1_10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="608" data-original-width="900" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPfWWaavCdJfrhOLjGTmYJ9wzDMFZy-zHtwoc_UGDW9S8Z6yHnKoAJiAy4tJ8LsoXAuUyUiO9RcVHVFk7pK6xwhjrfienxTSDvrxuIg3d534LECoejmUwP_lBpLORV7XsIBE9r_ndPBLo/s320/Test1_10.jpg" width="320" /></a></div></div>I pretty much used the basic of tactics that the average armies of the day used and the game worked well enough to try a much larger affair. So I played a bigger game and it worked really well. Even better than the smaller game.<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-j28d-U1YmvWCfAKBZH3Mdj-c6lJS0MS2IoIHcAKJKp4ZYFsHgt9Y1dCIi4zw9ZYWbofiWIvDWpBlnnLeh2Ksc7N_ghI4YUYc7S2C9_yTCI7yZ2YGCnCr5icy5QNjxwJTr2dHht3RTuk/s900/TTS+Test2_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="632" data-original-width="900" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-j28d-U1YmvWCfAKBZH3Mdj-c6lJS0MS2IoIHcAKJKp4ZYFsHgt9Y1dCIi4zw9ZYWbofiWIvDWpBlnnLeh2Ksc7N_ghI4YUYc7S2C9_yTCI7yZ2YGCnCr5icy5QNjxwJTr2dHht3RTuk/s320/TTS+Test2_1.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr_f8hao_A4vP2U27kuHEUynP1YwyfdpDALVMpd9ypb72dTzGCLu4_JPBOBPeqpePilK52D2iOihD55iWb98tvdljGNPjbz7H8ld6EqeTY5SJa7-fqHkAAqm8hjwumXKqtQSgrixjKn7k/s900/TTS+Test2_31.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="621" data-original-width="900" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr_f8hao_A4vP2U27kuHEUynP1YwyfdpDALVMpd9ypb72dTzGCLu4_JPBOBPeqpePilK52D2iOihD55iWb98tvdljGNPjbz7H8ld6EqeTY5SJa7-fqHkAAqm8hjwumXKqtQSgrixjKn7k/s320/TTS+Test2_31.jpg" width="320" /></a></div><br /><div><b>Keeping Interested</b></div><div><br /></div><div>One thing I've found helpful to keep myself interested is that I run a blog where I put up battle reports and suchlike. For the smaller games this helped because I tend to build up an ongoing narrative and try to make the characters interesting to for myself and the reader. I do a similar thing for the intermediate games but I discard the "ongoing" aspect in favor of a more <i>heroic </i>flavour. With the larger games I just try to emphasize the scale of the battle and the triumphs and failures of the commanders.</div><div><br /></div><div><b>Conclusion:</b></div><div><br /></div><div>Solo wargaming will never be the same as playing against an opponent but it does have its attractions (no rules arguments for one!). It may work for you or it may not but it's worth a try. Look through the armies that you have available and see what rules might work. Most of the rules I mentioned above worked to one degree or another whether they were specifically designed for solo play or not. So give solo wargaming a try it and you might like it. </div><div><br /></div><div><br /></div>IanKHhttp://www.blogger.com/profile/03285567544329135625noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-63486339435905037312021-02-03T18:22:00.006-08:002021-02-03T18:22:43.644-08:00Jazzing up a MDF house<p class="MsoNormal"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">I’ll start
of by pointing out I’m no modeler, give me something already built any day
over something I need to build.<span> </span>Having
said that, creating little vignettes for your forces is a lot of fun and Terrain
can be as well.</span></span></span></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">Below is
how I jazzed up an excellent 28mm building from Battlefield Accessories: </span><a href="https://www.battlefieldaccessories.com.au/"><span lang="EN-US">https://www.battlefieldaccessories.com.au/</span></a></span></span></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal" style="text-align: center;"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US"></span></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR0LQUXmEnxbrYedttOmyOr35mBBMfR9ZokWp0lxoOdWH5KvWbaIh6B9yAtvPxehJWpen6eSygYaqHVCXZB1sRF1wKgjqhsdv_skMuJXkHIM_tNHGBo6l4uWw12sNGL9OweC7Qjp3RNy4/s2048/20210127_152240.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1536" data-original-width="2048" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR0LQUXmEnxbrYedttOmyOr35mBBMfR9ZokWp0lxoOdWH5KvWbaIh6B9yAtvPxehJWpen6eSygYaqHVCXZB1sRF1wKgjqhsdv_skMuJXkHIM_tNHGBo6l4uWw12sNGL9OweC7Qjp3RNy4/w400-h300/20210127_152240.jpg" width="400" /></a></span></span></span></div><p></p><p class="MsoNormal"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">There is no
reason why you couldn’t just paint this building and plonk it on your gaming
table, it would look great, but I like to play around with them. </span></span></span></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><b><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">Steps:</span></span></span></b></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><span style="font-size: x-small;"><span style="font-family: verdana;"><span>·<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span><span lang="EN-US">Jump
on your device of choice and Google images of the region you're after. For this
project I’m thinking 1940’s village house in rural France for WW2 gaming.</span></span></span></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><span style="font-size: x-small;"><span style="font-family: verdana;"><span>·<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span><b><span lang="EN-US">Roof Tiles</span></b><span lang="EN-US"> –
cut up a thin box (e.g. cereal box) into a large amount of tile shapes and glue
them on (I used PVA (white woodwork glue).<span> </span>This is the longest and tidiest step, I generally do it while watching
cricket or footy on the TV. Note tiles on older houses aren’t all the same
shape so don’t be too fussed about how big or small your cutting is they will
work.<br /></span></span></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><span style="font-size: x-small;"><span style="font-family: verdana;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><span style="font-family: verdana;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuXhKS_uc6dsqTaAElP1c16pYN41Ry5nT_gGp9HXwQhsggq5y7fIU9gEKxwTy3netsQIJb_RF9f3lcw7jbyS5jgrXaoILen3epqINlojWF3J7V7Sem83vhPPqls4NJJe4KvkbNEgHbJ4w/s2048/20210125_091959.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1536" data-original-width="2048" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuXhKS_uc6dsqTaAElP1c16pYN41Ry5nT_gGp9HXwQhsggq5y7fIU9gEKxwTy3netsQIJb_RF9f3lcw7jbyS5jgrXaoILen3epqINlojWF3J7V7Sem83vhPPqls4NJJe4KvkbNEgHbJ4w/w400-h300/20210125_091959.jpg" width="400" /></a></span></span></div><span style="font-size: x-small;"><span style="font-family: verdana;"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxj1m7eSGiJCsn_2C0rIlQyP5gUhOpEtCCMoT3mvTbdO-nCx6nLMIRNUpzCm9YM5Gs8TYTYJ4Wy3TFlf14EJP9H8-BgMKYum8dK2pNrU6snwdo07p-xDMspw7dS9Q7nP9FLmteMI6AcxM/s2048/20210125_112223.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1536" data-original-width="2048" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxj1m7eSGiJCsn_2C0rIlQyP5gUhOpEtCCMoT3mvTbdO-nCx6nLMIRNUpzCm9YM5Gs8TYTYJ4Wy3TFlf14EJP9H8-BgMKYum8dK2pNrU6snwdo07p-xDMspw7dS9Q7nP9FLmteMI6AcxM/w400-h300/20210125_112223.jpg" width="400" /></a></div><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> <br />
</span></span><b><span lang="EN-US">Render the Building</span></b><span lang="EN-US"> - Paint Texture Paste (in Australia you can get it from Bunnings and Art
stores) on all the outside walls this is to create the render
look of the building. I put it on with a Icy pole stick and smudge it around
for the look I’m after. <br /><br /></span></span></span><p></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><span style="font-size: x-small;"><span style="font-family: verdana;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><span style="font-family: verdana;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuD0Pt41zfo9kw2F1jIHuPLgZqiBtc8RpTqyOHWyyXwRucsO2wynJUK-e0H0doB-L2JOuxOc_wS-WkmVC815Pn5cmd1pfb-vYAX7jgd4YtedJxQ-IZH4J0oxydkBOOGwr1GXL_nqBmF_w/s2048/20210125_115935.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1536" data-original-width="2048" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuD0Pt41zfo9kw2F1jIHuPLgZqiBtc8RpTqyOHWyyXwRucsO2wynJUK-e0H0doB-L2JOuxOc_wS-WkmVC815Pn5cmd1pfb-vYAX7jgd4YtedJxQ-IZH4J0oxydkBOOGwr1GXL_nqBmF_w/w400-h300/20210125_115935.jpg" width="400" /></a></span></span></div><span style="font-size: x-small;"><span style="font-family: verdana;"><br /><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span><b><span lang="EN-US">Paint the walls - </span></b><span lang="EN-US">Use cheap spray paints or sample pots from Bunnings (hardware store)
keep an eye out for the sale table they often have mistints available
perfect for 1930s-40s French villages, Renaissance farms or even your fantasy world of choice. <br /></span></span></span><p></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><span style="font-size: x-small;"><span style="font-family: verdana;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><span style="font-family: verdana;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRYckPvPXxKGg2gaZPIaxJcbyAGPV4qWbt5OCCZhJnWQlWlfEMIWYQsb1_rflG1nIeCqU50wti2gkb6RlUcMsT-3SkSvMKIU7Ri1BmeccpVvPEWtVaIEJzyp6AiV6UDWyoopMwc1RnBN4/s2048/20210125_151649.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1536" data-original-width="2048" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRYckPvPXxKGg2gaZPIaxJcbyAGPV4qWbt5OCCZhJnWQlWlfEMIWYQsb1_rflG1nIeCqU50wti2gkb6RlUcMsT-3SkSvMKIU7Ri1BmeccpVvPEWtVaIEJzyp6AiV6UDWyoopMwc1RnBN4/w400-h300/20210125_151649.jpg" width="400" /></a></span></span></div><span style="font-size: x-small;"><span style="font-family: verdana;"><span><br /><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span><b><span lang="EN-US">Paint the Roof Tiles -</span></b><span lang="EN-US"> Grey in this instance, though in the past I have also used a Terracotta coloured spray and they
look excellent, however I don’t want the village to look all the same. <br /></span></span></span><p></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-align: center; text-indent: -18pt;"><span style="font-size: x-small;"><span style="font-family: verdana;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><span style="font-family: verdana;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcylTo0ws1nP99WQjbqqifffZRpcQSQBRgOfSeL_wRSutH-aKznN_pSCnsVfocan5DvOk2Ngoq-7n_g0PjcA144FNWs-WaMbAeMi01p16ypNDkOKCdJyuZIgz09PihGV6k79Ac3yiVkw4/s2048/20210125_172935.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1536" data-original-width="2048" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcylTo0ws1nP99WQjbqqifffZRpcQSQBRgOfSeL_wRSutH-aKznN_pSCnsVfocan5DvOk2Ngoq-7n_g0PjcA144FNWs-WaMbAeMi01p16ypNDkOKCdJyuZIgz09PihGV6k79Ac3yiVkw4/w400-h300/20210125_172935.jpg" width="400" /></a></span></span></div><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US"></span></span></span><p></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><span style="font-size: x-small;"><span style="font-family: verdana;"><span>·<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span><b><span lang="EN-US">Paint the Window Frames</span></b><span lang="EN-US"> – In this case I just used bright blue as a contrast to the rest of the
building it’s also a colour you see in many pictures of European villages from
France to Russia. But use whatever colour you wish, one that breaks up the look of
the building is best. <br /></span></span></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-align: center; text-indent: -18pt;"><span style="font-size: x-small;"><span style="font-family: verdana;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><span style="font-family: verdana;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXrZe8GGsY2Nl5vxPtLFdcUhv7hRW1437_SWSPOzDhLj9MAuONNtj8nzktxIMCBAFLRk0eLsJ3Z32xuXDCjPLR_-lV517EE20eeTnIWe77j-QUqgego2tkSAWRDnvI7WjKiJ1W82_vWEQ/s2048/20210127_152236.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1239" data-original-width="2048" height="243" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXrZe8GGsY2Nl5vxPtLFdcUhv7hRW1437_SWSPOzDhLj9MAuONNtj8nzktxIMCBAFLRk0eLsJ3Z32xuXDCjPLR_-lV517EE20eeTnIWe77j-QUqgego2tkSAWRDnvI7WjKiJ1W82_vWEQ/w400-h243/20210127_152236.jpg" width="400" /></a></span></span></div><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US"></span></span></span><p></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal" style="margin-left: 18pt;"><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US">After these steps the rest depends on what you
want to do; I do a lot of dry brushing of lighter colours to create the effect I’m after.</span></span></span></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><span style="font-size: x-small;"><span style="font-family: verdana;"><span>·<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span><b><span lang="EN-US">Wear and Tear -</span></b><span lang="EN-US"> I use a Citadel Shade called Athonian Camoshade for the roof
and the walls.<span> </span>Painting it in between
the tiles and smudging it as much as I can to make it look less painted and
more natural.<span> </span>Same for the walls just
here and there to make it look like the house wasn’t built yesterday.</span></span></span></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><span style="font-size: x-small;"><span style="font-family: verdana;"><span>·<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span><span lang="EN-US">Dry
bush a light colour of dust or dirt or even mud depending on what look you
looking for. Remember the bottom ½ of the house walls will tend to be the
dirtiest. </span></span></span></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span><p class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><span style="font-size: x-small;"><span style="font-family: verdana;"><span>·<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span><span lang="EN-US">Lastly
you can put creepers and vines on your house, if you want to spruce the place up
you can even put some flowers on the window ledges. You may even want some
vegetation growing out of a broken tile or two on the roof.<span> </span>If you like to base your houses you can do
flowerpots outside perhaps paths or a garden. Next house I might have a go at
making shutters out of cardboard as a nice touch and to break up the look.<br /></span></span></span></p><p class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-align: center; text-indent: -18pt;"><span style="font-size: x-small;"><span style="font-family: verdana;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><span style="font-family: verdana;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLzwucok8VnMXlBDfVK1QEN3ZTnWnOfC5t6-8I7vmd-uTokQcCrCpW5wmO8bj3cwGCYuAW23BExNiAwuM96QGb9_w9tw9sJYrVMexTPFu-QjZ_fAK5xw9jSBZ5w0lW5vvDFWyn2kGBi9A/s2048/20210127_152240.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1536" data-original-width="2048" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLzwucok8VnMXlBDfVK1QEN3ZTnWnOfC5t6-8I7vmd-uTokQcCrCpW5wmO8bj3cwGCYuAW23BExNiAwuM96QGb9_w9tw9sJYrVMexTPFu-QjZ_fAK5xw9jSBZ5w0lW5vvDFWyn2kGBi9A/w400-h300/20210127_152240.jpg" width="400" /></a></span></span></div><span style="font-size: x-small;"><span style="font-family: verdana;"><span lang="EN-US"><br /></span></span></span><p></p><span style="font-size: x-small;"><span style="font-family: verdana;">
</span></span>Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-70831980286588992352020-11-23T19:54:00.004-08:002020-11-23T19:54:48.694-08:00Pop Culture Franchises I've Been Tempted to Wargame<p><span style="font-family: verdana;"><span face=""verdana" , sans-serif" style="font-size: x-small;">Wargaming one's favorite films and television programmes is such a staple of the hobby that I've seen more than one article of late proposing that the practice be dropped in favour of "good old proper historical wargaming". As an artsy type who got started in the hobby with Warhammer 40,000, I find that kind of attitude laughable, I mean, this is a hobby, right? It's meant to be fun. And hey, if reproducing the battle of Waterloo in excruciating detail is your idea of fun, more power to you, but it doesn't do it for me, I'd rather make a big superhero city or cyberpunk sprawl. Back to original point though, wargaming a particular franchise has, in the past few years, gone from a fringe element of the hobby to quite a big money-spinner for your Friendly Local Gaming Store. Games like Star Wars Legions, Fallout Wasteland Warfare and The Batman Miniatures Game bring comic, film, television and video game worlds to the tabletop. </span><br />
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<span face=""verdana" , sans-serif" style="font-size: x-small;">Of course, back in the day, if you and/or you play group decided to do something like Battlestar Galactica or Dune, you'd have to hunt down your own models, terrain and maybe even homebrew some rules to get going. Call me nostalgic, but I miss that kind of home made game put together by dedicated people who just really want to play in their favouite fictional setting. I already do a lot of superhero games (though I derive joy mostly from mashing teams and settings together there) and a few "Imagi-Nation" and "setting neutral" games, but I have, on occasion, found myself tempted to game something I'm watching, playing or reading. The handful of such examples below are not only ideas that I have considered over the years, but specifically the ones I have put a reasonable amount of though into and even looked for the miniatures and rules. Perhaps one of these ideas may get you excited, or maybe writing this will make me cave in and start a new project; only time will tell. </span></span></p><p><span style="font-family: verdana;"><span face=""verdana" , sans-serif" style="font-size: x-small;"> </span><span face=""verdana" , sans-serif" style="font-size: x-small;"><br /></span>
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<span style="font-family: verdana;"><span face=""verdana" , sans-serif" style="font-size: x-small;">Probably my most recent consideration, I've never been a big fan of this mystical, anime-inspired, coming of age, war story, but I gave it another watch when I lost my job last year and was really inspired by the setting, if not the characters. In a world where nations are divided into elemental types and individuals who can control said elements are called "Benders" (Air Bender, Fire Bender, etc), Asian and tribal elements flavour a setting with heavy groundings in Zen and Taoism. The aggressive and Samurai-like Fire Nation have waged a century-long war of conquest against the other nations, leaving only scatterings of the Water Nation and major walled cities of the Earth Nation still standing. Most of the soldiers fighting in the war aren't Benders themselves, but normal warriors, with swords, spears and shields, supported by the mighty Benders of their Nation. </span><br />
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<span face=""verdana" , sans-serif" style="font-size: x-small;">The setting is somewhat asymmetrical, with the Fire Nation having much greater military power than its rivals, but most of the battles featuring the main cast are skirmishes, with a handful of warriors each side and perhaps only a couple of Benders. The best fights involve warriors, bandits and martial artists who can hold their own, even against Benders, with each soldier having a role to play. I could honestly see this kind of battle being fun to game, with a mix of soldiers and one or two Benders on each side battling over an objective or running a mission, perhaps something along the lines of Frostgrave in terms of game size. </span><br />
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<span face=""verdana" , sans-serif" style="font-size: x-small;">Speaking of Frostgrave, whist I'm personally not a huge fan, I think it, or something like it, would be ideal for gaming the world of <u>Avatar</u>, with inbuilt stats and rules for a variety of soldiers and magic users already, only minor modifications, such as spell lists reworked for Benders, required to adapt for the setting. Removing the treasure hunting and monster-fighting elements from Frostgrave would also be necessary, but pretty easy, as would either writing or importing more thematic scenarios. As for miniatures, there are plenty of martial artists in roleplaying ranges that would work for Benders, and many historical producers that would suit the soldiers with minor tweaks. As mentioned above, the Fire Nation has a Samurai look about it, Medieval Chinese would work for the Earth Nation, Native North Americans for Water Nation and the Air Nation have a very Tibetan and Shaolin vibe. </span></span></p><p><span face=""verdana" , sans-serif" style="font-size: x-small;"><span style="font-family: verdana;"><u>Red Faction</u></span> </span><br />
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<span face=""verdana" , sans-serif" style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjqrg4TsM3zKKnnoN_xsurap-LCWdJJXTkWoZHMsAVFTYdG6yApxXIz_LCAU2uPlAp4L22mSMEnDGrj4kkJmqBOdAZ76lbGm-S44UgPrz3WolyCAEuS6Xghr982JJRrjLcIb1mVHQy1_Y/s1600/0000005106.1920x1080.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjqrg4TsM3zKKnnoN_xsurap-LCWdJJXTkWoZHMsAVFTYdG6yApxXIz_LCAU2uPlAp4L22mSMEnDGrj4kkJmqBOdAZ76lbGm-S44UgPrz3WolyCAEuS6Xghr982JJRrjLcIb1mVHQy1_Y/s400/0000005106.1920x1080.jpg" width="400" /></a></span></div><p><span style="font-family: verdana;"><span face=""verdana" , sans-serif" style="font-size: x-small;">Though they have a enjoyed a critically mixed reception, I've personally enjoyed all of the Red Faction games, not only in spite of their jumping genre and play-style, but because of that commitment to risk taking and innovation. The ongoing story of repeated and failed attempts to settle Mars plays out in broad historical strokes across the four main games, with colonisation, rebellion, factional strife and partisan politics all playing a role in shaping the frontier and eventual society that forms. From the titular "Red Faction" populist uprising, factions include cultists, Corporate Soldiers, tribal warriors and even alien swarms. Whilst the draw of the <u>Red Faction</u> games has always been the ability to destroy terrain during play, I, personally, am drawn in by the factional conflict and the depth of the setting. </span><br />
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<span face=""verdana" , sans-serif" style="font-size: x-small;">Although larger conflicts are hinted at in the Red Faction games, most of the action is small squads and perhaps a couple of support vehicles, building to building combat is common and most of the available armaments are standard across forces. The missions are primarily objective-driven, blowing up a building, escorting a convoy, retrieving supplies, all pretty standard wargames stuff. Add to the fact that most of the weapons, armour and equipment in <u>Guerrilla</u> and <u>Armageddon</u> (the two games I feel provide the best table top gaming inspiration) are fairly generic, putting it all together wouldn't be terribly difficult. In fact, the main factor preventing me from actually starting this project is a lack of people that I think would want to join in. </span></span></p><p><span style="font-family: verdana;"><span face=""verdana" , sans-serif" style="font-size: x-small;">As mentioned above, only really the aliens from <u>Armageddon</u> have anything like a distinctive look, just about every other faction could be easily put together from existing Science Fiction and Post-Apocalypse miniatures ranges with minimal conversion and kit bashing. Thinking on it more now as I write, even the aliens aren't beyond the limits of conversion, depending on how many I would eventually need to play. Any good skirmish set of rules would probably work for playing games on the Mars of Red Faction, but I'd be worried that the wrong rules would lack the "feel" of the setting I'm looking for. Perhaps starting with a solid Modern or WWII set and working the Sci-Fi elements in may be the best bet. </span></span></p><p><span style="font-family: verdana;"><span face=""verdana" , sans-serif" style="font-size: x-small;"><u>Command & Conquer</u></span></span></p><p style="text-align: center;"><span style="font-family: verdana;"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFPWhJ3jIV5Qc4jE1yO-k-zfT786-s9QsA16lu8rO1ykMfYqCgiTt6QvKqk-jRBv0c2pv04izEA0fKI_HsnO8qiRjyhou_pTm8bQDxnqtHJJPqmNPpQYh_zyxgxIC95-JKHqPA10i_HLM/s2048/5a-remaster1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFPWhJ3jIV5Qc4jE1yO-k-zfT786-s9QsA16lu8rO1ykMfYqCgiTt6QvKqk-jRBv0c2pv04izEA0fKI_HsnO8qiRjyhou_pTm8bQDxnqtHJJPqmNPpQYh_zyxgxIC95-JKHqPA10i_HLM/w400-h225/5a-remaster1.jpg" width="400" /></a></div><br /><p></p><p style="text-align: left;"><span style="font-family: verdana;"><span face=""verdana" , sans-serif" style="font-size: x-small;">This one is a little different in that I have actually made repeated attempts to wargame this game over the years. In an alternate 1990s, the discovery of an alien mineral, Tiberium, sets the world on a new path and soon a global conflict erupts between the Global Defence Initiative and the quasi-mystical Brotherhood of Nod. The classic game is the grandfather of the Real Time Strategy genre, featuring resource harvesting, constructing a variety of buildings and plenty of soldiers to die in droves. I spent far too much time playing <u>Command & Conquer</u> as a child and many of the songs and dodgy videos are now embedded in my brain. Looking at the game from the perspective of a wargame, pretty much everything I could want is already around in various scales, like Warthogs, M1-A1 and Bradley tanks. <br /></span></span></p><p style="text-align: left;"><span style="font-family: verdana;"><span face=""verdana" , sans-serif" style="font-size: x-small;">I see playing <u>Command & Conquer</u> on the table top as being more of a traditional wargame than needing to include the harvesting and building elements, almost like a slightly Sci-Fi take on <u>Team Yankee</u>. In fact, that kind of scale of game would be ideal, with plenty of scope for infantry teams, support vehicles and air wings, because I'd have to have the iconic Orca VTOLS if I were going to play. Recent advances in 3D-printing mean I already have some files saved for the fictional units as well as some good ideas for doing Tiberium patches, which I do feel would be necessary to tie everything into the setting. Nothing says <u>Command & Conquer</u> like a forced retreat across Tiberium that kills more soldiers than enemy fire. </span></span></p><p style="text-align: left;"><span style="font-family: verdana;"><span face=""verdana" , sans-serif" style="font-size: x-small;">Much like Gundam One Year War, another franchise I've wanted to game for years, but won't we covered here because I own minis for it already, what's stopping me from getting into a bit of table top <u>Command & Conquer</u> is finding people who want to play the same scales and era as me. I'm pretty much only down for classic <u>Command & Conquer</u>, rather than the sequels, and don't want to buy and store figures for the game in anything larger than 20mm, but not everyone is on the same page. Maybe someday, I'll have a play group that wants to give this a go, but until then, I'll just keep collecting rules, images and STLs and hope that my GDI forces may, one day, grace the table at my club or local store. </span></span></p><p><span style="font-family: verdana;"><span face=""verdana" , sans-serif" style="font-size: x-small;"><u>Redwall</u> <br /></span></span></p><p style="text-align: center;"><span style="font-family: verdana;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: verdana;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKNdTTRgdojCqHXZOqsJneXM-Hl0VNTnXlHOyPb34NmCV8bUAZCi7VVY2rpLKGXp0Zi6iKoOvb62VcfBlDrGv7EwxmElPZo6fyMqlLcPCtYY_la-7aQqzU3tQxJZ9Km5FQ5LKJmzk_xe8/s700/redwall-movie-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="319" data-original-width="700" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKNdTTRgdojCqHXZOqsJneXM-Hl0VNTnXlHOyPb34NmCV8bUAZCi7VVY2rpLKGXp0Zi6iKoOvb62VcfBlDrGv7EwxmElPZo6fyMqlLcPCtYY_la-7aQqzU3tQxJZ9Km5FQ5LKJmzk_xe8/w400-h183/redwall-movie-2.jpg" width="400" /></a></span></div><span style="font-family: verdana;"><span style="text-align: left;"><p style="text-align: justify;"><span style="font-size: small; text-align: left;">This series of novels by Brian Jacques made up a lot of my reading for an number of years of my adolescence, as I transitioned from </span><u style="font-size: small; text-align: left;">Calvin and Hobbes</u><span style="font-size: small; text-align: left;"> to </span><u style="font-size: small; text-align: left;">Dragonlance</u><span style="text-align: left;"><span style="font-size: x-small;">. Set in a mostly late-medieval world, all of the traditional European woodland creatures are present, divided along "good" and "evil" lines, mice, squirrels and badgers being good and rats, stoats and foxes being evil. Battles ensue, with death and war, but all dialled down a little to meet parent approval. Having picked a handful of the books out of my local street library recently, I indulged in a little nostalgia, only to discover that, for the most part, </span><u style="font-size: small;">Redwall</u><span style="font-size: x-small;"> is pretty repetitive and many of the books are pretty bland overall. Where they are good, however, <u>Redwall</u> is really engaging, with Badger Warlords, Sea Rat Pirates, Shrew Guerrillas and Cannibal Toads doing battle across a range of landscapes. Naturally, this sound like something I'd want to game. </span></span></p><p style="font-size: small; text-align: justify;"><span style="text-align: left;">When I was reading <u>Redwall</u> for the first time, most of my exposure to miniature wargames came through Games Workshop, so what I pictured in my head was more akin to something like Warhammer Fantasy (5th Edition) than anything else. These days, I think something more like Warlords of Erehwon or Middle Eart SBG would work better, as they involve fewer figures and I kind of just want to make a couple of armies as a fun project. I would honestly love the chance to put together armies for GUOSIM and/or the Toad King, both of which are just dripping in character, which is a big appeal for me. Only a handful of characters in the novels have anything approaching supernatural ability, and there is no magic to speak of, so the only real issue of game balance would be the different species, and making sure no one can field too many Badgers at the same time. </span></p><p style="text-align: justify;"><span style="text-align: left;"><span style="font-size: x-small;">There are a few companies around that do miniatures in a similar vein to </span><u style="font-size: small;">Redwall</u><span style="font-size: x-small;">, but not often in the variety that an army-sized game would demand, even when considered all together; and don't get me started on the lack of Shrews and Toads. This kind of project really demands a lot of conversion and probably even some sculpting of whole miniatures, and I'm just not there yet in terms of my skills. If, somehow, a licenced <u>Redwall</u> miniatures game came on to the market, I'd be happy to buy in, but for now, this one's kind of just wishful thinking. </span></span></p></span></span><p></p>Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-71218413945904253962020-04-29T18:55:00.002-07:002020-04-29T18:55:12.369-07:00What I'd like to see in Kill Team<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">For a couple of years now, I've been enjoying Games Workshop's Warhammer 40,000 Kill Team, a skirmish wargame set in the Warhammer 40,000 universe. Whilst it's been a great many years since I regularly played Warhammer 40,00, the setting and miniatures have always been interesting and appealing, so a game like Kill Team, with small squads and only a handful of miniatures needed was pretty hard to resist. For a look at what some friends and I have been doing with games of Kill Team, check out this blog: <a href="https://ludusbellorum.blogspot.com/">https://ludusbellorum.blogspot.com/</a><br /><br />As it stands, there are several expansion books beyond the Kill Team Core Manual, each of which expands the 16 factions and add in Rogue Traders, Gellerpox, Sisters of Battle, Chaos Daemons and the characters from Blackstone Fortress. The addition of Commanders means characters can be fielded in some games, either as an alternative to a regular leader or as a powerful solo piece. With each new book, the options for building a Kill Team increase, meaning that your force can be varied, providing plenty of opportunity for customisation and unique miniatures, which appeals to me. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">With expansions for Kill Team set to continue for at least 2020, I thought it'd be fun to take a look at some of the units and characters in Warhammer 40,000 that I'd like to see in the game for one reason or another. As I'm not really much of a "competitive" player, this list will be more about what I would find interesting, or what might add a fun dynamic to the game, rather than what would compliment a particular build, etc. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><u>Commanders and Elites for Chaos Daemons</u> </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4IFoRR293Sy9V1TkyrlVyNR1uVka3MB8o6x8N8ye8hXHMVfGc96uJfNdmNE3IHIqGq1wJf_4KhqEUrrmwdmrvDs51CRr3yiNa41loo_zj1Ix1vaUhnQjPDoAihLcdMxG5U2s6Hz8EPLA/s1600/s-l300.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="300" data-original-width="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4IFoRR293Sy9V1TkyrlVyNR1uVka3MB8o6x8N8ye8hXHMVfGc96uJfNdmNE3IHIqGq1wJf_4KhqEUrrmwdmrvDs51CRr3yiNa41loo_zj1Ix1vaUhnQjPDoAihLcdMxG5U2s6Hz8EPLA/s1600/s-l300.jpg" /></a></div>
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">This one is pretty obvious, with the only choices for Daemons being the rank-and file "soldiers" that have been around since the 1980s, some more variety would be great. Heralds, of course would be a great start, perhaps even character leaders like The Masque, as I like some named characters being around for narrative games. In terms of Elites, I imagine the balance would be tricky with some of the larger Daemons like Fiends and Beasts of Nurgle, but the models are really nice and other large models like Tau Battlesuits and Tyranid Warriors are already part of the game. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><u>Imperial Guard Veterans and Ratlings</u> </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO2v6JcIKIq5MTsSEWxIXnqYVqOBRVLp9ZHkYC9C60-z3ejozeqOUauPaLVDaCgZ9-K5t2FZX1cnlwiY7jgSE_G1w7MkP9WVq4xtczW_dwI5lHG_Wu1Gl7LPSQqlWn_nOXTFeqT-L48p8/s1600/96670ef4ba478440b8ac7719eeca2e8d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="506" data-original-width="964" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO2v6JcIKIq5MTsSEWxIXnqYVqOBRVLp9ZHkYC9C60-z3ejozeqOUauPaLVDaCgZ9-K5t2FZX1cnlwiY7jgSE_G1w7MkP9WVq4xtczW_dwI5lHG_Wu1Gl7LPSQqlWn_nOXTFeqT-L48p8/s400/96670ef4ba478440b8ac7719eeca2e8d.jpg" width="400" /></a></div>
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">I'm well aware that Rein and Raus are already in Kill Team through the Blackstone Fortress stuff, but Ratlings have been a part of the Imperial Guard since the beginning, so it would be nice to see them back. Of course, both the Ratlings and Veterans aren't in Kill Team already because there are no currently produced miniature sets for them, which makes sense from GW's perspective, but is a little disappointing for players like myself. Imperial Guard Veterans have a great variety of equipment options from which to choose and enable plenty of conversion opportunities for veteran modelers, plus would provide some much-needed variety to the faction. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><u>Chaos Space Marine Chosen</u> </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Chaos Space Marines don't get too many options in Kill Team, which is disappointing as they're a really diverse force in Warhammer 40,000. Much as the above Imperial Guard Veterans, Chosen allow a great variety choice in terms of weapon load-outs that Chaos are lacking at the moment. When I want to field Loyalist Marines, I more often find myself putting Veterans on the table so that I can get a spread of weapons, having access to Chosen would enable Chaos players to do the same. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><u>Inquisition</u></span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">All in, it's kind of odd that the narrative skirmish version of Warhammer 40,00 got Rogue Trader crews before Inquisitors, but it's really not that hard to fix. The Inquisition were just featured in the 2019 Chapter Approved, with some special rules for including them in Imperial armies under normal detachments. Whilst an Inquisition Kill Team would be fun, being able to include some Acolytes or a Jokero with other Imperial Warbands would be great for narrative games and in-store campaigns. Again, just some more variety for lists like Imperial Guard that lack a decent spread right now. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><u>Assassins</u> </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">The Warhammer 40,000 Assassins are pretty powerful models, and I'm not suggesting a Kill Team of one model, but a scenario where two Kill Teams encounter an Assassin would be really interesting to play. Such scenarios featuring the Ambull and Zoat from Blackstone Fortress have already been released, but it would be nice to see some characters from across the setting brought into Kill Team in special scenarios. Even a mission where an Assassin has to sneak past another Kill Team would be great, like the Solitaire scenario from Blackstone Fortress. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><u>Mercenaries</u> </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">The idea of mercenaries in the Warhammer 40,000 universe has been sidelined in recent editions, but everything from Kroot, Red Corsairs and Ork Freebooters used to fight for coin across the galaxy. In my mind, mercenaries would be strictly a Narrative Game Only option for Kill Teams that would enable a certain amount of points to be spent on a couple of Kroot, Ork Kommandos or maybe even renegade Marines to round out a force. Think something like the Blackstone Fortress explorers, but available to a variety of Kill Teams for more characterful games. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Well, that's my list, what do you think? Is there is anything you'd like to see added to Kill Team? There's plenty of options in Warhammer 40,000 that could be brought across to add to the game. </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span>Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-54980077067544779802020-04-15T19:18:00.000-07:002020-04-15T19:18:27.361-07:00Gravity Falls: The Reckoning<span style="font-family: "verdana" , sans-serif; font-size: x-small;">Well I'm bored and stuck at home, so here's a dumb idea that's been rattling around my head for a while; which <u>Hunter: The Reckoning</u> (HtR) Creeds would the main cast from <u>Gravity Falls</u> be imbued as? Timely, I know, as HtR has been out of print for over 10 years and <u>Gravity Falls</u> finished up in 2016, but this is what my brain does in isolation, apparently. For the uninitiated, HtR is roleplaying game from White Wolf, set in the "World of Darkness", where players take on the roles of ordinary people suddenly awakened to the reality of the world and given powers to combat the monsters that haunt it. Characters are divided into "Creeds", which determine their outlook on the Hunt, though these affiliations are far less rigid than the "Clans", "Tribes" and "Traditions" of other World of Darkness games. </span><br />
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;"><u>Gravity Falls</u> is a two-season animated series from Disney, written by Alex Hirsch, of <u>Rick & Morty</u> fame, telling the story of a summer vacation spent by 12 year-old twins Dipper and Mable with their Great Uncle (Grunkle) Stan, in the titular town of Gravity Falls. Grunkle Stan runs the "Mystery Shack", a tourist trap selling a supernatural experience to the gullible, but something sinister lurks under the surface of this small town. <u>Gravity Falls</u> is an excellent series, and available on Disney+ for those wanting something to binge in social isolation. </span><span style="font-family: "verdana" , sans-serif; font-size: x-small;">So who are the characters of </span><u style="font-family: Verdana, sans-serif; font-size: small;">Gravity Falls</u><span style="font-family: "verdana" , sans-serif; font-size: x-small;"> and what does their approach to the supernatural tell us about their potential Creeds? Well, thanks to social distancing and the nerdyness of my brain, I can answer that for all the people who have never asked. </span><br />
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">Dipper - Visionary</span><span style="font-family: "verdana" , sans-serif; font-size: x-small;"> </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjluwvcUvPQVuThgBOb_7Cus04eZ79LHRnA0O1PERHteGOeVZSngcNZIVhojdQ598eGJyda21dV4KdjJtFJtEyTUVYVarV_k-3a51Vt2GlDy2S2xFF7-LKooWzq9i2b16QYbOk8DWOxvw/s1600/dipper-pines-mabel-pines-gravity-falls-journal-3-bill-cipher-grunkle-stan-png-favpng-DvNNP5uGB1B5nvTCEJkiTjst7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="820" height="199" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjluwvcUvPQVuThgBOb_7Cus04eZ79LHRnA0O1PERHteGOeVZSngcNZIVhojdQ598eGJyda21dV4KdjJtFJtEyTUVYVarV_k-3a51Vt2GlDy2S2xFF7-LKooWzq9i2b16QYbOk8DWOxvw/s320/dipper-pines-mabel-pines-gravity-falls-journal-3-bill-cipher-grunkle-stan-png-favpng-DvNNP5uGB1B5nvTCEJkiTjst7.jpg" width="320" /></a></div>
<span style="font-family: "verdana" , sans-serif; font-size: x-small;">What Dipper Pines wants, more than anything, is knowledge and understanding, especially of the Supernatural, making him an idea candidate for a Visionary. When confronted by a problem, Dipper's reaction is to research it, not only for his benefit, but also to educate where possible, though that rarely works out for him. His brains tend to make Dipper the de-facto "leader" of the gang, a role that Visionaries often find themselves in. </span><br />
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">Mable - Redeemer </span><br />
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">From sexy vampires to exotic mer-men and cloned Boy Bands, Mable seeks meaning in relationships with the creatures she meets, be they romantic, friendly or hostile. Mable sees the good in everything and everyone, which can lead her into trouble, but also carries her through the darkest times. As such, the only Creed which makes sense for Mable is Redeemer, which focuses on not only seeing the best in monsters, but protecting those she cares about from danger. </span><br />
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">Soos - Innocent </span><br />
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">And what else could kind and simple Soos be, but an Innocent? Far from being a unintelligent, Soos is highly-skilled in a variety of areas, but doesn't sweat what he doesn't understand. Even more than Mable, Soos is unable to see the bad in people and creatures, often to his detriment. When the chips are down, however, Soos joins in the fight without hesitation, wanting to protect his surrogate family with everything he has at his disposal. </span><br />
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">Grunkle Stan - Defender </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjPVVUiIiW_DIjfI64ktltg0M445BdX5XDz17hYu4svjM-Aq5y9oCwF_TlV5gLirhq9vC8EVIr9m6wrxlHkXgy9ASo-_1SkY96NXltY6bkyM8yQkMe109lJc7EA0wCyGebTXE2nW8BS-c/s1600/bd2514b747665de4f29ce5128d684af3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="934" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjPVVUiIiW_DIjfI64ktltg0M445BdX5XDz17hYu4svjM-Aq5y9oCwF_TlV5gLirhq9vC8EVIr9m6wrxlHkXgy9ASo-_1SkY96NXltY6bkyM8yQkMe109lJc7EA0wCyGebTXE2nW8BS-c/s320/bd2514b747665de4f29ce5128d684af3.png" width="186" /></a></div>
<span style="font-family: "verdana" , sans-serif; font-size: x-small;">From the start, Grunkle Stan has one goal, to reunite his family, and nothing will get in his way, not even the law or the supernatural. In HtR, Defenders have a "charge" a thing, place or person they're protecting, and Stan's is clearly his family. Like all Zeal Creeds, Defenders, and Stan, can lay the smack-down when they want to, as evidenced by his proficiency when battling zombies; Stan is also an accomplished con-man and thief, a valuable team-member to be sure.</span><br />
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">Wendy - Avenger </span><br />
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">Probably the only member of the team to regularly think of arming herself, Wendy is clearly a Zeal Creed, and given her, very quickly, taking over a post-apocalyptic wasteland, the fury of an Avenger is the best fit. Thanks to growing up the only female child in a lumberjack family, Wendy is physically capable, strong and never backs down from a fight; thankfully, she lets cooler heads prevail often and never gets herself in too deep. </span><br />
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">So that's the dumb thing that's been rattling around my brain lately, hop you enjoyed it. </span>Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-84021495249672249012019-12-26T21:46:00.000-08:002019-12-26T21:46:18.223-08:00NWA Interim Code of Conduct 2020<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">Starting in 2020, NWA is introducing a Code of Conduct for its members. This is being done as an interim measure as the Club Constitution is rewritten to be adopted at the 2020 AGM. Any members signing on for 2020 will need to agree to abide by the following Code of Conduct. </span></span><br />
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><b style="mso-bidi-font-weight: normal;"><u><span style="color: black; font-family: "Arial",sans-serif; font-size: 14.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">NWA Code of Conduct</span></u></b></span></span></div>
<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">This Code of Conduct applies
to all members of the Nunawading Wargames Association Inc. (hereafter “NWA”,
the club or club) regardless of position or status. The purpose of the Code of
Conduct is to state the expected standards of members’ behaviour so that any
person has an opportunity to enjoy any club meeting or public event involving
the club. </span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">NWA exists to so that
members may enjoy the hobby-related and social opportunities provided by
membership. All members are to behave in a sensible non-threatening manner to
all others, appreciate and respect the values and beliefs of other members and
visitors, and behave in a manner that does not bring the name of NWA into
disrepute. Any public disrepute generated by a club member reflects on NWA and
subsequently all other club members. </span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;"></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">At NWA Meetings and
events:</span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;"></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 1.0cm; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 1.0cm; text-indent: -1.0cm; vertical-align: baseline;">
<span style="color: black; font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Symbol; mso-fareast-language: EN-AU;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Every NWA meeting and event is a public meeting because NWA legally
functions as a social club open to attendance by visitors, so members are
expected to conduct themselves in a manner appropriate to public events.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 1.0cm; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 1.0cm; text-indent: -1.0cm; vertical-align: baseline;">
<span style="color: black; font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Symbol; mso-fareast-language: EN-AU;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Exclusionary language such as racist, sexist, homophobic or transphobic
comments or slurs, or public displays of bigotry will not be tolerated.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 1.0cm; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 1.0cm; text-indent: -1.0cm; vertical-align: baseline;">
<span style="color: black; font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Symbol; mso-fareast-language: EN-AU;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Acts such as unnecessarily heated arguments, shouting, insults, abuse and
violence are not acceptable behaviour from NWA members. </span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 1.0cm; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 1.0cm; text-indent: -1.0cm; vertical-align: baseline;">
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</span></span></span><span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">NWA members asked to moderate their language or behaviour have an
obligation to do so. </span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 1.0cm; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 1.0cm; text-indent: -1.0cm; vertical-align: baseline;">
<span style="color: black; font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Symbol; mso-fareast-language: EN-AU;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Physical violence on any occasion will be reported to appropriate legal
authorities.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 1.0cm; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 1.0cm; text-indent: -1.0cm; vertical-align: baseline;">
<span style="color: black; font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Symbol; mso-fareast-language: EN-AU;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">The club accepts that respectful behaviour can vary based on a person’s
cultural, spiritual and/or community background, and it is expected that
members will be sensitive to such issues and be willing to adapt their
behaviour accordingly. While NWA accepts a range of behaviour from its members
the club requires members in a public space be considerate of others.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; vertical-align: baseline;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">At Public Events and in
public places: </span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;"></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 1.0cm; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 1.0cm; text-indent: -1.0cm; vertical-align: baseline;">
<span style="color: black; font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Symbol; mso-fareast-language: EN-AU;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Member are acting on behalf of NWA when participating in a public event
(including, but not limited to, community festivals, NWA Games events and
gaming conventions), they wear NWA attire (name badge, clothing with club logo,
etc.), or they act in a manner which indicates a connection with NWA.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 1.0cm; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 1.0cm; text-indent: -1.0cm; vertical-align: baseline;">
<span style="color: black; font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Symbol; mso-fareast-language: EN-AU;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">NWA members are expected to conduct themselves in manner which promotes
a good reputation of the club. Language, behaviour and interaction with each
other and the public must be respectful and considerate.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 1.0cm; margin-right: 0cm; margin-top: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 1.0cm; text-indent: -1.0cm; vertical-align: baseline;">
<span style="color: black; font-family: Symbol; font-size: 10.0pt; mso-bidi-font-family: Symbol; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Symbol; mso-fareast-language: EN-AU;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Members may encounter members of the public whose behaviour is critical
or hostile towards the member, the club and/or hobby. In such instances NWA
members will not exacerbate the situation. Should a situation escalate, the NWA
member is expected to contact appropriate authorities (e.g. event security or Police)
and not take matters into their own hands. Should a situation escalate to the
point of violence then NWA members are expected to behave in a manner that is
legally appropriate.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; vertical-align: baseline;">
<span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">NWA meets at venues that have a Victorian Liquor Licence must adhere to
Responsible Service of Alcohol laws. Should a representative of the venue make
a request of a NWA member under these regulations it is the responsibility of
that member to comply.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; font-family: "Arial",sans-serif; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Breaches of this Code
of Conduct may be reported to and will be addressed by the club Management Committee
and can result in disciplinary action, including a retraction of membership. </span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;"></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<br /></div>
<div class="MsoNormal">
Last updated: 29/11/2019</div>
</span></span>Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-75128107547513639372019-12-19T12:48:00.003-08:002019-12-19T12:48:56.930-08:00The Lure of Excess - III<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Just a quick update to confirm that, yes, this is still happening in the background. After finally finishing off my Flesh Eater Courts, I've done a couple of Daemonettes and am pretty happy with the colour scheme. </span></span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRaU_q5pA8eR7i7XnTVDFxVSwPe6URd1wkT1gfbYoM9XheDr96uMSb2mYsQdUsyR1ie2gGwpiBKUIbxMwT6KxZUrA-QEfe5mhyphenhyphenPasywbmmHiXANw8U2JrULy4N6oowS5cDAMTuxz3ZlTA/s1600/DSC04574.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRaU_q5pA8eR7i7XnTVDFxVSwPe6URd1wkT1gfbYoM9XheDr96uMSb2mYsQdUsyR1ie2gGwpiBKUIbxMwT6KxZUrA-QEfe5mhyphenhyphenPasywbmmHiXANw8U2JrULy4N6oowS5cDAMTuxz3ZlTA/s400/DSC04574.JPG" width="400" /></a></div>
<div style="text-align: center;">
<br /></div>
<br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">I've also managed to get my hands on the bases I need to make my Endless Spells, so hopefully they'll be up and running once I finish some Seven Years War commissions I'm paint currently. </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"> </span></span>Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-40524263403815262652019-12-15T14:36:00.000-08:002019-12-15T14:37:09.307-08:002019 in Review.<br />
<div style="line-height: 100%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;">For me 2019 has been
a year of new and old and consolidation.</span></div>
<div style="line-height: 100%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;"><br />
</span></div>
<div style="line-height: 100%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;">For the new: I
started, at the end of 2018, with 6mm ancients in the form of the
305BC siege of Rhodes by the Macedonian King Demetrius Poliocetes.
This project started because I wanted to do an ancient siege and I
already owned a fleet of ancient galleys. But it also required the
raising of two ancient armies & the building of Ancient Rhodes.
And it all had to be very portable. It was played a few times at NWA club meetings as well as Little Wars Melbourne. </span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzf2LQlFbrQsbKrU0Bj9YVcyiZOT1ZUoP2hT7x2AjqyXBbM-MIVXIbzG7oyZc7c0_IX0ePaZU630ZsJcPV3YQDzzkkXfuT_ZD5bKiAoKgLYI81BA8d3k04SmoxHFLlg81LEpEjWPaumps/s1600/LW_2019_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="746" data-original-width="1329" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzf2LQlFbrQsbKrU0Bj9YVcyiZOT1ZUoP2hT7x2AjqyXBbM-MIVXIbzG7oyZc7c0_IX0ePaZU630ZsJcPV3YQDzzkkXfuT_ZD5bKiAoKgLYI81BA8d3k04SmoxHFLlg81LEpEjWPaumps/s320/LW_2019_2.jpg" width="320" /></a></div>
<div style="line-height: 100%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;">Surprisingly it
didn't take very long once I got started. This was my first foray
into 6mm and the building of the armies proved to be far easier that
I expected. Likewise the island of Rhodes was quite simple and it was
a case of using one of those things that I'd carted around for 20 odd
years that, "<i>might come in useful one day.</i>" This was a
large piece of marine carpet that I originally bought in Sydney -
Followed me to Melbourne - Moved house several times and eventually
turned into Rhodes.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBowdgB-_PsAcocz3jofy9I85EwZfF6h-AsjgdP1RKH063ozcBeDnvynO3CVHFK2pPsoQdWX01EmmnAnyyOJa0ZWtdXW5uvItc7C0YvffWG7NF5acYni5AchHIdpk3SYSvI5ymTYF3yk4/s1600/LW_2019_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="795" data-original-width="1416" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBowdgB-_PsAcocz3jofy9I85EwZfF6h-AsjgdP1RKH063ozcBeDnvynO3CVHFK2pPsoQdWX01EmmnAnyyOJa0ZWtdXW5uvItc7C0YvffWG7NF5acYni5AchHIdpk3SYSvI5ymTYF3yk4/s320/LW_2019_1.jpg" width="320" /></a></div>
<span style="font-family: "times" , "times new roman" , serif;">The city, on the
other hand, proved to be the biggest problem which I eventually
solved with Photoshop, a pad of watercolour paper & glue. I designed the walls and
towers and printed them out onto the watercolour paper and then cut out and glued all
the pieces together. Voila! Rhodes.</span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSnr-RpiwCResAiNKtSXy0FD9xQ4z_7hJdkcxYKGVQBXMr2oeH3yymUvZi4xstTBh-oV2qaUrjVqBLKePIthJagE5vBksXVijnt9rO9J58iUPudouqb2HGpuB48TWk8M7OrVSFHEZMDpE/s1600/LW_2019_6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="746" data-original-width="1329" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSnr-RpiwCResAiNKtSXy0FD9xQ4z_7hJdkcxYKGVQBXMr2oeH3yymUvZi4xstTBh-oV2qaUrjVqBLKePIthJagE5vBksXVijnt9rO9J58iUPudouqb2HGpuB48TWk8M7OrVSFHEZMDpE/s320/LW_2019_6.jpg" width="320" /></a></div>
<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDd2IJ7GZZ5FsmV6jb7d22maCy8QNjOL-ylXpZQ4V4L3yVgMxS49vFOegX2g9lRqkquRSOURQBv7lv7rr4NuKaMkeIpOLwYU8t2BURLpAYHN51DQJx-s300zTRwUjr2Fub43e9HZ9RrqU/s1600/LW_2019_7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="746" data-original-width="1329" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDd2IJ7GZZ5FsmV6jb7d22maCy8QNjOL-ylXpZQ4V4L3yVgMxS49vFOegX2g9lRqkquRSOURQBv7lv7rr4NuKaMkeIpOLwYU8t2BURLpAYHN51DQJx-s300zTRwUjr2Fub43e9HZ9RrqU/s320/LW_2019_7.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw-rabzTdEkbs0vqTxBJMsW4ZvpgwKsSE9nvxPWZM6m_OdRXvdHdRArE2ZRY_La_G4fL2o0YuHQm7T8mlDgxWi8iCjJ2fA4wRPlG5hZI9oihQRqxPw6U8s7-47BEN4QP_7VSarKMkWsXs/s1600/RC_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="960" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw-rabzTdEkbs0vqTxBJMsW4ZvpgwKsSE9nvxPWZM6m_OdRXvdHdRArE2ZRY_La_G4fL2o0YuHQm7T8mlDgxWi8iCjJ2fA4wRPlG5hZI9oihQRqxPw6U8s7-47BEN4QP_7VSarKMkWsXs/s320/RC_1.jpg" width="320" /></a></div>
<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfAqYuHO1u_YNkwehTq0h51ArvBdH7cCP7pCJCw7BM-rD6u6xQRAi_pYUBMCgUXk2S2hQzGJWNxh66iCKRtGENwxAA5iHUYa6Lm7arsiEHsELvSOXEUtZb5VEb_xcsqBwKdEI6JED_3Wo/s1600/RC_10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="960" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfAqYuHO1u_YNkwehTq0h51ArvBdH7cCP7pCJCw7BM-rD6u6xQRAi_pYUBMCgUXk2S2hQzGJWNxh66iCKRtGENwxAA5iHUYa6Lm7arsiEHsELvSOXEUtZb5VEb_xcsqBwKdEI6JED_3Wo/s320/RC_10.jpg" width="320" /></a></div>
<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1mntuWP5954lIzMd9MWQ-w2oe7hCT9USgd5koZpSiLJCn-8g7Kre3HPZALbC-hvGy1Wv7JyoRPttxFf8dDbYkUU6P23xdjLcM2EMRWhCmHPsd2ZxK2RvjgGLM-7ebmsrWryCtCCb2YWQ/s1600/Rhodes_G3_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="795" data-original-width="1416" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1mntuWP5954lIzMd9MWQ-w2oe7hCT9USgd5koZpSiLJCn-8g7Kre3HPZALbC-hvGy1Wv7JyoRPttxFf8dDbYkUU6P23xdjLcM2EMRWhCmHPsd2ZxK2RvjgGLM-7ebmsrWryCtCCb2YWQ/s320/Rhodes_G3_1.jpg" width="320" /></a></div>
<span style="font-family: "times" , "times new roman" , serif;">Then... The End Was Nigh! and I was delving into the grimness that
is the Zombie Apocalypse. For the most part this involved the
writing of some rules (which remain unfinished at this time),
painting some miniatures that had long been set aside and building
terrain. No games eventuated with this project but I did get some
very nice pieces of terrain made and a lot of new figures painted. </span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPCkgtcv3u3FSIOvMR0WpXx9H3lzXtTLAv2Pp0h0zuGgJImh3aZWoo9AF2UaryEtvElX19am5Z22m86oV0FQJIyUUEvy2v-zsOp2mk7F0Ob01BI_z7K2m5YTLygTwBW-J6dPOUedKk5s4/s1600/Fences_1a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="692" data-original-width="1000" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPCkgtcv3u3FSIOvMR0WpXx9H3lzXtTLAv2Pp0h0zuGgJImh3aZWoo9AF2UaryEtvElX19am5Z22m86oV0FQJIyUUEvy2v-zsOp2mk7F0Ob01BI_z7K2m5YTLygTwBW-J6dPOUedKk5s4/s320/Fences_1a.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp4WfKZrQcKKcgbc4PERU3wD0xsBmhkaK4n3oOIBpyEXGEoFy6aYZeV8I3yGbi7lPmnFsn9wr60HqRPSiF4c7v3sLW0gpBzJZAdxgoLYUVs0FsuwldfJJc5p7X0f5vyLAGKv-Jtnr9jZ4/s1600/ZombieCity_4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="746" data-original-width="1329" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp4WfKZrQcKKcgbc4PERU3wD0xsBmhkaK4n3oOIBpyEXGEoFy6aYZeV8I3yGbi7lPmnFsn9wr60HqRPSiF4c7v3sLW0gpBzJZAdxgoLYUVs0FsuwldfJJc5p7X0f5vyLAGKv-Jtnr9jZ4/s320/ZombieCity_4.jpg" width="320" /></a></div>
<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuGvcEY1pdgC-8BkstW-8reLhX0Gi6v5j0nVxmE5T1HXJ5arQL-rC19jPHBzsMTvI-hoAKOG2wixIK_alwZWTNpIBthQMcz4VUQgrLiKC4qdGfR3YcL8XdLmSefN9lGFeU7OKBRRSRAj8/s1600/ZombieCity_6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="746" data-original-width="1329" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuGvcEY1pdgC-8BkstW-8reLhX0Gi6v5j0nVxmE5T1HXJ5arQL-rC19jPHBzsMTvI-hoAKOG2wixIK_alwZWTNpIBthQMcz4VUQgrLiKC4qdGfR3YcL8XdLmSefN9lGFeU7OKBRRSRAj8/s320/ZombieCity_6.jpg" width="320" /></a></div>
<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBAwzm1fMN2m53Xt7h9fp_4uRekC8wCkNfwIOuu7DEbZpitX9gmTBfPtKoskfjRsSUYcL318dW2DaUGB1gl0m02baFNbyQhNcaFHRm16_f-pP6QrRDbwuiQqoef107c0UGAnfYNkyB-J8/s1600/ZombieCity_8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="746" data-original-width="1329" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBAwzm1fMN2m53Xt7h9fp_4uRekC8wCkNfwIOuu7DEbZpitX9gmTBfPtKoskfjRsSUYcL318dW2DaUGB1gl0m02baFNbyQhNcaFHRm16_f-pP6QrRDbwuiQqoef107c0UGAnfYNkyB-J8/s320/ZombieCity_8.jpg" width="320" /></a></div>
<div style="line-height: 100%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;">Then it was on to the old - This
took the form of 20mm WWII. This is where I started wargaming back in
the mid/late 1970's. For me WWII will always be 20mm and I lay the
blame squarely at the feet of <i>Airfix </i>(which I'm sure many other
wargamers of my age can also claim).
</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwP5QS9LS57T1orurN4KuGDTpKEbXZKW2h-HNRuLgHjrSi-A4ru4-7kwyUvcl-Ao5sAXOz2Qis9LRkpoWNexe8ZZIXeD5Fxwq_PB2tnxHEqenNVcIhO9Ja3zNGNjP4oP9KsMqZFhI8gsA/s1600/COCG3_19.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="746" data-original-width="1370" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwP5QS9LS57T1orurN4KuGDTpKEbXZKW2h-HNRuLgHjrSi-A4ru4-7kwyUvcl-Ao5sAXOz2Qis9LRkpoWNexe8ZZIXeD5Fxwq_PB2tnxHEqenNVcIhO9Ja3zNGNjP4oP9KsMqZFhI8gsA/s320/COCG3_19.jpg" width="320" /></a></div>
<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmX57DBrxBZZAwJogA-w080x0wPx8k-0cI1VJPNSn9YirO2Dx6wLmbGreRJDG_Q5GtaCBo-1WitQIbNMGh06PQ9sHfgdP05f1nxDOk7PX_B49tocB_Jl7t8SuVcXCWL9YMv5Ne9-dCmS0/s1600/COCG3_20.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="746" data-original-width="1428" height="167" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmX57DBrxBZZAwJogA-w080x0wPx8k-0cI1VJPNSn9YirO2Dx6wLmbGreRJDG_Q5GtaCBo-1WitQIbNMGh06PQ9sHfgdP05f1nxDOk7PX_B49tocB_Jl7t8SuVcXCWL9YMv5Ne9-dCmS0/s320/COCG3_20.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6nBCAy9o1O4WB_ITpe3QFYpvqsVtV2xyi__Mn9JrWkahNp-FQVn94HfxR3koJL7R2Q53K_OMlQOj9iYRYmvJ0_Dk6BD4KwPGw-s1yEGJiw7o9nsfLxTN0CKoh5cQtVPKOZWDFG2MJ_xg/s1600/COCG4_14.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="746" data-original-width="1330" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6nBCAy9o1O4WB_ITpe3QFYpvqsVtV2xyi__Mn9JrWkahNp-FQVn94HfxR3koJL7R2Q53K_OMlQOj9iYRYmvJ0_Dk6BD4KwPGw-s1yEGJiw7o9nsfLxTN0CKoh5cQtVPKOZWDFG2MJ_xg/s320/COCG4_14.jpg" width="320" /></a></div>
<div style="line-height: 100%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;">The main change with
WWII, for me, was that I started playing different rules that I
really enjoyed. These rules are<i> Chain of Command</i> by the Too Fat
Lardies and <i>Battlegroup </i>from PSC. I also got to play quite a few
games during the year using both sets of rules. They are similar in
scale, different in style and play completely differently. But both
are enjoyable.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAG7_iFXB1gBxIPKx4wZqJU-YRNGN8F8SC6Zi0qPBOyPamS7FAycC0KpWwwxMZG5_QTVZQbbjdy8wHWqOh3eZBe3i-sRYfcsyW-myJo0ENS3mnFsPrQYliHpmOelCinRhmJTLNAcSs_-Q/s1600/COCG4_15.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="746" data-original-width="1274" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAG7_iFXB1gBxIPKx4wZqJU-YRNGN8F8SC6Zi0qPBOyPamS7FAycC0KpWwwxMZG5_QTVZQbbjdy8wHWqOh3eZBe3i-sRYfcsyW-myJo0ENS3mnFsPrQYliHpmOelCinRhmJTLNAcSs_-Q/s320/COCG4_15.jpg" width="320" /></a></div>
<div style="line-height: 100%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;">So WWII took up
quite a chunk of 2019 and I built a lot of models, painted a lot of
figures, make a huge amount of terrain and played some really great
games. </span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg6d8ncq06Ly_YZoqpIzocztYiWVHgnTFkx1TTr5xRcvN0ETs6HdyHCyJF10Pse7UE3cFAQ9rQEMtfMLBiFOahlS4M2yolbWjQ8WZYI5vIIudIdPeg_VtTRWLSZ0r8OHT1MlLRooJX4AM/s1600/COCG4_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="795" data-original-width="500" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg6d8ncq06Ly_YZoqpIzocztYiWVHgnTFkx1TTr5xRcvN0ETs6HdyHCyJF10Pse7UE3cFAQ9rQEMtfMLBiFOahlS4M2yolbWjQ8WZYI5vIIudIdPeg_VtTRWLSZ0r8OHT1MlLRooJX4AM/s320/COCG4_1.jpg" width="201" /></a></div>
<div style="line-height: 100%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;">And now, at the end
of the year I'm concentrating, once again on Napoleonic's - another
of my old favourites from the late 1970's and again I can blame <i>Airfix
</i>for this. However, this time around it's again a Too FatLardies game
- Sharp Practice - that has fuelled this new flurry of activity.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixzTlcb8eRB_VQp47M-gNCQYN4zwnOYAnIS94AWSzpaG3z_rE4MDqPFm_b5o_1fX00fjp_11XWV5wgSUgxDs-_iailT9h3yqVijljahFXREr25uXLRpryYgwXfSVV-e-IYUmOKfATNzP0/s1600/SP_Dec19_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="795" data-original-width="1217" height="209" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixzTlcb8eRB_VQp47M-gNCQYN4zwnOYAnIS94AWSzpaG3z_rE4MDqPFm_b5o_1fX00fjp_11XWV5wgSUgxDs-_iailT9h3yqVijljahFXREr25uXLRpryYgwXfSVV-e-IYUmOKfATNzP0/s320/SP_Dec19_2.jpg" width="320" /></a></div>
<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja4yeeDnjT66srCFeIE30rAtEMEBRiMhssjhWRP-PY0h9xc916NnNx4TsTbH7V69qSkopdE7-1AiwwdDvNNif3Ggne8kcUMnrIzxi3D3uu4pA5jQidw25Xhzu37ZVoXky1kOS14d9bRMk/s1600/SP_Dec19_7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="747" data-original-width="995" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja4yeeDnjT66srCFeIE30rAtEMEBRiMhssjhWRP-PY0h9xc916NnNx4TsTbH7V69qSkopdE7-1AiwwdDvNNif3Ggne8kcUMnrIzxi3D3uu4pA5jQidw25Xhzu37ZVoXky1kOS14d9bRMk/s320/SP_Dec19_7.jpg" width="320" /></a></div>
<span style="font-family: "times" , "times new roman" , serif;">As usual, I'll have a burst of activity for a couple of months in
one particular era and then I'll move on to another. I'm not sure how
long this Napoleonic jag will go on but I already have my next
project for 2020 in the planning stages - 28mm
Fantasy!</span><br />
<span style="font-family: "times" , "times new roman" , serif;">I'm not sure what form this will take - Big battles, skirmish or
role playing. I'm pretty sure that the RPG rout is unlikely - But you
never know... </span><br />
<div style="text-align: center;">
<span style="font-family: "times" , "times new roman" , serif;">~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</span></div>
<div>
<div style="line-height: 100%; margin-bottom: 0cm;">
<span style="font-family: "times" , "times new roman" , serif;">And as for
consolidation... Well I decided to get rid of quite a bit of stuff
and concentrate only on those games that I actually play. So I've
started selling things off no matter how painful that may be. I have
an awful lot of figures that I painted to a lovingly high standard
but they sit in boxes and most of them have never been put on to a
gaming table. So it's a matter of selling them off so they will
actually be used for what they were made for.<br />
<br />
And
before you say but what about this new 28mm Fantasy idea????<br />
<br />
Well,
apart from laying blame at the feet of Airfix, I can also lay blame
at the feet of Garry Gygax for my love of fantasy wargaming because I
was also there when D&D first hit the shelves (and before that
Chainmail!) and I played it for almost 20 years before it faded
away. </span></div>
</div>
IanKHhttp://www.blogger.com/profile/03285567544329135625noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-85988286425398243562019-12-13T01:39:00.000-08:002019-12-13T01:39:03.007-08:00Quick and Easy Gas Clouds<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">I was putting together a little narrative scenario for Kill Team set on a dying planet and decided I needed some interactive terrain to hinder the players. Not having any more than a couple of hours and no budget, I decided some clouds of toxic gas would fit the bill nicely. </span></span><br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPYp74cYoXamS3v5zTmzZ54OEB9BO151XqcOkw3P3LqMWnJuYwAt9qNGZo-n-JKDl3OP-hTMXHI13jRW2NyjJJcuwuOaCnxeAZ-n8dUqBm222MYzuRp02TKNCfwF_QQse6xZfbn33lyWc/s1600/DSC04562.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPYp74cYoXamS3v5zTmzZ54OEB9BO151XqcOkw3P3LqMWnJuYwAt9qNGZo-n-JKDl3OP-hTMXHI13jRW2NyjJJcuwuOaCnxeAZ-n8dUqBm222MYzuRp02TKNCfwF_QQse6xZfbn33lyWc/s400/DSC04562.JPG" width="400" /></a></div>
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<span style="font-family: Verdana, sans-serif; font-size: x-small;">So that my foul gas didn't waft away accidentally, I pulled out some old CDs to use as bases. Thankfully I had a few spares up upgrading to an MP3 stereo for my car. The "writable" sides take glue better than the shiny ones. </span></div>
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<span style="font-family: Verdana, sans-serif; font-size: x-small;">Before I glued anything down, I pulled out some clumps of "Hobby Fill" to size the clouds up. The Fill tends to shrink a little when painted, so I made each cloud a little bigger than I wanted the final product to be. The Fill is around $5 for a large bag and tends to last a few years of hobby projects, but is highly flammable. </span></div>
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<span style="font-family: Verdana, sans-serif; font-size: x-small;">To attach the Fill to the bases, I used a spray contact adhesive, as it's a bit quicker than superglue and less likely to stick to my fingers. After a liberal coat of adhesive, I pressed each cloud down for a second or two to ensure a good bond. Despite the picture, I did this outside as the adhesive can create a toxic cloud all its own. </span></div>
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<span style="font-family: Verdana, sans-serif; font-size: x-small;">After the glue had dried and I made sure that the clouds weren't going anywhere, I hit them with a coat of spray paint. The coverage isn't perfect as the more paint you add, the smaller the clouds shrink, and any mistakes can be hidden with the later coats. I just used what cans I had laying around, so the first coat was a terracotta red. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1uF-6qonWfh4ItD5txeQD4JiGvPJouSbQzxKWaB3rCkq7moAnonBVfRsZVDI4lhyphenhyphent5SSjOACTAT7VAXTYZbJh1g-T8nO-_sx_UZ-zfbeOfBhB-n1ucFKJX9z37zyY_LJqCXcVkfOLKnk/s1600/DSC04566.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1uF-6qonWfh4ItD5txeQD4JiGvPJouSbQzxKWaB3rCkq7moAnonBVfRsZVDI4lhyphenhyphent5SSjOACTAT7VAXTYZbJh1g-T8nO-_sx_UZ-zfbeOfBhB-n1ucFKJX9z37zyY_LJqCXcVkfOLKnk/s400/DSC04566.JPG" width="400" /></a></div>
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<span style="font-family: Verdana, sans-serif; font-size: x-small;">After the first coat was dry, I followed it up with a brighter red. The aim is not so much to cover the clouds again as it is to do a "highlight" of whats already there; making sure to get the edges and any bits missed on the first coat. </span></div>
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<span style="font-family: Verdana, sans-serif; font-size: x-small;">Next up was a nice bright orange, which shows up much better in real life than in the picture. </span></div>
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<span style="font-family: Verdana, sans-serif; font-size: x-small;">To make my clouds look more like gas and less like fire, I spotted them with bursts from a can of dark green spray. If I had had the time and money, I probably would have used shades of green and yellow rather than red, but that was what I had to hand. </span></div>
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<span style="font-family: Verdana, sans-serif; font-size: x-small;">Obligatory scale shot with a Space Marine. I'm pretty happy with how they turned out for a quick job, if I need better versions down the track, I know they won't take long to put together. </span></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">This simple technique is pretty versatile, I've used variations to make wrecked vehicle counters, exhaust plumes and smoke from chimneys. As well as slightly shrinking the Fill, the spray paint tends to make it more rigid, meaning it has some added durability. The clouds won't hold up to too rough a touch, but they should last a while with careful handling. </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span>Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-57076379431963799162019-12-02T22:42:00.002-08:002019-12-02T22:42:51.585-08:00So I converted a bunch of Necrons I guess...<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">A few years back, my friend Brendan gave our mutual friend Liam a fully converted Necron army for his 18th birthday, with a steampunk vibe and scratch-built vehicles. It looked (and still looks) spectacular, and Liam was much more keen to play games once he had it. However, like many young men, Liam became distracted from the hobby by a combination of school, relationships and the systematic poverty society insists keeping students in. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Now that a few years have past, Liam is getting back into Warhammer 40,000 with his fantastic army, but the change of edition and Codex has left his collection lacking a bit. New units and new combinations sent him scurrying to Swap Meets and online resellers to fill out what he needed. As Liam hasn't really kept up his skill, he asked me to take a swing at his new additions on commission. I wasn't keen at first, as I don't think I'm as good a painter and modeller as Brendan, but I had the time, so what the hell. </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwyiqOg1xnHYpBpBJbI5MxJaFCUYHdGXoV_UTiHq5wvCHn7vp6qu9kTjt9qM-WM_9KvpL_bGCrB1Rqrp4BtM1tCazUeBvJ-2WgLLxgmkADNnL5R_l-xHykOydUKOiLuy0f-bP2RKZJp3o/s1600/DSC04482.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwyiqOg1xnHYpBpBJbI5MxJaFCUYHdGXoV_UTiHq5wvCHn7vp6qu9kTjt9qM-WM_9KvpL_bGCrB1Rqrp4BtM1tCazUeBvJ-2WgLLxgmkADNnL5R_l-xHykOydUKOiLuy0f-bP2RKZJp3o/s400/DSC04482.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">A look at what I had to work with. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Steampunking up Necrons is relatively straightforward, as they're essentially robots, just add some rivets and cogs and you're there on the rank and file. However, I had to work with two Transcendent C'Tan, a C'Tan Shard of the Deceiver and a Doomsday Ark, which made my job a little trickier. The aesthetic I was trying to match was what Brendan had done originally: </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCm4_xVEzQ0tvNS42vuDOXDg4gcuTTcYX0hAR3Q3Vh8iFT-pAZd4C8OoLx7jjZ3P1SKeu-LvAdi5uJxoYGaStkpZJXcFx20_XZr7gs_U1zAFNaknYShtk2Kq8a22BRFFH0_O9SQ1yFwTg/s1600/DSC04485.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCm4_xVEzQ0tvNS42vuDOXDg4gcuTTcYX0hAR3Q3Vh8iFT-pAZd4C8OoLx7jjZ3P1SKeu-LvAdi5uJxoYGaStkpZJXcFx20_XZr7gs_U1zAFNaknYShtk2Kq8a22BRFFH0_O9SQ1yFwTg/s400/DSC04485.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"> En-masse these guys are amazing, but even on their own the workmanship is brilliant. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">That's a pretty neat Necron Warrior, but the C'Tan are decidedly humanoid, and were really challenging me in terms of how I could tie them into the army, as added rivets and steam pipes probably weren't going to work. Luckily, I had a wander around my local Spotlight's costuming and scrap-booking section and found a rack of "Steampunk Jewellery" items on special. This is what I came home with: </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyy5JLNQ3Lrj1TGtAhgQ1WbiYKGEv4c1uwsNRa6u7xytYG_EsIO3-DJx8gguKvs3OaIe9IjXOzuDin6zGNs4B4g7_dU4J1sZDMWbsDfDL-lxOMeYSEH2S2toQuOyArT6gvQiklqhuewtM/s1600/70182498_766056880476853_6121980765208051712_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="360" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyy5JLNQ3Lrj1TGtAhgQ1WbiYKGEv4c1uwsNRa6u7xytYG_EsIO3-DJx8gguKvs3OaIe9IjXOzuDin6zGNs4B4g7_dU4J1sZDMWbsDfDL-lxOMeYSEH2S2toQuOyArT6gvQiklqhuewtM/s400/70182498_766056880476853_6121980765208051712_n.jpg" width="225" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">The little pipe elbows were actually from Bunnings, but they got used too. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">I'm not big on the Steampunk aesthetic, so just how everything tied in, I didn't know, but I was flush with ideas for getting into at least the Deceiver and the Doomsday Ark. The Doomsday Ark, being a second-hand purchase, was a real mess; too much glue, parts missing and parts assembled incorrectly. I really don't know why someone would spend so much on a model to do a woeful job, but I wasn't keen to start and the Deceiver was the first to be constructed. My thoughts ran along the lines of "Deception. Lies? Secrets?" and came up with this: </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0g7vUo8DEqQtbZFln5XtT0irySK7A0AE-xedWsE2tou0a2y7PI4z3hNXgFcZTzJV0gh4ohJpKxeDVMPzpziv-cqJt1p2IzHdmgKWHc9k9Od9OmxrP7Jyowd0zTIhubHAe3-CZ2ZAClcc/s1600/71089849_1004211083304383_8597973486582890496_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="360" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0g7vUo8DEqQtbZFln5XtT0irySK7A0AE-xedWsE2tou0a2y7PI4z3hNXgFcZTzJV0gh4ohJpKxeDVMPzpziv-cqJt1p2IzHdmgKWHc9k9Od9OmxrP7Jyowd0zTIhubHAe3-CZ2ZAClcc/s400/71089849_1004211083304383_8597973486582890496_n.jpg" width="225" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">The wire holding up the keys is a combination of fuse wire and steel wire, so it should be stronger than it looks here. The "watch back" from the Steampunk fit just about perfectly on a 40mm base, giving a bit of stability and a way of tying in with the other elements in the army without altering the more "organic" look of the C'Tan. Next up came a decent coat with Retributor Armour spray. </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVNy23VCgZy8lok5tmh5kI5OHZkTQMpeSb1pkWBxXoL-xPLSvFIYbjRZKngDqTy76Cx5VCQy7tpGtUG-Gk8t3QD4rz-HRb-NWnkLbLQtQdD-zdp88kiAx10pnSb0-ifwVNtPwc-2m88dI/s1600/70424778_545148129555494_1126113173443706880_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="480" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVNy23VCgZy8lok5tmh5kI5OHZkTQMpeSb1pkWBxXoL-xPLSvFIYbjRZKngDqTy76Cx5VCQy7tpGtUG-Gk8t3QD4rz-HRb-NWnkLbLQtQdD-zdp88kiAx10pnSb0-ifwVNtPwc-2m88dI/s400/70424778_545148129555494_1126113173443706880_n.jpg" width="300" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">I've never been super keen on just hitting a model with a colour spray without having a Chaos Black undercoat, but the newer ones really do give great coverage in one coat. From there, painting was mostly washes and drybrushes, like the original models painted by Brendan. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">Sorry I don't have a better picture.</span></span></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Next up, I tackled the Doomsday Ark, because I still didn't have an idea of what to do with the other C'Tan. The first thing I had to do was break off every poorly glued section and broken piece, which created a nice little pile of plastic and a rather bare miniature. Armed with my bits box, some Chuppa-Chop sticks and small cogs, I got to work, just doing what "felt" right. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">Replaced the (broken) prow with a smokestack. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">Replaced the (broken) cannon with a more Baroque Warhammer Fantasy one. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">Nothing says "Victorian" like a Top Hat, this one came from a Heroclix of The Penguin. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">Cogs to add to the Steampunk look, along with Chaos tank accessories, like molded exhausts on old steam-powered machines. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">The Necron originally didn't have the "Pimp Cane", but with the head, he was crying out for one. I later added some shoulder spikes from old Dark Eldar to make him a little more fancy. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">The existing flying stands were broken, but this old piece of terrain worked pretty well as a base. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"> Unused pieces from a Dystopian Wars model made suitable exhausts and covered up some patching and gap-filling. </span></span></div>
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Overall, I was really happy with how it turned out, especially given how much swearing was involved in trying to make it look decent after the hack-job the previous owner had done. The painting process was much the same as the Deceiver, but will fewer colours as the Doomsday Ark is much more mechanical. I added a smoke plume with some plush toy stuffing and the final product was something I was proud of. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">That left the two Transcendent C'Tan, for which I finally had an idea, but I had to wait a couple of weeks for the parts to arrive in the mail. Meanwhile, I did my best to clean the models, but being resin, the fine parts were brittle and they took a bit of damage in the process. Thankfully, Liam wasn't put out, as he knew this was likely to happen. With a little bit of fiddling, both C'Tan had got their Steampunk makeover: </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeDaW6OHtU9MspXhN-R0cOna3CjeR-dW1Z1oMF5SAKMNMLAdBTJeu7YJMXoYnBNa4r2hjOxvA_nKGv5mf6Ac8itq7czz6-UoFy_T625sbfk8oGhj1XdWnPY0i20mj12auSsSoo2ouwOJI/s1600/DSC04555.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeDaW6OHtU9MspXhN-R0cOna3CjeR-dW1Z1oMF5SAKMNMLAdBTJeu7YJMXoYnBNa4r2hjOxvA_nKGv5mf6Ac8itq7czz6-UoFy_T625sbfk8oGhj1XdWnPY0i20mj12auSsSoo2ouwOJI/s400/DSC04555.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"> The hat is from a Mad Hatter Heroclix and the monocle is made by twisting wire around a cocktail fork. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Painting followed much as it normally does, with the final results being much better than I expected, given the damage they'd suffered during construction. </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWyWne6dgXlfrOxySsrc1uKdlI4gFi6JGQ8Jf5VLy3l51bowXCuQbzdRcsV-9lA-MCJca-ZVgFNC0CeyyWpWnYTaoH1WLk9qZ4bRLMUdq6bI800brbnj45rDG5LHzDrHdKYXf7oLw6Z-g/s1600/DSC04559.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWyWne6dgXlfrOxySsrc1uKdlI4gFi6JGQ8Jf5VLy3l51bowXCuQbzdRcsV-9lA-MCJca-ZVgFNC0CeyyWpWnYTaoH1WLk9qZ4bRLMUdq6bI800brbnj45rDG5LHzDrHdKYXf7oLw6Z-g/s400/DSC04559.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">It was a fun experience working on a different army with a different asthetic for a change, especially as I had the pleasure of only having to do "character" models rather than dozens of rank and file. I'm already looking at doing some more commission work just to flex my painting skills a little more. </span></span><br />
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Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-21503681061130341442019-08-23T22:22:00.001-07:002019-08-23T22:22:56.487-07:00Cirque des imbeciles Engarde begins!<p>c barrlefleet## Heading</p>
<h1 id="circque-des-imbeciles-en-garde">Circque des Imbeciles En Garde!</h1>
<p><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibPXWeH9dcHNBu4dFybcBziYxLdWb-85PLuapBYp2GC5bPl90t7_3SWAmt8iOkUiD6TIKQEhic28NkgbiCe1gOBFjuPEmoK-8s10iMKZojuKtY_v2nAmwqMspQwklJy-eu-mLuUGiuyy0w/" alt="enter image description here"><br>
Are you ready for Glory, Cash, Privilege, Rank, Intrigue, Romance, Blather, Barbs and Wit and the Flash of Rapiers to settle Matters of Honour as you climb the greasy pole of Parisian Society?</p>
<p>All of course, to the Good and Noble purposes of God, King and France and not at all for Self-enrichment. Nevair!</p>
<p>CDI is a game of En Garde played in monthly turns open to members of the Nunawading Wargames Association and their cronies. Players adopt the persona of Frenchmen in Paris (Catholic Journeymen of any nationality are welcome - except English!) who advance their careers and Status in Military and Government, seeking Honours, Rank Titles and Prizes.</p>
<h2 id="housekeeping">Housekeeping</h2>
<p><strong>Deadline 1st of Each Month 22:00 AEST</strong><br>
Orders, Press, Blather, Brown-nosing, Cunning Plans and New Player and GM Enquiries to <a href="mailto:cdiengarde@gmail.com">GM Le Roi Bob Blanchett</a></p>
<p><strong>The Date is January 1610</strong><br>
<strong>Louis XIII is King (Aged 12, majority at 14)</strong><br>
<strong>Marie De Medici is Regent</strong><br>
<strong>Fils Du France</strong></p>
<ol>
<li><strong>Gaston, Duc D’Orleans</strong></li>
<li><strong>Henri, Prince Du Conde</strong></li>
</ol>
<p>France is <strong>CALM</strong></p>
<p>The <strong>Church</strong> is not accepting Novices.<br>
The <strong>Royal Court</strong> is suspended during Louis’ Minority.</p>
<h2 id="joining-the-cirques">Joining the Cirques!</h2>
<ol>
<li>Email the GM.</li>
<li>Choose your character’s witty, dashing name of two to four words to form a code of two to four letters. e.g. Michel Le Flea would be <strong>MLF</strong></li>
<li>Compose your Introductory Letter to go in the Monthly Parisian Newspaper <strong>Le Canard Riant</strong>*</li>
</ol>
<h2 id="house-rules">House Rules</h2>
<p>Players are encouraged to splash a Fiver on<br>
<a href="http://www.engarde.co.uk/buy.html#direct">Standard Engarde from Margam - Evans as a PDF</a><br>
The rules are also available in softcover.</p>
<p><a href="http://www.engarde.co.uk/useful.html#Top">Standard Game Tables and Order Forms</a> will be of use during the game.</p>
<p><a href="http://www.oocities.org/timessquare/castle/6015/begin.htm">A Beginners Guide to Engarde</a> from a previous game may be found here, some details may differ.</p>
<p>As the game proceeds and develops House Rules lending colour and opportunity to the game will be added from the Library of many previous games… see the links below for a flavour.</p>
<h3 id="cdi-house-rules-in-force">CDI House Rules in force</h3>
<p>These will be clarified rapidly during the first two turns.<br>
We will largely follow the Orleans Engarde and Parisian Chronicle House Rules below.</p>
<ol>
<li><strong>Applying for a position in a Regiment</strong> is a pre-monthly action and does not take a week. Players may apply for more than one regiment, applications to NPC Commanders will be be resolved in Prestige Order (Top-down) on Regiment Table A.</li>
<li><strong>Gambling</strong> carries some risk. Players must indicate how much they are taking to a Club or Bawdyhouse to Gamble with. They will be mugged in the Red Light District on a 6(1D) or outside a club on 11+(2D). Prevailing Public Unrest may alter matters.</li>
<li><strong>Etrangers</strong> While the game is based in Paris, many came from Foreign Lands to seek fortune, Foreigners have something of a Glass Ceiling to enter the Nobility though men of talent and distinction will not struggle. These Characters may add one to two characteristics of their choice on arrival in Paris, The only restriction being, you must be Catholic and you cannot, of course be English.</li>
<li><strong>Recruiting</strong> is encouraged. Players who bring other players into the game gain 1SP for each new player per month for three months (up to a max of 3SP/month). The New Player must of course acknowledge this beneficence in character, in their Introductory Press.</li>
<li><strong>Lottery</strong> Drawn Each Month. Each ticket is for a single number from the range 01 to 50 with each ticket costing 20cr. 3cr from the ticket will be donated to Pauper’s Fund, 2cr for tax and the rest will form the Prize Fund.<br>
Each month, a winning number is chosen at random. Any player/NPC holding that winning number will win a share of the first prize. Any player/NPC holding a ticket for the numbers immediately adjacent to the winning number win a share of the second prize. First prize is made up from 70% of the total prize fund. Second prize is made up from 30% of the total prize fund. If no player/NPC holds any of the winning tickets (first or second) then that prize rolls over to next month’s prize fund. Purchasing a ticket is considered a pre-monthly action.</li>
<li><strong>The Legion Du Fromage</strong> is a pool of 6SP awarded to ranconteurs each month by the GM (Le Roi) for notable, amusing, poetic, balladic, strident, loyal or pious in-character Game Press or announcements.<br>
<img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnXmkgWQoj7N8y4VCZ2ncds62JX21UvmFRPdWZFZ-SACDvR18XoUJW0njBaglXwsotbA3qOVNaRvqffmz2RNLJnoKDdtzBH7LhMy4qA0GTsXdRJdDKrJNYK6_9UcPWYlOu0mqrU_vOrFX0/" alt="enter image description here"></li>
</ol>
<h2 id="assorted-house-rules-from-other-games">Assorted House Rules from Other Games</h2>
<p>Peruse these past games Rules and Press for Flavour and Inspiration.<br>
<a href="http://www.oocities.org/timessquare/castle/6015/">Arcadia Engarde</a><br>
<a href="http://www.oocities.org/timessquare/castle/6015/hserules.htm">Arcadia Engarde House Rules</a><br>
<a href="http://txhardware.tripod.com/jenktank/engarde/rules/houserules102.htm">Orleans Engarde House Rules</a><br>
<a href="http://web.archive.org/web/20070807233301/http://www.users.dircon.co.uk:80/~redessa/sun-king/rules/index.htm">Sun King Engarde House Rules</a><br>
<a href="http://web.archive.org/web/20000916110348/http://www.mindspring.com:80/~jano/paris/rules.html">Parisian Chronicle House Rules</a><br>
<a href="http://web.archive.org/web/20080514032810fw_/http://www.realmsofsilver.com/engarderules/rules.htm">Banana Engarde House Rules</a><br>
<a href="https://www.pevans.co.uk/LPBS/LPBSRules.pdf">Les Petites Betes Soyeuse House Rules</a><br>
<img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAAwKchQeH6kM4F_90XmaqcEeg_PZwbx_uLAjaTcT1SqQAWn7DO9D6fNWAQil0ZoXjckURtbmZn3k_9lukcZKyoFzoSKWxTu7XZeRbaymLcfrqv957gJP4ukwscVbn621Io2oXnP2CJyuR/" alt="enter image description here"></p>
<h2 id="the-greasy-pole-no-not-you-fly-january-1610">The Greasy Pole (No, not you Fly) January 1610</h2>
<table>
<thead>
<tr>
<th></th>
<th>Name</th>
<th>SL</th>
<th>SP</th>
<th>Cash</th>
<th>Rank, Regt/Appt</th>
<th>Mil.Abty</th>
<th>Last Seen</th>
<th>Club</th>
<th>EC</th>
<th>Player</th>
</tr>
</thead>
<tbody>
<tr>
<td>LPB</td>
<td>Louis Pierre Bastarde</td>
<td>10</td>
<td>-</td>
<td>Poor</td>
<td>-</td>
<td>4</td>
<td>-</td>
<td>-</td>
<td>5</td>
<td>Richard Gorringe</td>
</tr>
<tr>
<td>SSS</td>
<td>Sauvage ‘saucisse’ Saunier</td>
<td>10</td>
<td>-</td>
<td>Poor</td>
<td>-</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td>6</td>
<td>John Marsh</td>
</tr>
<tr>
<td>FB</td>
<td>Fernand Brummel</td>
<td>9</td>
<td>-</td>
<td>OK</td>
<td>-</td>
<td>6</td>
<td>-</td>
<td>-</td>
<td>2</td>
<td>Jason Berman</td>
</tr>
<tr>
<td>CEG</td>
<td>Croissant El Grande</td>
<td>8</td>
<td>-</td>
<td>OK</td>
<td>-</td>
<td>6</td>
<td>-</td>
<td>-</td>
<td>4</td>
<td>Peter Kaczmarek</td>
</tr>
<tr>
<td>WRS</td>
<td>Wolfhardt Ruprecht-Schürmann</td>
<td>7</td>
<td>-</td>
<td>OK</td>
<td>-</td>
<td>5</td>
<td>-</td>
<td>-</td>
<td>5</td>
<td>James Schoonmaker</td>
</tr>
<tr>
<td>FUT</td>
<td>Francois Urban Tourville</td>
<td>7</td>
<td>-</td>
<td>OK</td>
<td>-</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td>2</td>
<td>David Morgan</td>
</tr>
<tr>
<td>LRV</td>
<td>Le Renard Vert</td>
<td>7</td>
<td>FL</td>
<td>Poor</td>
<td>-</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td>4</td>
<td>Roy Bleasdale</td>
</tr>
<tr>
<td>PDP</td>
<td>Probleme De Peony</td>
<td>7</td>
<td>-</td>
<td>Poor</td>
<td>-</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td>5</td>
<td>John Dalton</td>
</tr>
<tr>
<td>GLV</td>
<td>Guillotine Le Vertebrae</td>
<td>6</td>
<td>-</td>
<td>Poor</td>
<td>-</td>
<td>2</td>
<td>-</td>
<td>-</td>
<td>3</td>
<td>Leith Golding</td>
</tr>
<tr>
<td>FDF</td>
<td>Francois De Fromage</td>
<td>5</td>
<td>-</td>
<td>OK</td>
<td>-</td>
<td>6</td>
<td>-</td>
<td>-</td>
<td>4</td>
<td>Paul Kidd</td>
</tr>
<tr>
<td>SO</td>
<td>Serge Otto</td>
<td>5</td>
<td>-</td>
<td>OK</td>
<td>-</td>
<td>6</td>
<td>-</td>
<td>-</td>
<td>4</td>
<td>Mark Gilby</td>
</tr>
<tr>
<td>JCSP</td>
<td>Jean-Charles Saint Pierre</td>
<td>5</td>
<td>-</td>
<td>OK</td>
<td>-</td>
<td>2</td>
<td>-</td>
<td>-</td>
<td>5</td>
<td>Chris Chown</td>
</tr>
<tr>
<td>JMM</td>
<td>James MacMorris</td>
<td>4</td>
<td>-</td>
<td>Poor</td>
<td>-</td>
<td>6</td>
<td>-</td>
<td>-</td>
<td>4</td>
<td>Neil Hughes</td>
</tr>
<tr>
<td>EDWW</td>
<td>Escargot De Wagon Wheel</td>
<td>4</td>
<td>-</td>
<td>Poor</td>
<td>-</td>
<td>3</td>
<td>-</td>
<td>-</td>
<td>6</td>
<td>Russell Charles</td>
</tr>
<tr>
<td>TAS</td>
<td>Thierry Augustin Suchet</td>
<td>3</td>
<td>-</td>
<td>OK</td>
<td>-</td>
<td>6</td>
<td>-</td>
<td>-</td>
<td>3</td>
<td>John Shaw</td>
</tr>
<tr>
<td>IB</td>
<td>Inigo Balboa</td>
<td>3</td>
<td>-</td>
<td>OK</td>
<td>-</td>
<td>6</td>
<td>-</td>
<td>-</td>
<td>2</td>
<td>Mark Chandler</td>
</tr>
<tr>
<td>JPSG</td>
<td>Jean-Pierre St Germain</td>
<td>3</td>
<td>-</td>
<td>Poor</td>
<td>-</td>
<td>4</td>
<td>-</td>
<td>-</td>
<td>3</td>
<td>Michael Stringer</td>
</tr>
<tr>
<td>CDC</td>
<td>CDC - Chrétien du Champinion</td>
<td>2</td>
<td>-</td>
<td>Poor</td>
<td>-</td>
<td>5</td>
<td>-</td>
<td>-</td>
<td>3</td>
<td>Geoff Kelly</td>
</tr>
</tbody>
</table><p><strong>SP</strong> SPs last turn. F: at the Front, RIP means that he died, FL: Floated<br>
+ against SL means it went up this month, - means it went down.<br>
<strong>Cash</strong>: Poor=<500, OK=500-1500, Comfy=1500-5000, Wlthy=5000-10000, Rich=10000-25000, Flthy=25000+<br>
<strong>Last seen</strong> is the mistress the character was last seen with in public.<br>
<strong>EC</strong> is Endurance Class: 1=<60, 2=60-90, 3=91-120, 4=121-159, 5=160-200, 6=201+ A * indicates the character is recovering from wounds</p>
<h2 id="parade-du-pompadour">Parade du Pompadour</h2>
<p>This list will be added to as players join the game</p>
<table>
<thead>
<tr>
<th>Mistress</th>
<th>SL</th>
<th>Attributes</th>
<th>Last Seen with</th>
</tr>
</thead>
<tbody>
<tr>
<td>Farah Faucette</td>
<td>13</td>
<td>I</td>
<td>-</td>
</tr>
<tr>
<td>Polly Filler</td>
<td>10</td>
<td>B</td>
<td>-</td>
</tr>
<tr>
<td>Jessie Lenko</td>
<td>9</td>
<td>W</td>
<td>-</td>
</tr>
<tr>
<td>Elle O’Moaney</td>
<td>9</td>
<td>I</td>
<td>-</td>
</tr>
<tr>
<td>Caz Aley</td>
<td>8</td>
<td>W</td>
<td>-</td>
</tr>
<tr>
<td>Martha Hayri</td>
<td>8</td>
<td>I</td>
<td>-</td>
</tr>
<tr>
<td>Helena Handbasket</td>
<td>7</td>
<td>B, I, W</td>
<td>-</td>
</tr>
<tr>
<td>Carina Torch</td>
<td>7</td>
<td>B</td>
<td>-</td>
</tr>
<tr>
<td>Verda Sweeney</td>
<td>6</td>
<td>B,I,W</td>
<td>-</td>
</tr>
<tr>
<td>Yootha Nasia</td>
<td>5</td>
<td>B, I</td>
<td>-</td>
</tr>
<tr>
<td>Ava Nelend</td>
<td>5</td>
<td>B, I, W</td>
<td>-</td>
</tr>
<tr>
<td>Tora Hammie</td>
<td>8</td>
<td>W</td>
<td>-</td>
</tr>
</tbody>
</table><p><strong>B</strong>eautifu:l +1SP<br>
<strong>W</strong>ealthy: Support not required, gifts Crowns to Beaus of lower SL<br>
<strong>I</strong>nfluential: Provides a 2nd Favour annually. All Mistresses of SL8+ grant an annual favour.</p>
<h2 id="le-canard-riant">Le Canard Riant</h2>
<p>The Monthly Newspaper of Cirque Des Imbeciles is the life of the game.<br>
Feats of Bravery, Honour, Loyalty and Hilarity are recorded within.<br>
Smears are made, gloves thrown and rumours abound.<br>
Poetry and Song both satirical and Loyal are welcome as are considered reflection on the sagacity of HRH, the attributes of ones betters and the antics of plebian classes.<br>
Parisian Life, The Law Courts, Public Unrest, Military Affairs, (and affairs of the heart} and intrigues of State, Church and the Royal Court are printed.<br>
The <strong>Legion du Fromage</strong> is awarded monthly for contributions to <strong>LCR</strong><br>
If you have led the LDF ranking at any stage during the 6 months prior to attempting a Title Attempt, you get +1 on your next attempt.</p>
<p>Le Canard has several sections:</p>
<ol>
<li><strong>Announcements</strong><br>
New Players announce themselves here.<br>
Players are required to announce applications to NPCs for positions they appoint or to resign from positions they hold that Players may seek, Decisions of Office and applications by them for Offices of State as these are influenceable events.<br>
Cause for, and insistence upon a defense of Honour are required. Duels are announced and arranged here.<br>
Where Cause is not clear, all players must vote on the case made by the affronted player; a majority requiring honour be defended.</li>
<li><strong>Vie d’Armee</strong><br>
Army affairs including promotions, deployments to the frontier or campaign and news from the front are announced here</li>
<li><strong>Social News</strong><br>
Parties, events (Spiritual, Temporal and Artistic) and announced an invitations made. The Bloom of Love and Cads being chucked out on their ear, go here</li>
<li><strong>Le Opinion</strong><br>
Love Notes and Cri de Coeur after “Dear Jean Lettres” go here.<br>
Those wishing to raise issues of Public Importance air them here.</li>
<li><strong>Le Scandal</strong><br>
Anonymous rumour, accusation and whiffs of Crime, Cowardice and slights against the effete go here.</li>
<li><strong>Le Bastille</strong><br>
Law Reports, Court Cases and matters of Disgrace and Discipline are here</li>
<li><strong>Points Arising</strong><br>
GM notes and game housekeeping news here.</li>
</ol>
<ul>
<li>pid 2150368106113034144</li>
</ul>
<blockquote>
<p>Written with <a href="https://stackedit.io/">StackEdit</a>.</p>
</blockquote>
Bob Blanchetthttp://www.blogger.com/profile/00534784639811440182noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-21526293887879523712019-08-07T23:30:00.000-07:002019-08-07T23:30:28.417-07:00The Lure of Excess - II<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Progress has been slower than I initially anticipated, for a number of reasons, but I finally managed to get all of my miniatures in the one place and take a picture: </span></span><br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxc911-P12ZwbOXKjsepQ9XCOgrqNOrsaKrP1VY_RTsQ69tmPIpVq0nce4RlFjG_jP2Qf1-50hQmAkkJRCBh0KqPbl2HoZMG3SEtA4qmLAu2R_cIS0xFB6JGqgPUnQNHZmEvdFZdrenFY/s1600/DSC04433.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxc911-P12ZwbOXKjsepQ9XCOgrqNOrsaKrP1VY_RTsQ69tmPIpVq0nce4RlFjG_jP2Qf1-50hQmAkkJRCBh0KqPbl2HoZMG3SEtA4qmLAu2R_cIS0xFB6JGqgPUnQNHZmEvdFZdrenFY/s400/DSC04433.JPG" width="400" /></a></div>
<div style="text-align: center;">
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<div style="text-align: left;">
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">As you can see, I've finished assembly of my two units of infantry, and the Herald, but I'm still yet to begin on the Keeper of Secrets or Endless Spells. This is because I haven't been able to get the bases I need, so I've been focusing on the Daemonettes, to the point where I had to dig them all out and check to make sure I had enough. I'm lucky I did, because I almost had too many. Another development since last time, I had completely forgotten to add Musicians, Icons and Banners, so they had to be put together to get the necessary combat bonuses. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvF6xHd73keL0o7MV3T1WGj6_vqfpqJg5NQo4hxQ76SEBzGbqKUJvkjJrNFXTvB-RJcKewk0Y1E_vDNgl3wLsGqoqph0ZlifOzoO-9TGH1X6aY6qSTUmrhVzwDwblMABISgVWt2JhZ5EE/s1600/DSC04434.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvF6xHd73keL0o7MV3T1WGj6_vqfpqJg5NQo4hxQ76SEBzGbqKUJvkjJrNFXTvB-RJcKewk0Y1E_vDNgl3wLsGqoqph0ZlifOzoO-9TGH1X6aY6qSTUmrhVzwDwblMABISgVWt2JhZ5EE/s400/DSC04434.JPG" width="400" /></a></div>
<div style="text-align: center;">
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<div style="text-align: left;">
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">I'm planning to begin painting just as soon as I finish up the last of my Flesh Eater Courts, but I'm still not in a hurry until I get principal assembly done. As I tend to bounce between projects, I like to get all of my painting done in sections, a squad here then something else to break it all up. The downside of this approach is that I can forget what paints I used, so I don't want to jump in to painting Hedonites until all of my ghouls are done. </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2Ep4Za-AH6XhdjDod3c1Q1qGn_i1YbKKCPmZ-fBr6HF2lFykG91OPvb_9aFXADxrnHOLRK50_YqejZ_b9g9SW5R9W5kPRnMwqrsxk1ytZ9AlzG8jsnXmDpWoc7p5jL-Im5SnCKAuexRc/s1600/DSC04435.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2Ep4Za-AH6XhdjDod3c1Q1qGn_i1YbKKCPmZ-fBr6HF2lFykG91OPvb_9aFXADxrnHOLRK50_YqejZ_b9g9SW5R9W5kPRnMwqrsxk1ytZ9AlzG8jsnXmDpWoc7p5jL-Im5SnCKAuexRc/s400/DSC04435.JPG" width="400" /></a></div>
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<div style="text-align: left;">
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Melbourne Winter is not conducive to spray undercoating my miniatures. In the first two rows you may be able to make out the icons (from old Lizardmen sprues), banners (from a variety of places) and musicians. The rest of the regiment are quite mixed in their look, which I'll have to tie together with painting when I get there. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkwXktZ3-8ZJMlG4jARczY2KtQj-duQbRyQ9WJqzpqNIhCXDQGwtP34LxOigRVBPOdDciu5r4sr5fHI6nqToimHfGCcAHAh8EG_GoSzyNRtdCKRVQSZLquH6A97NTXbE96JelbfCGxOEs/s1600/DSC04436.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkwXktZ3-8ZJMlG4jARczY2KtQj-duQbRyQ9WJqzpqNIhCXDQGwtP34LxOigRVBPOdDciu5r4sr5fHI6nqToimHfGCcAHAh8EG_GoSzyNRtdCKRVQSZLquH6A97NTXbE96JelbfCGxOEs/s400/DSC04436.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"></span></span></div>
</div>
<div style="text-align: left;">
<br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">The second regiment in all it's lack of glory. I know quite a few wargamers are "allergic" to undercoated miniatures on the table, which I understand, as I always prefer to play with a fully painted army, but I'm also young enough to remember being a full-time student and part-time worker and not getting much painting done, so I tend to be a bit forgiving. I also paint at a rate of knots now that I have a permanent painting table, 400 models finished this year at last count, so I tend to not take any criticism of my unpainted models seriously. </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Hopefully next time I update, I'll have a converted Keeper of Secrets and some Endless Spells to show off. Or at least a test-paint of a Daemonette. </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span></div>
Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-79536243886222214242019-08-07T01:43:00.001-07:002019-08-07T01:43:42.979-07:00Cirque Des Imbeciles Engarde House Rules<h1 id="cirque-des-imbeciles-engarde-house-rules">Cirque Des Imbeciles Engarde House Rules</h1>
<h2 id="todo">TODO</h2>
<ul>
<li>Legion Du Fromage</li>
<li>Order List</li>
<li>Calendar</li>
<li>Horse Races<br>
#forLCR</li>
</ul>
<h2 id="deadlines">Deadlines</h2>
<p>Usual Deadline is 2200 AEST Sunday of the Month<br>
<strong>NEXT</strong> Deadline for Orders is Sunday 18th 2200 AEST(UTC+10).</p>
<ul>
<li>Send orders in even if late. it usually takes a day or two and a litre of coffee to write it all up</li>
</ul>
<h2 id="nmr-no-move-recieved">NMR (No Move Recieved)</h2>
<p>Players who NMR do nothing and until their next orders are influenceable as NPCs<br>
Duels due to be fought by them are moved to the start of the next month.</p>
<p>The NMRing player receives Allowance, Pay and Status due to their Position, Rank and Property<br>
Basic Support(inc horses and other fees and property) is deducted from their cash and Club Dues Paid.<br>
If these NMR activities don’t gain SP to maintain your SL, you drop one SL</p>
<p>A Second NMR. see a character sent to the Frontier,</p>
<h3 id="floating">FLOATING</h3>
<p>Floating is the usual PBM practice of suspending the character in Paris with no activities or fees due until their return due to Holiday, illness etc.</p>
<p>This must be arranged with the GM <em>before</em> deadline.</p>
<h2 id="introduction">Introduction</h2>
<h3 id="geography">Geography</h3>
<p>The</p>
<h3 id="recent-history">Recent History</h3>
<h3 id="politics-of-the-ancien-regime">Politics of the Ancien Regime</h3>
<h3 id="paris-and-the-court">Paris and The Court</h3>
<h3 id="further-reading">Further Reading</h3>
<h3 id="acknowledgements">Acknowledgements</h3>
<h2 id="birth">Birth</h2>
<h2 id="press">Press</h2>
<h3 id="what-is-press-and-why">What is Press and Why?</h3>
<p><em><strong>Press is the Life of the Game</strong></em><br>
WRS Asked:<br>
Q: what perspective or person should I write press in?</p>
<p>A Letter of Introduction on your First Turn earns 2SP</p>
<p>observer reporter…<br>
the thing is you’re trying to sell newspapers, foment trouble, sow rumour, kindle outrage…<br>
prepare the populace for game actions…</p>
<p>opine, sneer, insinuate, write open letters to players or NPCs, bombast, grovel, toady, reveal…</p>
<p>in the games i’ve played over the years rivalries were conducted more often in press than on the field of honour.<br>
players campaigned in the press against all kinds of issues, one started an Courting Advice Column called “Dear Jean…”, many opined into the issues of the day like corruption in government, the state of the army, against the horrendous taxation of the Gabelle and the Taille…<br>
some tried to bring about Revolution and Republicanism too early…<br>
there were assassination plots, race fixing, poisoning<br>
Anonymous figments and figures were created who waged campaigns…</p>
<p>Purity Campaigns against public Licentiousness, clubs and bawdyhouses were shut down for parties that got out of control… recently in one game in a ploy for status one player connived to invite the Human Centipede Dancing Troupe to Hunter’s… alas it went horribly wrong and the club was burned to the ground, the site re-consecrated and the club re-opened elsewhere a few months later.</p>
<p>players started and ran themes… one player reported on the graffiti in Paris “The CPS is a Fink!” etc<br>
Another ran a duelling commentary, another a pigeon fancier… ended up eating them when he couldn’t pay support one month,</p>
<p>Players commented on events in the last month. the great time they had at the club with bernard, or the TRUE story of why they were jilted by their mistress last month. wrote open letters to each other about recent or upcoming events, they invited players to and RSVP’d to parties and threw gauntlets to challenge other players.</p>
<p>Honour Reward Fame and influence are to be found at the end of both the pen and sword both<br>
<a href="https://youtu.be/nFiLIsMieiQ">https://youtu.be/nFiLIsMieiQ</a></p>
<p>Any month you submit press (trivial odd-spot/short single paragraph type stuff doesn’t score) will earn an SP.<br>
poems sonnets songs doggerel composed for events activities or about or to other players and Mistresses will also give you a possible reroll such if a courting attempt fails<br>
Anything particularly noteworthy may attract extra reward at the GMs discretion</p>
<p>Skilled Public Grovelling to His majesty’s Wisdom, The Royal Family and other such Public Piety will be …noted</p>
<h3 id="attribution">Attribution</h3>
<h3 id="game-effect">Game Effect</h3>
<h3 id="le-canard-riant">Le Canard Riant</h3>
<h4 id="lcr-sections">LCR Sections</h4>
<h3 id="the-legion-du-fromage">The LEGION DU FROMAGE</h3>
<p>is a in-gameCompetition based on Press Submission.<br>
it is a League Table, updated each month based on press submitted <em>as your character</em></p>
<p>Players who have led this table at least once in the Six months prior gain:<br>
Their Choice of ONE of the following.<br>
+1 to your first Title Attempt<br>
-1 to any roll for the King Confirming a court sentence of Execution upon them.<br>
+1 to a Courting Attempt of a Mistress of Higher SL (literacy is a blessing)</p>
<p>press may become matters of honour if the insults run too thickly, or matters of investigation by the CPS or challenge by Loyal Players if they threaten the Natural Order or impugn the King.</p>
<h2 id="time-sequence">Time Sequence</h2>
<p>Press is a place to announce things ahead of time. (appointments, petitions, requests to resign or use/decide issues of their office (the CLAP being a new case in point.)</p>
<p>Government Appointments may be applied for at the end of each season<br>
Military Appointments may be applied for at the end of The Summer Campaign season when the Army returns to Paris,</p>
<p>One reason is influence may be brought to bear to ensure their success or failure.<br>
Any use of Influence against or requests made to NPCs/appointment applications must be accompanied by press the month before it is used/made/ordered.</p>
<h3 id="calendar">Calendar</h3>
<h4 id="announcements">Announcements</h4>
<h2 id="careers">Careers</h2>
<h3 id="army">Army</h3>
<h3 id="church">Church</h3>
<h3 id="academia">Academia</h3>
<h2 id="status-points-and-social-level">Status Points and Social Level</h2>
<h2 id="support">Support</h2>
<h3 id="support-not-required">Support not required</h3>
<p>Support is not required if you are at the Front or on Expedition, or “Floated” by prior arrangement with the GM due to Holiday, Illness etc.</p>
<h3 id="if--you-cant-pay..">If you can’t pay…</h3>
<h2 id="clubs">Clubs</h2>
<h3 id="mugging">MUGGING</h3>
<p>Unless noted in orders, players are assumed to take 25% of their cash to a club, party, bawdyhouse (any establishment that Carouses) or Clichy plus whatever expenses are set aside for that visit.<br>
Attending the same establishment (apart from Clichy) during the same week with members of your Regiment and Regimental Friends reduces the chance and effect of mugging, as do Bodyguards which may be hired at 10Cr each.</p>
<h3 id="drunkenness">DRUNKENNESS</h3>
<p>Whenever a character (or their wives/mistressses) carouses (at club, bawdyhouse, party, anywhere applicable) two dice are rolled and on a 12 the character becomes inebriated. Three dice are then rolled to determine the outcome:</p>
<p><em>3 = Insult King- may be challenged by any ‘royalist’ present</em><br>
*4 = Cause fight- cause ten times the roll of one die in crowns damage and be banned for three months<br>
*5 = Gamble- lose ten times the roll of one die in crowns but no loss of status points<br>
*6 = Injure self- take five times the roll of one die in endurance damage and be banned for a month<br>
*7 = Insult a player character present- cause for a duel<br>
*8 = Insult a mistress present- cause for a duel<br>
*9 = Insult own mistress- pacify her with a gift worth three times her social level in crowns<br>
*10 = Arrested for obscene behaviour- 1 week in jail<br>
*11 = Cause fight- cause five times the roll of one die in crowns damage and lose a similar amount of end.<br>
*12 = Tell horrible jokes- lose one status point<br>
13 = Gamble- win five times the roll of one die in crowns and gain one status point<br>
14 = Gamble- win ten times the roll of one die in crowns and gain one status point<br>
15 = Buy everyone drinks- this costs the sum of six dice expressed in crowns and gains 3 status points<br>
16 = Court a mistress present- no money spent but base chance of success<br>
17 = Impress important non-player character- gain level 2-7 favour to be used next month<br>
18 = Impress incognito Crown Prince- toady with him at Bothwell’s</p>
<p>Characters may choose to specify when carousing that they are going to get drunk, or will stay sober.<br>
Patrons may not choose to stay Sober if the booze is Free/Paid for.<br>
Poetry, Limericks and Doggerel submitted when carousing may influence results at the GM’s whim.</p>
<p>The Chance of Drunkenness at any occasion where the Booze is Free/paid for increases the chance of Drunkenness to 1 in 6.</p>
<p>Characters whose mistresses have dumped them in the previous two months and have not yet successfully courted a get a +1 on the 3D6 roll.</p>
<h3 id="drinking-ability">DRINKING ABILITY</h3>
<p>Characters Begin with a DA of 1.<br>
Characters with a CON of 7 or less have a DA of Zero<br>
Characters with a CON of 16 or higher start with a DA of 2.<br>
Results 1-12 are marked “*” as “Unfortunate”.<br>
Other Results are considered “Good”.</p>
<p>Each Month that a Player gets Drink, erm Drunk and the ratio of Good to Unfortunate Drinkiness Episots is 3:1 or better, then if their DA is Zero it increases to one.<br>
For other characters. Rolling DA or under on d6 increases it by one.</p>
<p>Any ratio test natural roll of of 6 decreases their DA by one.</p>
<p>Any natural 3D6 Result of 3 (regardless of modifiers) reduces DA by one.<br>
A player with Negative DA is considered Disgraced, when he returns from the front he has sobered up and has a DA of Zero.</p>
<h3 id="legendary-drunkers">Legendary Drunkers</h3>
<p>Players whose DA is high tend to be able to hold their liquor.<br>
For every 3 points of DA, he applies a +1 modifier alternatively to each of “Unfortunate” then “Good” results.</p>
<p>Example: Marco Chunderer has a DA of 8 for a total modification of +2. He applies a +1 first to Unfortunate and then +1 to Good Resots. He Won’t insult the King (but a natural 3 on 3d6 could drop his DA) and has an increased chance of currying favour or impressing if he gets drunk.</p>
<h2 id="female-companionship">Female Companionship</h2>
<h3 id="mistress-loyalty">MISTRESS LOYALTY</h3>
<p>The GM will secretly roll 1 die for each mistress when they take a new lover to determine her loyalty rating.<br>
This will not be known to anyone.</p>
<p>This may be temporarily increased by 1 on a monthly basis for an amount equal to 3 times her social level, or permanently increased by one for a gift of 12 times her social level. Wealthy mistresses are not impressed by mere money and their loyalty cannot be increased by this method. For each month a mistress is unattended, her loyalty decreases by one until he does visit when it returns to it’s normal level. This decrease may be deferred by sending a gift of 3 times her social level if at the front. A player may court the mistress of another player, but he has an automatic die roll modifier of -1 for every three points of loyalty or part thereof Attempts to court a mistress in her lover’s presence are at an additional -2. A roll of 6 is, however always successful- Courting another player’s mistress is obviously cause for a duel if discovered. A character is caught if he attempts to court another player’s mistress while the other player is with her, or if he courts, fails to win her, and commits an indiscretion in the process.</p>
<h3 id="the-clap">THE CLAP</h3>
<p>Characters sartisfying urges at the bawdyhouse will contract the clap on a roll of a double 1 through double 4 on two dice. The afflicted character will lose one point of constitution per month until they reach half their original level (rounded down). Characters will not realise they have the clap until they start losing constitution and the GM drops the player a quiet note.<br>
The clap may be cured any week by rolling twelve or higher on two dice, modified as follows:</p>
<p>+1 for each original point of constitution over 12.<br>
+1 for each 50 crowns spent on medication (to a maximum of 250 crowns).</p>
<ul>
<li>1 for each week in the previous four spent carousing.</li>
</ul>
<p>The clap can be communicated to others, but mistresses notice half of the time and will gossip if a die roll exceeds their loyalty, unless bribed three times her social level in crowns. If she does not notice, she has a 5 in 6 chance of contracting it per encounter and may pass it on with the same chance. Mistresses are cured as above. If gossip reveals that a character has the clap, he loses status points equal to his social level each month until cured. No woman will have anything to do with him during his illness but he does not suffer lack of female companionship penalties. At the end of this visit, any character in the red light district must roll two dice to determine if he is set upon by footpads and relived of his money. This occurs on a roll of any double and he also loses 10- 60% of his full endurance and losing that many crowns (or what he is carrying if this is less). For each amount equal to his social level in crowns spent on bodyguards, this chance is reduced by one double.</p>
<h3 id="bawdyhouses">BAWDYHOUSES</h3>
<p>In addition to the Normal Rules, Female companionship is optional at a Bawdyhouse and costs crowns equal to the character’s social level.<br>
Players spending crowns equal to three times the character’s social level or a roll of 6 on one die secures the services of Lola DeLouche and an extra status point. Liquid refreshment is mandatory in this fortunate case, costing crowns equal to the numerical value of the character’s social level.</p>
<h3 id="salon-du-porcherie">SALON DU PORCHERIE</h3>
<p>Gentlemen may afford themselves a more dignified evening. Those who require the services of a woman in civilised surroundings may visit the Salon Du Porcherie. Carousing costs three times the character’s social level, and having a woman costs six times, but the status points gained from each activity are double usual (2 each), there is no risk of mugging and the clap is only caught on the roll of 12 on two dice. Minimum social level for entry to this establishment is 7.</p>
<h3 id="boulevard-du-clichy">BOULEVARD DU CLICHY</h3>
<p>Characters so inclined may relieve their urges in the Boulevard Du Clichy, this costs nothing but there is a 50% chance each of being mugged or catching the clap, there is also a 25% chance of being caught whilst there. Release from jail following this offence costs 10 crowns, and the character’s mistress will be so outraged she will automatically dump him.</p>
<h2 id="loans">Loans</h2>
<h2 id="duelling">Duelling</h2>
<ol>
<li>Duels are Fought as a pre-monthly action in the month after Cause occurs or is voted on.</li>
<li>Players due to fight a duel who are not in Paris have their duels rescheduled until the month they are due to return.</li>
<li>Players may write press for any reason (challenge, rumour etc) if the Referee determines the press has sufficiently insulted a player or the challenge has cause a Duel must be fought as a pre-monthly action the following month. Members of the Same Regiment and their Regimental Friends will also have cause against the insulting player.</li>
<li>If a player wishes to challenge for any other reason Press must be sent issuing the challenge and Cause will be determined by a vote of all the players.</li>
<li>Players Declining a Duel (failing to order attendance in the next months orders) lose their SL in SP. Players under half END who decline lose 1/2 SL in SP.</li>
<li>Surrender. Players must indicate in their Duelling Orders when they will offer and accept Surrender. SP penalties may apply. Players may appoint other players as Seconds who must order attendance AND order if they will stop a duel.</li>
</ol>
<h3 id="causes-for-duelling">CAUSES FOR DUELLING</h3>
<p>When two characters are in the same place (that is, performing the same activity), Cause for a duel may take place. There must, however, be cause. Unless permitted to by the rules, any character who has cause and an opportunity to fight and does not will lose one social level.</p>
<p>Players must specifically order in the appropriate activities (Courting etc) that they will stand down to regimental friends and colleagues, if they wish to avoid Disgrace.</p>
<p>Judgement of whether or not there was cause is up to the GM.</p>
<p>Challenges issued by Players in Press which do not have sufficient cause are voted on by all players.<br>
All Duels Occur at the start of the month as a premonthly action.</p>
<p>Others Examples of sufficient cause for a duel are:</p>
<p>Two characters of two unfriendly regiments meeting. Officers of rank Colonel and above are exempt from regimental feuds, although they may indulge if they wish. Regimental friends and enemies are listed on Regimental Table D.<br>
Committing an indiscretion with another player’s mistress.<br>
Insulting a regimental friend of a character.<br>
Two characters courting the same mistress.<br>
If a noble meets a non-noble who is four or more social levels above him.<br>
Persistent insulting press. Players may issue challenges to other players who persistently insult their characters through the press. Challenges to players writing anonymously or under a pseudonym do not have to be accepted, unless the challenger can prove that the player challenged is the author of the press.</p>
<p>Characters may gain or lose status points as a result of a duel. Duelling Table I) lists status point changes after a duel.<br>
Parties to a duel should arrange for seconds to accompany them, to ensure that no foul play occurs.</p>
<p>Non-player character ruffians may be hired to act as seconds for 10 crowns each, who may, if paid more, partake in dishonourable behaviour. It is not possible to bribe another player’s non-player character seconds. Ruffians will always testify that their man was innocent (if paid). Seconds of the winning duellist will gain 1 status point if they are seen carousing with him within 2 weeks of the duel.</p>
<p>Duelling is not illegal, murder and manslaughter are. Any death may be investigated by the commissioner of Public Safety, whose decision it is as to whether or not to bring charges.</p>
<h2 id="influence">Influence</h2>
<h2 id="military-ability">Military Ability</h2>
<h2 id="regiments">Regiments</h2>
<h3 id="joining-a-regiment">Joining a Regiment</h3>
<ol>
<li>The Current Senior Officer (by subunit seniority - where all the Senior Ranks are vacant) approves admission by a qualifying Player to a Regiment.<br>
This may be an NPC or Player Character.</li>
</ol>
<h2 id="campaign">Campaign</h2>
<h2 id="volunteers">Volunteers</h2>
<h2 id="campaign-outcome">Campaign Outcome</h2>
<h2 id="appointments">Appointments</h2>
<h3 id="inspector-general-of-cavalry">Inspector-General of Cavalry</h3>
<h4 id="clap-program">CLAP Program</h4>
<p>The <strong>OTHER</strong> CLAP<br>
His Majesty has announced an idea of INSPIRED logistical <strong>BRILLANCE:</strong> The CAVALRY LOAN ASSISTANCE PROGRAM.</p>
<p>Mindful of the Dignity of Officers and the Talented Horsemanship of the Men of France, The Inspector-General of Cavalry has been put in Charge of the CLAP.</p>
<p>Whilst players may always borrow funds to purchase necessary horses, His Majesty wishes to support the Loyal and Skilled Soldiery of the Regular Army.</p>
<p>If a character needs horses or additional horses as a result of being promoted or losing a horse in battle, the Palace will arrange it, together with a no-interest loan if necessary.</p>
<p>Players of any arm of the Regular Army without funds for necessary horses who otherwise qualify for admission or have been promoted without Funds for Horses who wish to apply for assistance before applying for a Cavalry Regiment or purchasing or promotion to a rank requiring horses may, prior to applying undergo a free CLAP ASSESSMENT.</p>
<p>This consists of Riding Trials requiring a player to demonstrate expertise in Equine Management.<br>
This may be a week’s Regimental Duties if needed for a promotion within a regiment.</p>
<p>Players who roll under their EXP (-3 if not Fully Healed) pass the test and will be loaned the purchase cost of the necessary horses.<br>
Players requiring 3 horses for a Majority must additionally pass an exam, rolling equal to or under their MA on 1d6.</p>
<p>Players granted CLAP funds have a CLAP debt to the value of the loaned funds which must be repaid at a minimum of 10Cr a month.<br>
Players unable to make a minimum CLAP monthly repayment are Disgraced.</p>
<p>A Roll of 17-18 is a Dramatic or Hilarious Failure and on a d6:<br>
1-2: Hilarious Failure with exclusion from CLAP tests of d3 Seasons,<br>
3: lose 3d6 END,<br>
4: Lose 6d6 END<br>
5: You’ve embarrassed a Staff Officer, try for the CLAP again next year. Lose 2SP<br>
6: Son, it’s not for you. Excluded from application to Cavalry Regiments until MID or Merit Promoted.</p>
<p>A natural 2-4 result indicates a spectacular and memorable success. Gain 5SP in all cases.<br>
1: You Show Promise: +2 on all Cavalry Applications until next accepted.<br>
2: Innovative Idea: Increase your MA by One. Your CLAP dept is waived,<br>
3-5: The Inspector-General of Cavalry has noticed you. Gain one Class 5 Favour for use until the current IGC is replaced.<br>
6: Inspirational Success. Gain favour as below. Increase your MA by one. Additionally +1 for promotion on next Summer Campaign.</p>
<p>Players may undergo CLAP Assessment once a month unless excluded by a fail result, or if the IGC suspends CLAP testing.</p>
<p>CLAP Funds entrusted to The Inspector-General of Cavalry may be embezzled once a year at the start of the Summer Season.<br>
Multiply the number of CLAP attendances (not attendees) in the last year by d3 by 200 Crowns.<br>
Roll 3d6. The IGC is caught:<br>
on a natural roll of 3.<br>
or on a negative die result (after subtracting one for every 1000Cr or part thereof embezzled)<br>
If caught the player will be removed from office and disgraced and stripped of property. He will be executed on a 7+.<br>
Both Dice rolls can be modified by influence with the Adjutant-General.<br>
The King will Commute an Execution on a 7+.</p>
<p>A Player IGC may either:</p>
<ol>
<li>Waive an existing CLAP debt.</li>
<li>Grant CLAP funds for horses to a player with no obligation to repay.<br>
at their discretion (or by “arrangement”) or a NPC IGC will if influenced, but the applying player must undergo a sham CLAP test.<br>
If the player spectacularly fails the IGC if found out, and is removed from his position and Disgraced<br>
This also occurs On a 11+ for a passed test.<br>
No memorable results are possible on a sham CLAP test.</li>
</ol>
<h2 id="titles">Titles</h2>
<h2 id="disgrace">Disgrace</h2>
<h2 id="investment">Investment</h2>
<h2 id="new-rules"><em><strong>New Rules</strong></em></h2>
<h2 id="amended-tables">Amended Tables</h2>
<p>7953624388622221424</p>
<blockquote>
<p>Written with <a href="https://stackedit.io/">StackEdit</a>.</p>
</blockquote>
Bob Blanchetthttp://www.blogger.com/profile/00534784639811440182noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-5943842256409048982019-07-15T06:12:00.001-07:002019-07-15T06:12:29.385-07:00Le Canard Riant New Year Edition 1610<p>¿¿¿¿???# Le Canard Riant<br>
<strong>NEW YEARS EDITION 1610</strong><br>
<strong>A BARGAIN AND STILL ONLY ONE CROWN!!</strong><br>
<strong>GOD BLESS THE KING!!!</strong><br>
<img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAAwKchQeH6kM4F_90XmaqcEeg_PZwbx_uLAjaTcT1SqQAWn7DO9D6fNWAQil0ZoXjckURtbmZn3k_9lukcZKyoFzoSKWxTu7XZeRbaymLcfrqv957gJP4ukwscVbn621Io2oXnP2CJyuR/" alt="enter image description here"><br>
<strong>All Press and letters to <a href="mailto:cdiengarde@gmail.com">cdiengarde@gmail.com</a></strong></p>
<h2 id="housekeeping">Housekeeping</h2>
<p><strong>Deadline 1st of Each Month 22:00 AEST</strong><br>
Orders, Press, Blather, Brown-nosing, Cunning Plans and New Player and GM Enquiries to <a href="mailto:cdiengarde@gmail.com">GM Le Roi Bob Blanchett</a></p>
<p><strong>NEW YEAR January 1610</strong><br>
<strong>WINTER CAMPAIGN SEASON</strong></p>
<p><strong>Louis XIII is King (Aged 12, majority at 14)</strong><br>
<strong>Marie De Medici is Regent</strong><br>
<strong>Fils Du France</strong></p>
<ol>
<li><strong>Gaston, Duc D’Orleans</strong></li>
<li><strong>Henri, Prince Du Conde</strong></li>
</ol>
<p>France is <strong>CALM</strong></p>
<p>The <strong>Church</strong> is not accepting Novices.<br>
The <strong>Royal Court</strong> is suspended during Louis’ Minority.</p>
<h3 id="joining-the-cirques">Joining the Cirques!</h3>
<ol>
<li>Email the GM.</li>
<li>Choose your character’s witty, dashing name of two to four words to form a code of two to four letters. e.g. Michel Le Flea would be <strong>MLF</strong></li>
<li>Compose your Introductory Letter to go in the Monthly Parisian Newspaper <strong>Le Canard Riant</strong>*</li>
</ol>
<h3 id="section"></h3>
<h2 id="le-canard-riant">Le Canard Riant</h2>
<p>The Monthly Newspaper of Cirque Des Imbeciles is the life of the game.<br>
Feats of Bravery, Honour, Loyalty and Hilarity are recorded within.<br>
Smears are made, gloves thrown and rumours abound.<br>
Poetry and Song both satirical and Loyal are welcome as are considered reflection on the sagacity of HRH, the attributes of ones betters and the antics of plebian classes.<br>
Parisian Life, The Law Courts, Public Unrest, Military Affairs, (and affairs of the heart} and intrigues of State, Church and the Royal Court are printed.<br>
The <strong>Legion du Fromage</strong> is awarded monthly for contributions to <strong>LCR</strong><br>
Le Canard has several sections:</p>
<h2 id="announcements">Announcements</h2>
<p>Twelve New Players have arrived in Paris for the New Year:<br>
The Editor awaits their Letters of Introduction</p>
<p>The Players Below have received their order sheets.<br>
<strong>JOIN ANYTIME</strong><br>
<strong>LPB</strong> Louis Pierre Bastarde, (Richard Gorringe) a rather strapping lad by the looks of him, Good Stock, but barely a sous to his name ) as good though it may be. (a Viscount’s boy)<br>
<strong>FUT</strong> Francois Urban Tourville, (David Morgan) a sharp eye like his dad (Louis is rumoured to be a Marquis out of milkmaid) and a perhaps a bit of flash and folding material (which he seems to possess) might see a future for him here.<br>
<strong>IB</strong> Inigo Balboa (Mark Chandler) has arrived from Spain (muttering something so rumour has it about someone killing his Father - but <em><strong>who</strong></em> understands <em><strong>what</strong></em> they say?!) Paris welcomes all who (except the hated English! ptui!) who wish to make a career in the Service of the King!<br>
<strong>FDF</strong> Francois De Fromage (Paul Kidd) has a Purse of a Horse, but does he have a heart of a Lion?<br>
<strong>GLV</strong> Guillotine Le Vertebrae (Leith Golding) might sound like a bloodthirsty sot, (excuse me! <strong>sort</strong>) but as his Dad is a Knight and Chavalier, I’ll just tug my Forelock and say no more.<br>
<strong>TAS</strong> Thierry Augustin Suchet is<br>
<strong>FB</strong> Fernand Brummel is reputed to a be a devil with the Blade (I’m assuming we’re talking Rapier here) when he’s not throwing Crowns around as you’d expect of our esteemed Noble Scions<br>
<strong>JPSG</strong> Jean-Pierre St. Germain (Michael Stringer) comes from Mercantile Stock and i’m sure he is a canny lad who knows his sous from his crowns.<br>
<strong>PDP</strong> Probleme De Peony (John Dalton) has his head about him and has been known to lose it! (A Baron’s sire.)<br>
<strong>CEG</strong> Croissant El Grande (Peter Kaczmarek) is a lad determined upon Military Glory… He’s Off to the Front!<br>
<strong>JMM</strong> James MacMaster (Neil Hughes) comes from North of Hadrian’s wall and has a barrel marked “IRN BRU” which is puzzling Religious Scholars.</p>
<p><strong>There are no duels pending or causes for duels to be voted upon</strong></p>
<p><strong>No Application Announcements have been made for WINTER Government Appointments this Season</strong></p>
<p><strong>No Application Announcements have been made for Military Appointments (made at the end of August)</strong></p>
<p><strong>No Requests have been made of Non-player Characters</strong></p>
<h2 id="vie-darmee">Vie d’Armee</h2>
<p>It is deepest winter and thus the Frontier is as usual quiet with the Peasantry shut in, the Orangemen tending to their cows and cheese, Germans and Huguenots nailing very long letters (they really do have a word for everything) to their doors and saying nasty things about the Pope.<br>
But Alas in His Majesty’s <strong>WISDOM</strong> the Edict of Nantes is in Force so we can’t burn or behead Protestants like we used to to keep the Horses warm and fed in Frontier Barracks over Winter.<br>
The Royal North Highland Border Regiment is as always on the frontier with The Army’s Frontier Forces should any wish to defend French snow from Spaniards, while the Regular Army’s Regiments remain at the King’s Disposal in Paris.<br>
The Summer Campaign Season Begins in June when the Army Staff, and The Minister of War and The Minister of State decide on matters of military high policy and someone will, as always get Rich or Dead as a result.<br>
So Join the Army Boys! Plunder, Glory and Fame Await you!!</p>
<h2 id="social-news">Social News</h2>
<p>Everyone has been sobering up after new year and the King’s Fireworks His Majesty Le Roi Louis XII toasts to the health of all Frenchmen and said “Love Your God and King - and pay your Taxes, you Louts!”</p>
<p>Much sighing has been heard from La Parade du Pompadour as there is business of the Heart that is being left unattended on a Grand Scale - Farrah Faucette and Helena Handbasket are… impatient.</p>
<p><strong>HRH</strong> has decided to announce a Arts Program for the encouragement of Theatricals at the end of the Year after the Army returns from campaigning. Get writing! Turn your with into Cash (See if you can turn your flop into a hit!)<br>
<strong>The Lottery</strong><br>
The Carry-over prize pool from the Christmas draw is <strong>67 CROWNS</strong><br>
Buy your tickets now!</p>
<p><strong>The Club Scene</strong> has been quiet, many of the clubs are looking for new members since the battlefield losses incurred by membership in the last summer campaign season…</p>
<h2 id="le-opinion">Le Opinion</h2>
<p>Farrah Faucette has been seen drinking coffee without due appreciation. She looks greatly unimpressed.</p>
<p><strong>THE ARMY’S CUPBOARD IS BARE! A NATIONAL DISGRACE!<br>
by A. PATRIOT</strong><br>
His MAJESTY (Le Roi) has the greatest of worries, but I am ashamed, <strong>ashamed</strong> to call myself a Frenchman when I see the state of the Regular Army, filled with <strong>nobodies</strong> and impoverished by <strong>corruption</strong>!<br>
As a Veteran, I call upon all men of France to look to their hearts and take the King’s Crown in his Service.<br>
Army Life is a good life: The True <strong>CAMERADERIE</strong> of Brothers, Every meal a Feast (at least until my Regimental Cook, the late Gordon Blue had his taste buds shot off at the Siege of Lille) and above all the <strong>honour</strong> of kicking lily-white English backsides all over Europe.</p>
<h2 id="le-scandal">Le Scandal</h2>
<p>Since the Death of the <strong>LOVED</strong> King Henry and the necessary Regency of The King’s Mother, the two Fils Du France were seen arguing at Versailles, now that their line to the Throne is gone. Did one kick the other forcing him to look for aperitif?</p>
<p>“The <strong>CPS</strong> is a <strong>FINK</strong>!” was seen scrawled on the corner of Rue Montmartre.<br>
The most beloved (hem, hem) Commissioner of Public Safety was described as “Furious”</p>
<h2 id="le-bastille">Le Bastille</h2>
<p>The CPS has announced no arrests and his ferrets have been quiet.<br>
“Since the Goldyn Case, Paris has been at Peace.”<br>
The Ministers of State and Justice had no Embezzlement or Treason Cases to rule on last month. Christmas is a time for Forgiveness, the MoJ said.<br>
The Military Assizes have been similarly empty. There is, of course no connection to the excellent business Paris Wine Merchants did over the New Year.<br>
The Minister of War described Discipline as “Firm”</p>
<h2 id="points-arising">Points Arising</h2>
<p>Current House Rules are here on the NWA Blog En Garde Page. <a href="https://nwainc.blogspot.com.au/2018/05/en-garde_46.html">January 1610 House Rules</a> Please check back regularly. I will notify all players by email as the HR solidify.<br>
This Page will contain the Latest Greasy Pole and other game listings results and news.<br>
<strong>Le Canard Riant</strong> will come out each month with your turn sheets and a updated list of player’s emails.<br>
Negotiate amongst yourselves between deadlines and cooperate and plan toadying, parties, borrowing favours, etc.<br>
Letters between characters in-character in Press are positively encouraged (and will be in cases of note, rewarded…)<br>
Check the Beginners Guide below for tips and any questions until you get a rulebook, hit me up with questions anytime.<br>
If Regimental Enemies meet or you happen to both court the same “Pompadour” or have yours pinched, that’s automatic Cause for a Duel.<br>
If Honour is Otherwise offended and you wish to meet on the Field of Honour, you must make your case in press and appeal to the Jury of Public Opinion.<br>
<strong>NB</strong> Please note the Status Points to be gained from Recruiting New Players and the <strong>Legion du Fromage</strong> SP pool available for in-character Press for LCR, go grab it.<br>
Cheers,<br>
Bob</p>
<h3 id="end-notes">End Notes</h3>
<p>Players are encouraged to splash a Fiver on<br>
<a href="http://www.engarde.co.uk/buy.html#direct">Standard Engarde from Margam - Evans as a PDF</a><br>
The rules are also available in softcover.</p>
<p><a href="http://www.engarde.co.uk/useful.html#Top">Standard Game Tables and Order Forms</a> will be of use during the game.</p>
<p><a href="http://www.oocities.org/timessquare/castle/6015/begin.htm">A Beginners Guide to Engarde</a> from a previous game may be found here, some details may differ.</p>
<blockquote>
<p>Written with <a href="https://stackedit.io/">StackEdit</a>.</p>
</blockquote>
Bob Blanchetthttp://www.blogger.com/profile/00534784639811440182noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-22950678697346276172019-06-15T17:20:00.000-07:002019-06-15T17:20:50.248-07:00The Lure of Excess - I<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">I started playing Age of Sigmar with the release of the Second Edition; I was making decent money at the time and wanted to put together a Flesh Eater Courts army because I liked the miniatures and wanted a game with a broad player-base, as I usually played smaller games with a select group of people. As I never played much Warhammer Fantasy, I didn't have any nostalgic connection to the Old World and quite enjoyed the dynamic play of Age of Sigmar. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">What I did have some nostalgia for, however, were the forces of the Chaos god, Slaanesh. My first "real" Warhammer 40,000 army was Emperor's Children, which I never really finished and have long since been sold, but the Prince of Chaos has been on my mind ever since. Naturally, when the new Age of Sigmar Hedonites of Slaanesh rules dropped, I grabbed a copy of the Battletome and Warscroll cards and put them aside until I finally finished painting my Flesh Eater Courts. </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibakrFvbx-SN2rVVoS_tARb2iD_6W5FTkStGVeTjrBEvIKgmyzwHAOUK-Om0zry159uO9wsOmt_mqOViIGoFktgUnC-M5lH04Q8-urjZyueKSaJhIiumL1oCBvzK71zvh3cZAt8VBbwxU/s1600/b567cea62d20dbe01c04c152406c7e03--slaanesh-game-workshop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="504" data-original-width="500" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibakrFvbx-SN2rVVoS_tARb2iD_6W5FTkStGVeTjrBEvIKgmyzwHAOUK-Om0zry159uO9wsOmt_mqOViIGoFktgUnC-M5lH04Q8-urjZyueKSaJhIiumL1oCBvzK71zvh3cZAt8VBbwxU/s320/b567cea62d20dbe01c04c152406c7e03--slaanesh-game-workshop.jpg" width="317" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Then I lost my job. Stuff happens, big deal, I'm already applying and don't expect to be out of work long (last time I got to three weeks), but I need to be careful with my spending on the hobby for the time being and Games Workshop miniatures are famously expensive. Also, I'm not that much of a fan of the current range of Slaaneshi Daemons, so doing something original had a decent appeal. I'm a bit of a "Hobby Hero", I like converting and customizing all of my miniatures, making my army unique, rather than just painting them like the box picture; probably a reason I don't play a lot of historical wargames. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">When planning a new army, I like to have at least a rough army list to work from, otherwise I quickly find myself with unnecessary units and way over budget. What a terrible wargamer I am. Looking at the Hedonites Battletome, I came up with this basic list that will allow me to build what I'd like and still get some games in: <br /><br />20 Daemonettes (220 Points) </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">20 Daemonettes (220 Points) </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Keeper of Secrets (360 Points) </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Vicelader, Herald of Slaanesh (120 Points) </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Dreadful Visage (40 Points) </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Wheels of Excruciation (40 Points) </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">A nice, round 1000 points and 44 models looks like a good place to start. No Warscroll Battalion to begin with, as I don't have quite enough points, but the two Endless Spells should give some durability to the force. A major consideration for any army I build is weight. Wherever possible, I like to build the bulk of my forces from plastic figures, because they're more durable and easy to transport. I knew I had a fair few female Heroclix in a box somewhere, so I started digging. </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYOyaciC2Cz6dtjusetfXkJ_JJ9u3nA7NmBWDkQ9PwazNJ1RQQDOFrp4aJoP5vqUuNK18mEhKjp6rGj7GceNCQ5MOKSDV6Txu8U_2OAiwhYXWKH0oZZkXNHghs2GuClVM7LYvLRB0xUnA/s1600/DSC04312.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYOyaciC2Cz6dtjusetfXkJ_JJ9u3nA7NmBWDkQ9PwazNJ1RQQDOFrp4aJoP5vqUuNK18mEhKjp6rGj7GceNCQ5MOKSDV6Txu8U_2OAiwhYXWKH0oZZkXNHghs2GuClVM7LYvLRB0xUnA/s400/DSC04312.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">A short time later, I had 37 miniatures with feminine appearance, not quite the 41 I need, but a good start. The Heroclix are a soft plastic, which carves easily, but requires superglue rather than polystyrene cement and the bases need replacing. I dug into a deep box of bits and started gluing on claws, new faces and tails. Here are a couple of examples of what I came up with to start: </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuJ8hwJIQ_4Am2QrW0Ov3F1gEJL5y6QSe6WOirLmjusS_CQwvMg5QthH9OoSEDx3VwnNnZyDkf7S_XE2izOsSG581LmdNk174nVUnIuBItkdBkQvKxRHhGbCLFx0UdvXi78FmhOL1_Sr0/s1600/DSC04313.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuJ8hwJIQ_4Am2QrW0Ov3F1gEJL5y6QSe6WOirLmjusS_CQwvMg5QthH9OoSEDx3VwnNnZyDkf7S_XE2izOsSG581LmdNk174nVUnIuBItkdBkQvKxRHhGbCLFx0UdvXi78FmhOL1_Sr0/s400/DSC04313.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">It's hard to tell from the front, but this lady isn't wearing anything to cover her rear end. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUBmvq3VFJYAHJgcl5Mzh3FJzURyZ8iJRGx7qA-_MFBWsVLTNG0gxDIKaywjsZ6ofDvOdN6y_JP6V0TryPTGqs5jgHDPJQvvwES7V7ZoHwbX2YLYnoQ6me0KzM0qU8hV0vc0_NfOu6moc/s1600/DSC04314.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUBmvq3VFJYAHJgcl5Mzh3FJzURyZ8iJRGx7qA-_MFBWsVLTNG0gxDIKaywjsZ6ofDvOdN6y_JP6V0TryPTGqs5jgHDPJQvvwES7V7ZoHwbX2YLYnoQ6me0KzM0qU8hV0vc0_NfOu6moc/s320/DSC04314.JPG" width="320" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Similar to the above, this figure has visible underwear, which clashes nicely with the blade for a face. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">I decided the Herald should be pretty special and more than a little strange, so I started with an Emma Frost Heroclix with wonky legs. I replaced her legs with Tryanid whips, her hands with Ghoul claws and put a Dyrad head on as a mask/face. The base looked a little bare, so I added a Chaos familiar I had to highlight that the Herald is a special lady. The finished product looks flimsy, but is held together with a lot of superglue and plastic putty, so should weather gaming ok. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9qQwc1vDPhVbpk0BTFX6wzDAihyogMtqi-MWs-xgcPGz9ZO69GyygrLmulUK6IOTj7cL8LxPDIYDzi33beFm0D-h92NCTMKCA29kBsnFpfP4CVGWoyZg273RQspt6R4x8slWkmE_sGfA/s1600/DSC04315.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9qQwc1vDPhVbpk0BTFX6wzDAihyogMtqi-MWs-xgcPGz9ZO69GyygrLmulUK6IOTj7cL8LxPDIYDzi33beFm0D-h92NCTMKCA29kBsnFpfP4CVGWoyZg273RQspt6R4x8slWkmE_sGfA/s400/DSC04315.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">I already had an idea for a Keeper of Secrets which I wanted to try, using a vinyl anime figure, the type of which can be found at most collectable stores that deal with Japanese kitsch. With the new Keeper of Secrets coming in at over $200, it could be a good way to save some money, as well as a fun modeling challenge. At the Australian Plastic Model Expo 2019, I found this young lady: </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0rE32mnpfw6MrZlqmow7P0wa6ujKouP1WYVeZGNEyPuUWvgmMwhlPJeEt25CSeVHur9mD0h2UBr3mIwNt2Nakz8EQMRZ8AKR0ovNrz8AJUlDPseJmiZ6tyS10F9o5aKShUJ3viMkYUlQ/s1600/DSC04316.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0rE32mnpfw6MrZlqmow7P0wa6ujKouP1WYVeZGNEyPuUWvgmMwhlPJeEt25CSeVHur9mD0h2UBr3mIwNt2Nakz8EQMRZ8AKR0ovNrz8AJUlDPseJmiZ6tyS10F9o5aKShUJ3viMkYUlQ/s400/DSC04316.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">As seen next to my existing Daemonettes and Herald, this "Gothic Lolita" is pretty tall, but the flexible vinyl of the figure makes it work fine with superglue and plastic putty. Once I replace the arms with claws and add a demonic face, the stockings and visible underwear will contrast nicely. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">I got to work, getting a few more Daemonettes done, giving me ten, plus the Herald. Since the picture was taken, they've been flocked, but are waiting for a dry day to undercoat. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQneDgHYHSy5xpyqTgL_qh1iutxq7kAFo85whWEo_ch6k4O2R3J65NYiu06JF5dutxTlvRUi-s5ZIKvXYIkabK8uXymiDMe4_1rjFe-rXeNDDGRGnyhJc_mBq5sjbwbgVc_UOjUjw0wuc/s1600/DSC04317.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQneDgHYHSy5xpyqTgL_qh1iutxq7kAFo85whWEo_ch6k4O2R3J65NYiu06JF5dutxTlvRUi-s5ZIKvXYIkabK8uXymiDMe4_1rjFe-rXeNDDGRGnyhJc_mBq5sjbwbgVc_UOjUjw0wuc/s400/DSC04317.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">As building the Daemonettes is time-consuming, they're the focus for now, then I can have a bit of fun with the Endless Spells and Keeper of Secrets. The next purchase will be some bases for the Spells and Keeper, plus the components for the Spells. I always make sure to have the correct bases for any proxy miniatures, to prevent any claims of cheating by having miniatures of a slightly different size to the originals. With a bit of luck, I can have my 1000 points undercoated and on the table within a month, maybe even get a few painted. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><u>Progress</u> <br />Points Assembled: 230 <br />Points Painted: 0 <br />Money Spent: $25 <br />GW Pricing: $87 </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;"><br /></span></span>Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-24631144189180838532019-06-10T17:18:00.000-07:002019-06-10T17:18:05.966-07:00Quick and Easy Zombies<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">I've painted quite a number of 28mm Zombies over my time as a wargamer, enough that I've gained a reputation for bringing zombies into every game I can. For the most part, they exist to provide cannon fodder for my Warpath: Firefight Plague army, but having zombies kicking around tends to be handy for a variety of games. Naturally, I have gotten painting the undead down to a quick process now, so I thought I'd share it here. I'm not the best painter out there, I refer to my standard as "Tabletop Plus", meaning it looks good on the table and pretty decent in your hand, but I'm not going to win any awards. Painting can be a daunting process for newcomers to the hobby, so I hope this demonstrates that you can get a decent result without too much hassle. </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvS5wYb3T3AmhQOpfbce3iuzb1B9TVvKcGJtUAcRzDmY5aHaMkjELTWrKTSR9bKmq6i1PDlL_X9kH2FQyOn5daRHFBKuhjt2wkBJpBa8g54HNmEWWw4RXZfTSd3ByXwZM4ksvtLENBFWg/s1600/DSC04279.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvS5wYb3T3AmhQOpfbce3iuzb1B9TVvKcGJtUAcRzDmY5aHaMkjELTWrKTSR9bKmq6i1PDlL_X9kH2FQyOn5daRHFBKuhjt2wkBJpBa8g54HNmEWWw4RXZfTSd3ByXwZM4ksvtLENBFWg/s400/DSC04279.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">I started with a couple of Heroclix I picked up cheap, Caliban and Machine Teen. Machine Teen got a Mantic Zombie head and Warhammer Ghoul arm to replace what he came with and both were rebased onto 25mm Flat Rounds. I flock before I undercoat, but just do what works for you. I also use GW Chaos Black spray on almost all of my miniatures, but whatever works for you is fine. I use a brush and black paint (Formula P3 Thamar Black) to touch up anywhere the spray has missed. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTbsq-GckNdXFO4egc7pdXoXt2GSRveZoJliVRZj1cVNh9taxG-pSi3pvGVY8FIYO5RnJlEyFVEAik8gdofCJ5jg5XLoDbK4WBk1gU20Tm7ba_CXSuXHzti8QlEWR1x51951qSahmtMBo/s1600/DSC04282.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTbsq-GckNdXFO4egc7pdXoXt2GSRveZoJliVRZj1cVNh9taxG-pSi3pvGVY8FIYO5RnJlEyFVEAik8gdofCJ5jg5XLoDbK4WBk1gU20Tm7ba_CXSuXHzti8QlEWR1x51951qSahmtMBo/s400/DSC04282.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">First step is painting the flesh areas of the zombies, I've used GW Karak Stone, but any pale Khaki or Buff will do. Don't worry too much about being exact, so long as the flesh is covered, any mistakes can be fixed later. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioPslk3Np93iHo85W4CqF8f2tDbpeBSFmfgXBpK2-ZegbkPBn1nTZGBqQ_C7GOaY4rdW14D327rRTVdyo4ZlPigXWJnZMjRrIyAsdkRxwcrl7BdDmasttaWfmd6V3MjCcYupfj_Rzyc-Y/s1600/DSC04283.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioPslk3Np93iHo85W4CqF8f2tDbpeBSFmfgXBpK2-ZegbkPBn1nTZGBqQ_C7GOaY4rdW14D327rRTVdyo4ZlPigXWJnZMjRrIyAsdkRxwcrl7BdDmasttaWfmd6V3MjCcYupfj_Rzyc-Y/s320/DSC04283.JPG" width="320" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">Next up is a flesh wash to tone the skin areas. I've used GW Riekland Fleshshade here. Make sure to get good coverage at this stage, but don't panic if you don't, there's plenty of opportunity to fix mistakes later. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOyoQ_vG5lCkGmGIB_qvNphD9RrlT1fgAQs3WQG-BAHp6_c9W69mllFSgkVfC2b0NtX_ECqVdlNoC82lmK2cH5-CR1xWiixg0N_spH5kVN62tBZnX4druLWMOz3UEMqd8a7a-8nPeO8iY/s1600/DSC04286.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOyoQ_vG5lCkGmGIB_qvNphD9RrlT1fgAQs3WQG-BAHp6_c9W69mllFSgkVfC2b0NtX_ECqVdlNoC82lmK2cH5-CR1xWiixg0N_spH5kVN62tBZnX4druLWMOz3UEMqd8a7a-8nPeO8iY/s400/DSC04286.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">Next, put a green wash over the flesh, I've used GW Beil-Tan Green. Make sure to let the previous wash dry thoroughly, otherwise the two have a tendency to dry with a chalky finish that ruins the effect. Unlike with the flesh wash, this one can be a bit patchy, as it helps create the illusion of sickly, rotting flesh. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4yjSd7M_SydoWaH8yxN2fidKCDwX4ii0rgcY4D9-lkRb1m0a9wtsdn2t-fohTmc2OXyHOMbE6hobpg5eGpSaxHrwTh3SQzZBodWRm0A5f7h3z-8daOKDkwiF5YzaC6P2eZ_3CpgyTRj0/s1600/DSC04288.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4yjSd7M_SydoWaH8yxN2fidKCDwX4ii0rgcY4D9-lkRb1m0a9wtsdn2t-fohTmc2OXyHOMbE6hobpg5eGpSaxHrwTh3SQzZBodWRm0A5f7h3z-8daOKDkwiF5YzaC6P2eZ_3CpgyTRj0/s400/DSC04288.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">Next up, paint the clothes. I tend to use bright colours on my zombies because it helps contrast the flesh, and they still pop after the next wash. This is the one stage where a steady hand can help, as touching up the flesh can take a while. I also tend to avoid too much green or red, as these can be lost on the final product. As one of the zombies is holding a bone, I took the opportunity to recoat it with Karak Stone so it doesn't look like flesh, and did the same with the hair, using Formula P3 Crxy Bane Base. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOu84Thbu3UsyAaCc0dQG0ZXzlgS9iMV9QL2keG2ZpDmzu_9Du57vptOlMwRpCwjtn90mXx9MgJnul5nHp92F0fQmRY9jdHe3N6UX8sRxpqdA4oQExS9brbbGS_zR3lzOrmpwddZ-i-Dk/s1600/DSC04295.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOu84Thbu3UsyAaCc0dQG0ZXzlgS9iMV9QL2keG2ZpDmzu_9Du57vptOlMwRpCwjtn90mXx9MgJnul5nHp92F0fQmRY9jdHe3N6UX8sRxpqdA4oQExS9brbbGS_zR3lzOrmpwddZ-i-Dk/s400/DSC04295.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">The final wash goes on all of the clothes, hair and bones, I use GW Agrax Earthshade, but Army Painter Strong Tone or a thinned Reaper Paints Brown Liner would work fine as well. Don't panic too much if some gets on the flesh, it's unlikely that anyone will notice on the finished model. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTuX2ygXFsehcazAF6_4PSmX2hOeBl8mgL2KItyRdnr9i-NGFItPR9K6MCBRT7mqwOkujKdqNXK20jvmQpD8VI3J-ZNBCiXlbiVNpGzyweeuv8NEbZZcWcvQxeRDuHh-a9M0PoWFXQ7MQ/s1600/DSC04299.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTuX2ygXFsehcazAF6_4PSmX2hOeBl8mgL2KItyRdnr9i-NGFItPR9K6MCBRT7mqwOkujKdqNXK20jvmQpD8VI3J-ZNBCiXlbiVNpGzyweeuv8NEbZZcWcvQxeRDuHh-a9M0PoWFXQ7MQ/s400/DSC04299.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">The only real fine detail work comes now, taking a fine brush, highlight the eyes, teeth and bones on the miniature. I used GW Ushtabi Bone. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAaTvBsQtarMLnLSXHfLx4f8CX0QAorrWugFWM-mWKB9NcfdF2arLo2gy2AZ89aI4xv_Mz391LvJY8StSNB45bZoVI4Pi5qABSrSqlQSiMHr3zGZx4qakhjGHjtLxCfWEVz1B0eQvfdj8/s1600/DSC04300.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAaTvBsQtarMLnLSXHfLx4f8CX0QAorrWugFWM-mWKB9NcfdF2arLo2gy2AZ89aI4xv_Mz391LvJY8StSNB45bZoVI4Pi5qABSrSqlQSiMHr3zGZx4qakhjGHjtLxCfWEVz1B0eQvfdj8/s400/DSC04300.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">At this stage, I painted the bases, but when and how you do that is up to you. I do a wetbrush of GW Steel Legion Drab followed by a drybrush of Karak Stone. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXWKhX8cWnoAafKyQtrqDQt-dfcvn6HvkLFwzbC6Xpgog6L-Sg30Gsj_G4TLco4k4enl9zIILOy6qZcCYpQU07WpdxGcpx84KI6HuZuB3w_6l8bMtJ5MC3eyj1lm0Oyqu7PRwXtZTfee4/s1600/DSC04310.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXWKhX8cWnoAafKyQtrqDQt-dfcvn6HvkLFwzbC6Xpgog6L-Sg30Gsj_G4TLco4k4enl9zIILOy6qZcCYpQU07WpdxGcpx84KI6HuZuB3w_6l8bMtJ5MC3eyj1lm0Oyqu7PRwXtZTfee4/s320/DSC04310.JPG" width="320" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">The "finishing touches" are done with Games Workshop effects paints, Blood for the Blood God as Blood, Nurgle's Rot as vomit and a coat of Lamenter's Yellow on the eyes to give them a sickly look. While less tends to be more with the vomit and blood, they can be used to cover up any gaps or mistakes. The final result isn't prize-winning, but it looks good enough for most games. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiosZPuNZINQwLSrr3zxCi9NdMWY0AD_0dl2I67rcyPIRAZZwvTwBNNMNhKf7jYwKGOvEoF8pr44CNUs6jpvGv7ik0zfN3inc-tik_2dsuHpn1mJgkmFa1le5FjuIvQ7eIB5FTLu06H0rg/s1600/DSC04311.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiosZPuNZINQwLSrr3zxCi9NdMWY0AD_0dl2I67rcyPIRAZZwvTwBNNMNhKf7jYwKGOvEoF8pr44CNUs6jpvGv7ik0zfN3inc-tik_2dsuHpn1mJgkmFa1le5FjuIvQ7eIB5FTLu06H0rg/s400/DSC04311.JPG" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"> As you can see, en-masse, the quick zombies look pretty menacing, even if the individual result isn't something you'd see in a magazine. Using the above method, you can crank out a huge amount of zombies pretty quickly, and it works on 15mm and 20mm Zombies as well. </span></span></div>
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Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-21534460542695746582018-12-19T15:26:00.000-08:002018-12-19T15:26:35.444-08:00Constructing Additional Pylons<span style="font-family: "verdana" , sans-serif; font-size: x-small;">At NWA, we've been enjoying some Warhammer 40,000 Kill Team, with many former Games Workshop tragics coming out of the woodwork to give it a go. So far we've seen Necrons, Death Cult, Imperial Guard, Dark Eldar, Deathwatch, Tau and Death Guard in action, with a promise of Harlequins, Rogue Traders, Orks and Eldar to come. </span><span style="font-family: "verdana" , sans-serif; font-size: x-small;">Naturally, I'm keen on building a terrain set for the game, especially one that fits in a single box for ease of transport. </span><br />
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">A little while back, my old employer, Good Games Box Hill were clearing out space and I ended up with a box of Heroclix Tournament Prize Support, including two of these "Power Plants": </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDYn7DRlW32AkoIg0SiBOZHsDkt6eKl0hPM-2HFbFF9XVMPW07QxTGnQ3HAQssXjo90Ard3NpbNPlMJOF_7_YkWvuTmFHo3klCCjmFsqGdpdJbMaWsYb2OqJkAiOIASz_cD8Mea_gMdgs/s1600/1091299.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="340" data-original-width="450" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDYn7DRlW32AkoIg0SiBOZHsDkt6eKl0hPM-2HFbFF9XVMPW07QxTGnQ3HAQssXjo90Ard3NpbNPlMJOF_7_YkWvuTmFHo3klCCjmFsqGdpdJbMaWsYb2OqJkAiOIASz_cD8Mea_gMdgs/s320/1091299.jpg" width="320" /></a></div>
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">Thanks to the constantly-expanding nature of Heroclix, these plants were essentially worthless now, but I held onto them because I liked the look and thought they may be useful down the track. </span></div>
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">When I came to design my Kill Team board, I wanted something generic enough to use for other skirmish games, but still have enough of the 40k "feel" that my Deathwatch would look at home on the table. What I've ended up working on is a vague concept for a ruined alien tomb or temple that will look fine with Doctor Who or Guardians of the Galaxy running around when the Space Marines are away. </span></div>
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">The gaps on the generators were a bit of a challenge, but once I hit on the idea of covering with some kind of panel, a quick trip to Thingyverse and the aid of a friend with a 3D Printer found me a solution; </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNkGjJcIoI2sYJ64XdQHp3TNghCe_qbzTJnEEWv8_tms6DQJED0zvrjTeZzDbc3dl_0X_bst7qmt4muHPyZL_bC9eIVqhYqRhIe6xhTCn83f6HRqDumwT-6Siv0uD1vvH49wlM3M7mTls/s1600/62406ab417d5236a627dd1aa1e5f7f0b_preview_featured.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="472" data-original-width="628" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNkGjJcIoI2sYJ64XdQHp3TNghCe_qbzTJnEEWv8_tms6DQJED0zvrjTeZzDbc3dl_0X_bst7qmt4muHPyZL_bC9eIVqhYqRhIe6xhTCn83f6HRqDumwT-6Siv0uD1vvH49wlM3M7mTls/s320/62406ab417d5236a627dd1aa1e5f7f0b_preview_featured.jpg" width="320" /></a></div>
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">There are ten different "Alien Monoliths", which were easily adapted to be around the right size, and the ten different designs suited the ten gaps on each pylon. The print quality wasn't as good as the image, of course, and the final results weren't perfect fits, but the imperfections work fine with my "ancient tomb/temple" idea anyway. </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4rlpyIg8xEpXWLApYeVvq1wayoC7UgiIj53_qp8SLc5Wd267rEMIJMij99k6nb5gwMqCQHXkIsKEuw41M3T0-lZVo5jZzXCzAE7868qFq6wtkpoVbF_nEE-Z6smafwpCvVhmtSPN-GeQ/s1600/48187961_2270320643002728_5866188730854801408_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="540" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4rlpyIg8xEpXWLApYeVvq1wayoC7UgiIj53_qp8SLc5Wd267rEMIJMij99k6nb5gwMqCQHXkIsKEuw41M3T0-lZVo5jZzXCzAE7868qFq6wtkpoVbF_nEE-Z6smafwpCvVhmtSPN-GeQ/s400/48187961_2270320643002728_5866188730854801408_n.jpg" width="225" /></a></div>
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">Neither the hard plastic of the Power Plants, nor the 3D prints was too keen to take polystyrene cement, so each panel is held in place with supergule; the kind that comes in ten-packs for $2. The semi-circular gaps intended to accommodate the rings were filled with liquid nails, which doesn't stick brilliantly to glossy plastics, but also doesn't shrink when it dries, so the panels have something solid to support them. At this stage of a project, I like to get a coat of paint on so that I can see the "whole" piece, rather than a bunch of glued-together components. Some Grey Primer later and they were starting to look pretty decent. </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEHZHQytRs3A8LolqMekOcGE2o0Tw2jceg6DQavNXQEghsb1DI9N3ZvjgE-jVu_obwI_RFOSPiM0YaS0DgIYUAE1WAWPOH3_TpF8fAmt9T8ppH1zDukQ1migGx4UPTuxTDCbzEM-zmEdI/s1600/DSC04104.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEHZHQytRs3A8LolqMekOcGE2o0Tw2jceg6DQavNXQEghsb1DI9N3ZvjgE-jVu_obwI_RFOSPiM0YaS0DgIYUAE1WAWPOH3_TpF8fAmt9T8ppH1zDukQ1migGx4UPTuxTDCbzEM-zmEdI/s400/DSC04104.JPG" width="400" /></a></div>
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">When it comes to painting terrain, I've moved towards using standard spray cans to get down base colours; mostly because they're cheap and quick and I still don't have an airbrush. With some leftover silver, teal and 'almond' spray, I came up with this look; </span></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">The converted Ghoul Courtier gives a sense of scale. </span></span><br />
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">So that I don't end up with a single, flat colour, I hold the can back around 40-50cm from the piece when spraying, essentially "dusting" the spray on. More passes means more colour. I like my terrain to be at least a little grubby, "lived-in" if you will, so I developed my own "Terrain Wash" to fast-track the weathering. The wash consists of a mixture of black and sepia watercolour paints with plenty of water and a dash of detergent to keep the suspension loose. Slop it on generously and leave to dry and you end up with something like this; </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ_ExK08zQR1yhho1QBURTZgFsJ3ogxPzfrymX0bpaMZ89FL5bHRnD53dnmdLwxpoYHqwnbRCzxm0c1kRi7IUJxEttwsq8SueNorEIGw6t8YRAFmolWcit2blesOOTxYI_9RYRew4LWGM/s1600/DSC04105.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="900" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ_ExK08zQR1yhho1QBURTZgFsJ3ogxPzfrymX0bpaMZ89FL5bHRnD53dnmdLwxpoYHqwnbRCzxm0c1kRi7IUJxEttwsq8SueNorEIGw6t8YRAFmolWcit2blesOOTxYI_9RYRew4LWGM/s400/DSC04105.JPG" width="225" /></a></div>
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">Depending on the local temperature/humidity, you'll probably need to let it dry overnight. As I've been buying mostly kit terrain recently, I've worked past my aversion to using miniature paints on larger pieces, so the details of the pylons were done with Games Workshop paints, specifically Hexwraith Flame and Nurgle's Rot. I've been using more and more of these "effects" paints recently, especially terrain, as it's a quick way to add both colour and texture to a piece and the final results are pretty neat. </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv5HRi7ptHpgFlIjafwtU9nzYSJTaXxxRVq5VGfm8c-j5D3pDmNIBKQfvOUg1-jzsJmQp5lmeS_YtRaovaIzW1nZ-adgkPykZjLvlgbJeqet1o1YRak2d-i0MlXebZKEB7jhPZhC-euss/s1600/DSC04106.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv5HRi7ptHpgFlIjafwtU9nzYSJTaXxxRVq5VGfm8c-j5D3pDmNIBKQfvOUg1-jzsJmQp5lmeS_YtRaovaIzW1nZ-adgkPykZjLvlgbJeqet1o1YRak2d-i0MlXebZKEB7jhPZhC-euss/s400/DSC04106.JPG" width="400" /></a></div>
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">The Hexwraith Flame adds an unearthly sheen to the panels, and the Nurgle's Rot implies something hideous is leaking out from underneath. What alien evil lurks inside? Who dares find out? I did attempt to paint the lines on the panels, but it only served to accentuate the poor quality of the prints. Besides, the pylons are terrain pieces, not miniatures, so some corner-cutting is forgivable. The final pieces look something like this: </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5VDHZFlp-U-dFZ1Ycvlr8QXpOa3g8oIrcoW5WCAGqwI__RpkFBulvowp8aUfY83oh9370HolOs0A6MFM_uSM8HQ8x_N6lVDIz3mNI2ti-BQ9zY2KX0H6NXco2f491b3dSLd3Y9t8ffu8/s1600/DSC04107.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5VDHZFlp-U-dFZ1Ycvlr8QXpOa3g8oIrcoW5WCAGqwI__RpkFBulvowp8aUfY83oh9370HolOs0A6MFM_uSM8HQ8x_N6lVDIz3mNI2ti-BQ9zY2KX0H6NXco2f491b3dSLd3Y9t8ffu8/s400/DSC04107.JPG" width="400" /></a></div>
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">Those are Primaris Marines, just to give an idea of size. </span></div>
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<span style="font-family: "verdana" , sans-serif; font-size: x-small;">All in, these two pylons cost me essentially nothing and gave me two nice "feature" pieces for my Kill Team board, or objectives for other games. I've been complimented often on my terrain building skills, but here I wanted to show that something interesting and imposing on the table doesn't need to be expensive or complicated. Hope there's some inspiration there for some of you. </span></div>
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Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-84190439550989925452018-08-31T19:15:00.003-07:002018-08-31T19:15:45.219-07:00Sword & Spear Game at House of WarNWA had our first meeting at the House of War in Ringwood last night. It was well attended by club members with plenty of games of diverse nature played by various folks.<br />
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I played a game of <i>Sword & Spear</i> - a set of ancients rules from <a href="http://polkovnik.moonfruit.com/sword-spear/4583102656">Polkovnik Productions</a>. We pitted the might of Macedon against a rebellious Sparta. I won't re-write the whole thing here because it can be seen on my blog at this link: <a href="https://this28mmlife.blogspot.com/2018/08/the-dice-are-cursed-macedon-vs-sparta.html">Link</a><br />
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However, here are some pics of the game:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_LzAqr8O8drjf_UuoLBHn-aS4XJbNo_fK58GU8fRHiBdxxmpeCPlV77iIGX68v-b4hhLgLWXpPAY5PT9xmMS09RzKHOHjQuTnUbBEjMPaaY4lioY2AbD9kWH6HJFShadu_Kw86AnMclg/s1600/SSAug18_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="960" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_LzAqr8O8drjf_UuoLBHn-aS4XJbNo_fK58GU8fRHiBdxxmpeCPlV77iIGX68v-b4hhLgLWXpPAY5PT9xmMS09RzKHOHjQuTnUbBEjMPaaY4lioY2AbD9kWH6HJFShadu_Kw86AnMclg/s320/SSAug18_1.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiwsYTqnRKlztrqZuru8KppzG7bpBKwowEw5WqtLY4s2VzkGwNVavjJeTC0__tVTcePlEb1gTW2SAr1LjudJ5_Ly5jph_CmH1nHWcAXLsTehgFxavYpbpDNG3icvzJ5r6wrbKAg7_WbIE/s1600/SSAug18_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="752" data-original-width="1340" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiwsYTqnRKlztrqZuru8KppzG7bpBKwowEw5WqtLY4s2VzkGwNVavjJeTC0__tVTcePlEb1gTW2SAr1LjudJ5_Ly5jph_CmH1nHWcAXLsTehgFxavYpbpDNG3icvzJ5r6wrbKAg7_WbIE/s320/SSAug18_b.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyNoWubAbsXo2kyXrwcBR0cv-0yGbDOgwXzpTTimRg15jDMKEGP3iFHuy7ShndYnEMk6ZgLM5doi-cWziCUsItKT0OqLWaYswmXAQjOLsSkGKQhgqLE4X0_jDsJTNyNwLbwZrAhv8o5YU/s1600/SSAug18_g.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="752" data-original-width="1340" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyNoWubAbsXo2kyXrwcBR0cv-0yGbDOgwXzpTTimRg15jDMKEGP3iFHuy7ShndYnEMk6ZgLM5doi-cWziCUsItKT0OqLWaYswmXAQjOLsSkGKQhgqLE4X0_jDsJTNyNwLbwZrAhv8o5YU/s320/SSAug18_g.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPrzd4Ni-9hAe19EZlEIcWcJYKrY-lmYOY4eaF_9BoxBS0OuXM4sce8oyxVxf_c4r7Qu0-8mO-xtMT5SQ_TcaLmUGSQwXr8PEDoXOZylfDUQFY3z9Q3aMN2PARQ-XJx1N9YfT_HjGm4Fw/s1600/SSAug18_l.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="752" data-original-width="1340" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPrzd4Ni-9hAe19EZlEIcWcJYKrY-lmYOY4eaF_9BoxBS0OuXM4sce8oyxVxf_c4r7Qu0-8mO-xtMT5SQ_TcaLmUGSQwXr8PEDoXOZylfDUQFY3z9Q3aMN2PARQ-XJx1N9YfT_HjGm4Fw/s320/SSAug18_l.jpg" width="320" /></a></div>
<br />IanKHhttp://www.blogger.com/profile/03285567544329135625noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-20176638919653546002018-07-29T04:34:00.001-07:002018-07-29T04:34:57.538-07:00In the grim darkness of Nunawading... Part II<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Excerpt from private diaries of Kadmos, former Tech Priest Explorator of the Hemlock Rogue Trader Company, declared Excomunitatus Hereticus M.41: </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">"My continued search for the lost artifacts of the Necrotyr has lead me to a fringe world that the Astronomicon had listed as an abandoned Imperial outpost. I sent down a team of Merchant Marines with support from some of my own creations, just in case any of the local wildlife proved to be overly aggressive." </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">For the first proper game of "Nunawading 40,000" or N40K as we've taken to calling it, Jason volunteered to take James and Leith through a game of Rogue Planet, a rules-light, narrative-heavy Sci-Fi skirmish game. Jason adapted the classic Rogue Trader scenario "Battle at the Farm" to be fought between the Heretek forces of Kadmos (played by James) and some marauding Orks (played by Leith). For details on the scenario, check out Jason's blog: <a href="https://southernbermanblog.blogspot.com/2018/07/Battleatthefarmr40kbattlereport.html?m=1" target="_blank">N40K Battle at the Farm</a> </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">Shortly after landing, movement was seen on the perimeter of the old settlement, further investigation revealed that the plant-life had locomotive power of its own. </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXjBY0i0-IDc3TkTL0t3X9kapJ6K3PYfbfqBsMY9eP5G9lOtKFxoBD-bSGdctFYPdZg5WnGgnAnPb5wx5wcKFnHI6rxH4DpQBKgIzyQ2OXaIELJ8KlHEjL0HTdRU9DvYSgoqTVtjeA4BI/s1600/36087345_2025284094173052_1583874301134635008_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="720" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXjBY0i0-IDc3TkTL0t3X9kapJ6K3PYfbfqBsMY9eP5G9lOtKFxoBD-bSGdctFYPdZg5WnGgnAnPb5wx5wcKFnHI6rxH4DpQBKgIzyQ2OXaIELJ8KlHEjL0HTdRU9DvYSgoqTVtjeA4BI/s400/36087345_2025284094173052_1583874301134635008_n.jpg" width="300" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">An Ork raiding party was seen on the horizon, either using the aggressive flora as cover or possibly herding it towards the Marines. After the first soldier was lost to a carnivorous succulent, the drones were sent out to stem the invading tide, only to be quickly cut down by the greenskin horde. </span></span> <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5BVcUmaFnGCt1lyBv1rt4-07JXhKSr8AKyrIYhjFxdoQV4-4gom_YAr2rmuuYiuMe-hW_od5RToxaRYlpiFD0vRsIvCf0KIfJZSL5g13kQ9Oo_FA2bEGtMgm5dNcKn4aSiE9Xm6tYb-8/s1600/36087397_2025284047506390_4341557696772702208_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="960" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5BVcUmaFnGCt1lyBv1rt4-07JXhKSr8AKyrIYhjFxdoQV4-4gom_YAr2rmuuYiuMe-hW_od5RToxaRYlpiFD0vRsIvCf0KIfJZSL5g13kQ9Oo_FA2bEGtMgm5dNcKn4aSiE9Xm6tYb-8/s400/36087397_2025284047506390_4341557696772702208_n.jpg" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">In a state of panic, the commanding officer of the expedition sent out the Heavy Weapon Drone. </span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq7YC1M-3xqHKVPxlqaWc1OAicnJH3c1A2MgKJgMkwGYNGqODfke6n73ryCcH0EUYgyFc9VE3whNkGX3UmYaIsvuph5bKZcxWktzVju1ju-qcUIgVCWiPtgwjNoo9pl4wb_xS8WBD5uw4/s1600/36087523_2025283904173071_4410211718207111168_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="960" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq7YC1M-3xqHKVPxlqaWc1OAicnJH3c1A2MgKJgMkwGYNGqODfke6n73ryCcH0EUYgyFc9VE3whNkGX3UmYaIsvuph5bKZcxWktzVju1ju-qcUIgVCWiPtgwjNoo9pl4wb_xS8WBD5uw4/s400/36087523_2025283904173071_4410211718207111168_n.jpg" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">As there seemed no end to the horde of Orks and killer plants, this stratagem proved only to buy time, rather than turn the tide of battle. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">When the Ork leader entered the fray, it cut down most of the surviving soldiers, the CO requested an immediate extraction. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Kadmos made the decision to wait until the local wildlife had slaughtered the remaining living personnel so that the precious Xenos materials in the drones could be collected and re-used.</span></span></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Rogue Planet and Jason's scenario turned out to be a fast and bloody affair, with near total casualties on both sides. Not measuring movement is tricky to adapt to for veteran wargamers such as James and Leith, but a fun game was had by all. For an interesting skirmish experience with a bit of "Warhammer" flavour, Rogue Planet is well worth a read. </span></span></div>
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Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-29481127875958109072018-07-23T05:37:00.001-07:002018-07-23T05:37:16.737-07:00How I Made a Terrain MatGreetings Folks,<br />
<br />
I made a 6' x 4' terrain mat recently and did a bit of a write up about the project on my blog. It's a pretty simple desert mat which I primarily want for WWII North Africa but it will also come in handy for any number of Ancient Battles or even pulp games.<br />
<br />
The difference with this one is that I used some different materials than I wouldn't normally use and employed some different techniques than I normally use.<br />
<br />
All in all I'm happy with the results.<br />
<br />
Here's a link: <a href="http://this28mmlife.blogspot.com/2018/07/a-desert-mat.html">Desert Mat</a><br />
<br />
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<br />IanKHhttp://www.blogger.com/profile/03285567544329135625noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-56970005959477515492018-06-05T22:27:00.000-07:002018-06-05T22:27:21.135-07:00An open letter to Australian miniature producers. <!--[if gte mso 9]><xml>
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<div class="MsoNoSpacing">
<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><span>For
a while I have been considering cultural Australiana in the context of the
programme <u>Cleverman</u> (Wayne Blair & Leah Purcell, AUS, 2016), a
nominally science fiction series broadcast on the ABC, a review of which can be
found on my blog (James Wright, “Superhero Media: Cleverman”, 2016). That the
pop-cultural ephemera produced in Australia is unique to the point often being
inaccessible is no new revelation, as evidenced by Mark Hartley (AUS, 2008),
but it is how said ephemera has translated into the hobby of miniature wargames
that has been occupying my thoughts as of late. This piece is not so much
intended to be a demand of “where are my Australian horror miniatures?”, but
rather, an attempt to puzzle out why this gap exists in the hobby. </span></span></span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDdBpO7gDQS-8pcbt3Yp4ksk4Z0KKOEUEu3t9q6QHm_fXP-UwBZXauVd0J2kfz7gEteSw2f3fmwoRUQ7-o6_iwkQEo9XyEDpYnY-9Oblo2XhbdJd7ItcWhoHz4NTpaKTttECh26rdBOOc/s1600/http+_o.aolcdn.com_hss_storage_midas_2b460e8ba1c33678b14beb833fdb820a_205527154_Cleverman2_KA_FA%252BCROPPED_93cfb657.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="315" data-original-width="630" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDdBpO7gDQS-8pcbt3Yp4ksk4Z0KKOEUEu3t9q6QHm_fXP-UwBZXauVd0J2kfz7gEteSw2f3fmwoRUQ7-o6_iwkQEo9XyEDpYnY-9Oblo2XhbdJd7ItcWhoHz4NTpaKTttECh26rdBOOc/s400/http+_o.aolcdn.com_hss_storage_midas_2b460e8ba1c33678b14beb833fdb820a_205527154_Cleverman2_KA_FA%252BCROPPED_93cfb657.jpg" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;">
</span></span><div class="MsoNoSpacing">
<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><span><span> </span>From my perspective, Australian culture
has made two significant impacts on the global miniatures scene (in that
players outside of Australia play these games regularly); the Colonial era and
Post Apocalypse. Due to the unfortunate and ongoing nature of cultural genocide
and colonialism in Australia, the concept of “Australian Colonial” gaming
(beyond Bushrangers in some circumstances) is highly uncomfortable for me and,
I believe, best avoided. In contrast, whilst the Science Fiction sub-genre of
the “Post-Apocalypse” perhaps owes its birth to H.G. Wells’ <u>The War of The
Worlds</u> (1898) and John Wyndham’s <u>The Day of the Triffids</u> (1951), it
is practically undeniable that the semiotics of the genre were birthed by George
Miller (AUS, 1979) and Peter Weir (AUS, 1974). To create here even a brief list
of Post-Apocalypse miniature wargames and miniature producers would be a futile
exercise, a simple Google search will reveal dozens of each in a variety of
scales and game styles; even the gaming behemoth Games Workshop produced
“Gorkamorka” (Andy Chambers, Rick Priestley & Gavin Thorpe, 1997) which
combined the Miller aesthetic with that of the <u>Warhammer 40,000</u>
“universe” (Chambers & Priestley, 1987). Even media that attempts to
combine Post-Apocalypse with a sense of traditional Americana cannot help, it
seems, evoking elements of Australian “landscape horror”, used to great effect
in Greg McLean’s <u>Wolf Creek</u> (AUS, 2005). Given that Australian culture
has never been a world-leading standard to follow like that of the United
States of America or Great Britain before it, I contend that we’ve done pretty
well in terms of impact on a comparatively small and niche industry like
miniature wargames. </span></span></span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGdmuHAc4z41exma57tr_UscfXKvOKUQujNg1AVaIVtaZ3rx_t6O2WHaw_UilLm4aqZqVjE8-O_2dfrZHPWUlk7Ild2mVH5vrvcXyB-9bJM6I0njwUxBXIx9MHjo4mptarsJZCivhbitQ/s1600/Wolf-Creek-2-Mick-Taylor-Cop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="350" data-original-width="702" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGdmuHAc4z41exma57tr_UscfXKvOKUQujNg1AVaIVtaZ3rx_t6O2WHaw_UilLm4aqZqVjE8-O_2dfrZHPWUlk7Ild2mVH5vrvcXyB-9bJM6I0njwUxBXIx9MHjo4mptarsJZCivhbitQ/s400/Wolf-Creek-2-Mick-Taylor-Cop.jpg" width="400" /></a></div>
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<br /></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><span><span> </span>Much of what I’ve been discussing so
far, in terms of Australian media, falls into the broad categorisation of
“cult”; by implication sitting outside of mainstream tastes and affections
(regardless of the popularity of Miller’s “Mad Max” series). As demonstrated so
clearly by Mark Hartley (AUS, 2008), Australian cult cinema has a “flavour”
that is utterly unique in the world, though the classification of
“Ozploitation” as never enjoyed such international success as Wuxia, Kaiju or
Bollywood have. Now, to my knowledge, there are no Bollywood miniature wargames
in publication (though I’m happy to be proven wrong there), but there are
plenty of Wuxia and Kaiju systems to be found. Wizkids, who made their money
and name on the “Heroclix” collectable game, also produced “Horrorclix”, an
underrated collectable game of competing horror film monster tropes, including
nods to films such as <u>Attack of the 50 Foot Woman</u> (Nathan Juran, USA,
1958) and <u>Firestarter</u> (Mark Lester, USA, 1984). Neither of these films
are truly influential cultural tentpoles, yet Wizkids thought that a miniature
wargame that included similar elements was worth mass-producing in pre-painted
28mm plastics. My, somewhat-belaboured, point in all this is why has no one
produced a line of miniatures based on Ozploitation and Australian cult and
pulp? Sure, it wouldn’t be an industry-defining range like Minifigs, Citadel or
Wyrd, but in a world where multiple different versions of “Steampunk Batman”
are not only produced, but commercially viable, this seems a little bit of a
missed opportunity. </span></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF5FLy900cx0Sc7XREWni-DuWMT4Ke1AuujcgeGJOuMX9pzxUscJM5CX0kLBuwSa-dU_lKeuYsVvVtTrEqxgKww1SpH8w4ZG6_DQgEPsecl-OqvOhflbAb5IsWaiATDQP60cOKIrxiv_I/s1600/cdee1e68d394c5895c8809d637c8ef21.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="300" data-original-width="400" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF5FLy900cx0Sc7XREWni-DuWMT4Ke1AuujcgeGJOuMX9pzxUscJM5CX0kLBuwSa-dU_lKeuYsVvVtTrEqxgKww1SpH8w4ZG6_DQgEPsecl-OqvOhflbAb5IsWaiATDQP60cOKIrxiv_I/s400/cdee1e68d394c5895c8809d637c8ef21.jpg" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><span><span> </span>What I am imagining isn’t so much an
“Official Mad Max Miniatures Game” or new Ozploitation Horrorclix expansion,
but rather a small collection of uniquely Australian miniatures. Even leaving
aside cinema for a moment, how many people would probably buy one or two 28mm
“Drop Bears” or “Hoop Snakes”? What about a Bunyip or Yowie? I know that Mick
Taylor, Koen West and even Mick Dundee would be at home in many collections of
“not-“ miniatures. Unlike European horror, Australian horror grew up from the
1950s onward, giving it a truly postmodern sensibility that is not
present in other media, just look at <u>Wake in Fright</u> (Ted Kotcheff, AUS,
1971), where the horror is derived merely from being separated from the
comforting familiarity of urban sprawl. </span></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGhm4Bws_rScFo4ZCZkJT54uknWNzZsYSBfrwNm8tGGFZY1EvYPLWZTl5JlUaBR8K7R4ROw9epbGYwF895KylTCSYsyxgpOY-yhlGB9HcgustWQB6DzU6JDnt1CrlD0OAE5O_XkdxMod8/s1600/wake_in_fright.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="523" data-original-width="928" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGhm4Bws_rScFo4ZCZkJT54uknWNzZsYSBfrwNm8tGGFZY1EvYPLWZTl5JlUaBR8K7R4ROw9epbGYwF895KylTCSYsyxgpOY-yhlGB9HcgustWQB6DzU6JDnt1CrlD0OAE5O_XkdxMod8/s400/wake_in_fright.jpg" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><span><span> </span>I doubt that a game or set of rules
would function well trying to encompass what I’m discussing here (other than
Horrorclix, but that’s a moot point), however, why not a small range based on
cult Australiana that isn’t derived from Miller? I’m sure there would be a
market for it with the loose collection of “lovable weirdos” that are
miniature wargamers. Food for thought and all that. So to any sculptors,
3D-designers, artists and casters out there, maybe give some Mutant Kangaroos, Razorbacks
or coma-bound psychic killers a go next time you break out the tools. </span></span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><span>James
Wright, Nunawading Wargames Association Inc. </span></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXfyWJwGBmpJMizXq250ArZyrJ5rtSlyffLPiug_A8-RjVywAZz6GB6YTvE0gGk9vI48nCeJRv2lBv99iVa8kGr7YThOsk8JTVQCZqZO6gD0jaB0j2sRSJBZoTvqvaeBbvvHOJXQmBIR4/s1600/1104full-howling-iii+-the-marsupials-screenshot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="1104" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXfyWJwGBmpJMizXq250ArZyrJ5rtSlyffLPiug_A8-RjVywAZz6GB6YTvE0gGk9vI48nCeJRv2lBv99iVa8kGr7YThOsk8JTVQCZqZO6gD0jaB0j2sRSJBZoTvqvaeBbvvHOJXQmBIR4/s400/1104full-howling-iii+-the-marsupials-screenshot.jpg" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><i><span>Attack of the 50 Foot
Woman</span></i><span>,
Dir. Nathan H. Duran, Writ. Mark Hannah, Allied Artists Pictures Corporation,
USA, 1958 </span></span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><i><span>Firestarter</span></i><span>, Dir. Mark Lester,
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><i><span>Gorkamorka</span></i><span>, Andy Chambers, Gavin
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Max</span></i><span>,
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Miller Productions, 1981. DVD</span></span></span></div>
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Quite Hollywood</span></i><span>,
Dir. Mark Hartley, Writ. Mark Hartley, City Films Worldwide, 2008. DVD </span></span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><i><span>Superhero Media:
Cleverman – Season 1</span></i><span>,
James Wright, http://leadcapes.blogspot.com.au/2016/10/superhero-media-cleverman-season-1.html,
2016. Web </span></span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><i><span>The Cars That Ate
Paris</span></i><span>,
Dir. Peter Weir, Writ. Peter Weir, The Australian Film Development Corporation,
Australia, 1974 </span></span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><i><span>The Day of the
Triffids</span></i><span>,
John Wyndham, Penguin Modern Classics, London, 2001 (1951) </span></span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><i><span>The
Proposition</span></i><span>,
Dir. John Hillcoat, Writ. Nick Cave, Surefire 3 Film Production LLP, Pacific
Film and Television Commission, UK Film Council, 2006. DVD </span></span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><i><span>The
Tracker</span></i><span>,
Dir. Rolf de Heer, Writ. Rolf de Heer, Australian Film Finance Corporation,
2002. DVD </span></span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><i><span>The War of the Worlds</span></i><span>, H. G.Wells,
Penguin, London, 2005 (1989) </span></span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><i><span>Wake in Fright</span></i><span>, Dir. Ted Kotcheff,
Writ. Evan Jones, Madman Entertainment, Australia, 1971</span></span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><i><span>Warhammer 40,000:
Rogue Trader</span></i><span>,
Rick Priestley & Andy Chambers, Games Workshop, Nottingham, 1987 </span></span></span></div>
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<span style="font-size: x-small;"><span style="font-family: Verdana, sans-serif;"><i><span>Wolf
Creek</span></i><span>,
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South Australian Film Corporation, Darclight Films, Mushroom Pictures, 403
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Hat Guyhttp://www.blogger.com/profile/06749036845629700735noreply@blogger.com0tag:blogger.com,1999:blog-6186028113928844472.post-21806476016377153972018-05-30T00:01:00.001-07:002018-05-30T00:01:56.170-07:00In the grim darkness of Nunawading... Part I<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">On the out fringes of the Ultima Segmentum, to the Galactic East of Terra, Imperial rule is rarely as ironclad as the propaganda would indicate. Xenos raids, renegades, Chaos worship and even greater horrors lurk in the darkness, waiting to claim the souls of an unsuspecting mankind. However, the opportunity to discover great wealth, ancient treasure or unexplored planets draws a broad assortment of outlaws, traders and explorers, each looking to make their fortunes. Far out of the sight of central Imperial authority, dozens of "Little Wars" are fought between forces for their own causes and claims. </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMuinKen_k2UqmZi89CjhKH8B5RciQ31bDmI5v7d3xGcX56T9hwhUjC4e-QbMR2IJk8bKHReWecrWyDdxmBxFV8o4vdNq_9hzFBTaQ8z4sk_-sbPWejxbp4jt9tDcUx3QfDOiLLZo0Snk/s1600/Ghoul_Stars_Map.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="385" data-original-width="469" height="327" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMuinKen_k2UqmZi89CjhKH8B5RciQ31bDmI5v7d3xGcX56T9hwhUjC4e-QbMR2IJk8bKHReWecrWyDdxmBxFV8o4vdNq_9hzFBTaQ8z4sk_-sbPWejxbp4jt9tDcUx3QfDOiLLZo0Snk/s400/Ghoul_Stars_Map.jpg" width="400" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">Starting in June 2018, NWA will be running a semi-narrative Science-Fiction Wargames campaign set in the wilds of the Warhammer 40,000 Galaxy. The unique thing that we'll be doing is trying out a variety of different rules sets with our armies to see what we like, rather than playing the one game over and over. Many wargamers will recognise this "too many rules, not enough time" problem, especially in this age of PDF trial rules and free downloads. </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "verdana" , sans-serif;">To go with this campaign, there will be plenty of Blog entries, focusing on rules reviews, After Action Reports and army building and painting. Naturally, with Little Wars Melbourne fast approaching, many club members are focused on their displays for that instead, so there aren't too many pictures of "finished" armies for the campaign. To tide you over, here are some "teasers" of forces in development you can see here soon. </span></span><br />
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